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Update v0.2912.3227.0

  • Fixed a bug that caused soldiers to return to the warehouse after a battle where their weapons were broken, even though they were part of a squad.
  • Fixed a bug that allowed soldiers to take the worst weapons among all those assigned when creating an army.
  • Balance adjustments for all types of weapons.
  • It is now possible to recruit only disgruntled peasants into the army (work occupation no longer matters).
  • Added support for FXAA anti-aliasing.
  • Changed the mechanics of fatal wounds and beheading.
  • Fixed a game freeze issue when a blind actor gained experience in combat skills.
  • When the nectar buff is removed from lords, knowledge acquisition may also be removed if there is insufficient intelligence.
  • Notification about the lack of paper for writing books added.
  • Revised the mechanics of teaching and skill growth for AI children on the global map.
  • Weakened the inspection bonus.
  • Fixed a possible crash when a soldier uprising begins, now rebels won't be split into multiple small squads, and they won't automatically disband after starting to retreat.
  • Soldiers now always carry weapons in their hands while in a squad, not just during battles.
  • Guest bribery cooldown added.
  • Tantrum save-load feature implemented.
  • Cooldown for "Spend time together" set after the first deep interaction.
  • Increased the volume of some sounds.
  • Fixed disappearing avatars on the global map.
  • Fixed the inability to set taverns on fire.
  • Soldiers and lords now independently take daggers from the warehouse. Daggers will be used as secondary weapons after the main one is broken. Bandits and peasants no longer return their daggers to the warehouse after receiving them.
  • Adjusted wolf growling settings.
  • Fixed artifacts when merging borders on the global map.
  • Fixed a bug that prevented production from starting if there is an identical production building with 0 workers.
  • New sounds.
  • The "Successful Commander" thought is now attached after battles and on the global map.
  • Fixed a bug with the absence of thoughts about a killed commander in battles on the local map.
  • Fixed an issue with dead souls after AI battles on the global map.
  • The number of books in AI cities is now limited to 12.
  • Soldiers now have a reduced rest parameter during patrols.
  • A tax on the army is now levied on the player through the caravan.
  • The knowledge of cost reduction for construction provides a smaller bonus and becomes available for purchase on the 10th day.
  • The vassal's debt must now be paid/received through the caravan.
  • AI starts the game with more soldiers in cities.
  • Negative thoughts from dark deeds in AI cities on the global map have been increased and can now accumulate. These thoughts are also attached to all neighboring cities that are not your friends.
  • Thoughts that you are friends with bandits are now attached to all neighbors. The strength of these thoughts has been increased.
  • Fixed spontaneous unpausing when interacting with the global map.
  • Fixed issues that occur after demolishing a pig farm with existing pigs.
  • Balancing adjustments.
  • Doubled the duration of knowledge acquisition.
  • Strengthened the axe weapon.
  • A city that falls into the fog of war now removes all its quests.
  • Fixed animation freeze of notifications when opening the global map.
  • The slave barracks can now accommodate up to 20 slaves (instead of 10).
  • Fixed a crash when loading an old save file with the heir uprising quest.
  • Reduced the chance of escape for a slave to 5%.
  • The "Dictatorship Tendencies" thought can now accumulate up to three times.
  • Builders should immediately respond to switching the construction priority button.
  • Added pig sounds.
  • Bandits can now be hired in bandit camps of other provinces.
  • Fixed camera zoom-out on the global map when it is first opened.
  • Volume slider added to the settings menu.
  • Fixed game crash when creating a scrollable menu with many elements inside.
  • Added protection against corrupted encyclopedia files.
  • Fixed a bug in the slave bonding event.
  • Bishops can no longer be challenged to a duel.
  • Fixed a potential crash when loading an actor with a specific combination of traits.
  • Added wolf sounds.
  • In the tutorial, in the step of assigning an inspector to a sawmill and a field, other buildings cannot be set anymore.

Demo extended!

Rutabaga, everyone!

Today we were supposed to close the demo, but recently we received a message from Steam. They informed us that they will announce the festival results in a recap. Since our demo has reached the 11th position in terms of player count, they recommend that we keep it available for another week or two.

Furthermore, it turned out that its support is not causing us many issues, so overall, we don't see a reason to close it for now.

Today, the demo received a powerful update addressing over 50 bugs, which, combined with the previous update, fixes nearly all major issues in the game. Therefore, starting from today, we will resume the development of planned gameplay mechanics.

We will keep you informed about these mechanics, and you will have the opportunity to play them and share your feedback since we will be updating the demo every 1-2 weeks.

