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#2 Norland Devlog: Visual Style

[h2]Hi all! [/h2]

My name is Dmitry Glaznev, and I am the designer of Norland. We have been developing this game for several years now, and have managed to implement many interesting systems in it, such as social, environmental, political, religious, and so on. In these devlogs I will gradually tell you how these ideas work in our gameplay.

But since right now we have shown most of the visual style, I would like to focus on it first.

As you can see in the game's trailer, Norland may resemble Rimword or Prison Architect in terms of visuals. The resemblance is noticeable due to the similar camera and character style. We chose this particular style because it allows us to enhance recognizable character traits (head, clothes) by hiding their arms and legs. We had decided to hide these details mostly because the economic basis of the game is city-builder.

Traditionally, when it comes to city-builders, the realistic style allows you to control the city or interact with the buildings. Still, then the characters look like tiny ants. In other cases, you bring the camera closer to the characters, but then you will only see 1-2 structures and won't be able to control the whole city.

The style we chose for the game allows you to control objects the size of the building, as it is typical for city-builders, and at the same time well distinguish the characters and their faces without toggling with the camera.



Our reasons for deciding on the design of the buildings are similar. You can't modify them in any noticeable way because when there are a lot of buildings on the screen, they have to be recognizable. For the same reason, they always have an entrance on the same side. All the buildings need to have a clear purpose, so that you do not spend time figuring out what they are. Therefore, their entrances are positioned at the front, making the faces with signs visible, leading to them being easily recognizable. Another feature of the buildings is that you can always look at what is going on inside; you only need to move the camera closer!



In Norland's case, the gameplay that we've decided on dictates the styling and design. We have considered our opportunities and the importance of both the characters and the buildings being easily recognizable, and we've come to create the vision of Norland that you see right now.

[h3]Don't forget to leave us a wishlist! [/h3]

https://store.steampowered.com/app/1857090/Norland/

#1 Norland Devlog: Simulation of three-dimensional buildings in a 2D game



[h3]Hello! [/h3]

We're starting a series of devlogs, which we will be posting regularly, so you can get a better grip on Norland.

In our first post, you can read all about the in-depth work on our game and what it takes to achieve three-dimensional shadows for 2D buildings, Z-sorting, map elevation, along with many other details.

Our goal was to show you the technical side of game development, but explained in a way that everyone could understand.

You can find the full devlog on our official website by clicking this link:
https://www.norlandgame.com/post/simulation-of-three-dimensional-buildings-in-a-2d-game

Let us know how you liked our first post and what else would you like to read about!

Also, make sure to leave us a wishlist!
https://store.steampowered.com/app/1857090/Norland/

Welcome to Norland!

[h2]Hello, and welcome to Norland: Story Generating Strategy! [/h2]



We are excited to have all of you here with us, sharing your opinions and suggestions, as we work on developing our game. All of your input is highly appreciated by us, it helps us grow the game to meet the expectations of our potential players.

Our main focus at this moment is to get you on board for our play-tests, which we will hold around early spring. Make sure to join our official Discord server to have a chance in participating and getting an exclusive look at our game.
Meanwhile, we will keep you updated with a series of devlogs, in which we will share a bigger picture about Norland.

https://store.steampowered.com/app/1857090/Norland/
[h3]Stay tuned for all of the upcoming news and announcements, and make sure to leave us a wishlist![/h3]

Norland aims to be RimWorld meets Crusader Kings, a medieval political city-builder

City-building games tend to focus on the broad strokes of town management, basically letting you be more of a hand of god than a proper mayor. Norland aims to make things a little more personal, letting you take control of a noble family that's in power over a medieval city, dealing with all the crime, religious uprisings, and social stratification that come along.


The devs bill Norland as a "medieval kingdom sim that generates stories", inspired by RimWorld, Crusader Kings, and Caesar. Each citizen in your town, from peasants and slaves to soldiers and criminals, have behaviours based on their status and personality, which can result in anything from happy marriages to bloody riots.


While your citizens go about their lives - or while you're in between quelling riots - you can build up armies, upgrade your village, and look to a global map to start expanding your power. You can fight or ally with your neighboring kingdoms, and work through a host of political events on the wider map.


Read the rest of the story...