In this way, we want to express our gratitude to our community and continue working on the game together in the most transparent manner.

Thank you all,

Long Jaunt team

https://store.steampowered.com/news/app/1857090/view/3648527372300942325

Update v0.2912.3227.0

  • The notification that children were not educated will no longer trigger for slave children.
  • Lords must now be immediately moved to the location where the burning ceremony is announced.
  • Lords will now be evicted from their homes and taken to the church/altar/hall after death.
  • Corpses of commoners and soldiers are now saved and loaded.
  • The battle level at which dismissed soldiers leave the city instead of becoming peasants has been increased from 5 to 10.
  • 1 unit of grass now produces 2 units of nectar instead of 4.
  • Notification about the arrival of a free lord.
  • Trading cannot be assigned while the trader is on the way/Notification about the arrival of a caravan will reappear if the notification was already clicked today.
  • Animals no longer lose their hands and weapons when a limb is severed.
  • The lord assignment menu for studying knowledge will no longer pass through the screen from below.
  • Gold and resources can now be taken back from robbers (including rebelling slaves) by defeating them in battle. Added an event about gold theft and a hint on what to do.
  • Arrows back and forth have been changed, simplified the code for highlighting these buttons, and normal gradient buttons have been restored.
  • Fixed the functioning of the quest for the AI heir's rebellion on the global map.
  • Damage traits should now apply to AI lords on the global map.
  • Fixed a bug where it was possible to cancel building inspection in the tutorial, resulting in a game crash.
  • Souls from the pool will no longer appear as elderly or children despite inappropriate age.
  • At least 1 servant will always be hired in the castle, even if other buildings have higher priority. Added a notification that there are no servants in the castle.
  • Fixed a bug where all production cards disappeared after the end of manual combat on the global map.
  • Fixed a fix that removes walking dead on load.
  • Prevented the possibility of abusing the children's education mechanic.
  • Children now restore their rest during sleep (along with energy).
  • Fixed a bug that caused instant execution of the duel provocation task.
  • Fixed the display of the reward for raiding neighboring halls; raiding is also prohibited if there is not enough gold in the city.
  • Changed the condition for fulfilling the bishop's desire about temples.
  • Changed the method of calculating the cost of equipping player's soldiers when they are on patrol.
  • Fixed the functioning of the contempt thought.
  • Removed the possibility of repeated canonization.
  • Removed the ability to upgrade the slave barracks.
  • Removed the "+1 workplace" label in the residential building upgrade.
  • AI will no longer send pregnant lords as guests.
  • AI guests can now only invite player's lords on hunts.
  • Fixed a bug that prevented the Inquisition attack from loading.
  • Fixed a crash caused by resource transportation by builders.
  • The squad commander cannot issue new orders if they are unable to move.
  • If an actor is unable to move for more than 20 minutes, they will be removed from the squad.
  • Fixed a bug where actors sometimes had their hand animation still active.
  • If the squad commander is slowed down, the entire squad will move slower.
  • It is now possible to switch to the soldier squad by double-clicking on the commanding lord's icon in the top menu.
  • Fixed a bug where distant provinces of a neighboring empire were hidden by fog of war.
  • Rain sound now turns off after the rain stops.

Update about results and plans

Flavorful Ale to everyone!

A few updates.

During the past festival, over 50,000 people played our demo. Thank you to everyone who gave us a chance, and thanks to the 600+ individuals who provided feedback through the in-game form. We have analyzed everything and drawn conclusions.

We were hesitant about participating in the festival, knowing that the game is still raw, much work remains unfinished, there are bugs, and the interfaces lack sufficient information and require reworking. Nevertheless, we wanted to showcase the basic gameplay to ensure that the game generates interest. Regarding the number of errors, it looks worse than it actually is, and we intend to address them all within the next week. You can assess the dynamics of this process in the current demo patch. And thank you to everyone who sends us bug reports!

https://store.steampowered.com/news/app/1857090/view/3648527372267838356

Now, let's talk about our plans.

The next stage is the Early Access release. Here's what we want to accomplish for Early Access, taking into account our own vision and your feedback:

- All the languages stated on the game's page will be added, including Chinese.
- Optimization will be conducted.

City:
- Buildings will rotate (currently only residential ones).
- We will add houses for noble families (a very frequent request, a bit unexpected, but no problem, we'll make it happen).
- We will create an overview economic interface as well as a statistics interface.
- A relaxed gameplay mode for builder players.

War:
- Bows and crossbows will be added to introduce tactics.
- Backstabbing will pierce armor and occur out of turn. This way, you will have the opportunity to create another squad, risking a second lord but gaining a tactical advantage.
- Options for squads to "Escape," "Surrender," and "Keep the lord behind the squad" (with morale penalties).


Global Map:
- New diplomatic quests and options
- Interface for viewing relationships between other cities.
- Enhancements for the unholy horde in the late game (to be honest, we didn't expect you to reach it!).
- Choice of starting map at the beginning of the game.

Characters:
- Reworking the family creation interface at the start. You will be able to customize all the characteristics of your characters.
- The older the lord, the more skills they will have.
- New traits and inheritance system.
- Improvements for children (yes, we know they currently look like miniature adults - we just haven't had time to change it).


Social Factions:
- The most significant addition that will significantly change the game.
- Each pawn, whether a peasant or your lords, will have beliefs: heretics, philosophers, hedonists, fanatics, pagans, pragmatists, etc.
- We will discuss this feature in more detail in a separate article.

Now, let's talk about timing.

We will genuinely try to accomplish all of this by the end of summer, but if we don't manage, we will postpone it by approximately one month. We were advised against releasing the game in September, alongside Starfield and numerous other major releases - it would be suicidal. Understand us correctly, the release is a crucial moment, and failure here could greatly undermine our ability to develop the game as much as we all would like. Gamedev moment. Nonetheless, we will try to come up with something.

Thank you once again,

Sincerely yours,
Long Jaunt

Update v0.2909.3177.0

  • Fixed a crash during a ceremony when it was triggered shortly before midnight.
  • Fixed a bug where guest lords from other factions would participate in manual combat on the global map.
  • Minor optimization of actors.
  • Fixed the issue where it was possible to set a scale in which the game menus would not fit.
  • Panic activity will no longer interrupt the fleeing from battle activity.
  • Interest will no longer decrease due to the presence of a partner if both lords are of the same gender.
  • During manual combat on the global map, the global map will no longer update.
  • Fixed a bug that caused a deterioration in relations with the bishop without reason.
  • Fixed a crash when saving the game if a building where workers were carrying resources was deleted.
  • Fixed a bug where a lord with an alcohol ban could still consume it.
  • Fixed a bug where the character would get stuck on the global map after attempting to hire bandits.
  • Fixed excessive skill growth of children on the global map.
  • Actors would get stuck on the map when trying to hire bandits.
  • Balanced the pig farm.
  • In Hardcore mode, less gold and weapons are given, and the number of soldiers for the sir is increased.
  • Fixed a bug in the conditions for fulfilling the desire "Wants to meet a loved one."
  • Fixed a bug with negative knowledge progress if the lord was too intelligent.
  • Fixed a bug causing the appearance of multiple crime traits.
  • Wolves can no longer be captured on the global map, fixing the issue with human-wolf interactions and inability to load a save with them.
  • Slaves can no longer be clicked during tutorials.
  • Fixed an error when loading the training ground inspector.
  • Bandits in the bandit camp have been further weakened in the tutorial.
  • Training ground inspection only works when there are people in the city to train.
  • Fixed an error preventing loading a game from an active game.
  • The Bishop has positive thoughts about the player's king when they destroy bandit camps.
  • It is now possible to apologize to the Bishop.
  • The Bishop now likes player's fanatic lords.
  • Fixed the display of the pregnancy timer.
  • Fixed a bug where the bishop would change their faction to the player's faction after a religious uprising.
  • Fixed a crash in manual combat "camera_create".
  • It is no longer possible to exile a slave.
  • The screen event about broken buildings no longer crashes the game after destroying a building.
  • Fixed a bug with the desire to write a book, which didn't work with rewriting a book.
  • Fixed a bug where a lord leaving the province couldn't continue writing a book.
  • Fixed an issue with infinite bribery of lords.
  • Fixed a crash during the birth of a slave child.
  • Fixed an infinite NOU (Nonsensical Oversized Update) after manually destroying a building during a fire extinguishing activity.
  • Fixed a crash when the night murder event occurs.
  • Fixed an infinite NOU when launching the afterparty activity after a funeral or wedding.
  • Confirmation popup for resolution change.
  • Modified the resolution settings menu and language selection.
  • Fixed the positioning of the main menu and pause menu windows at different resolutions and scaling levels.
  • Fixes for wedding and funeral ceremonies.
  • Click with Shift button now transfers 10 resources in the new army creation menu.
  • Click with Shift button now transfers 10 units of resources in trading.