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Patch #13 (Bug Fixes, Missing Lords Fix, Restored Burned Villages, and more)

[h2]We continue to fix bugs affecting the gameplay experience.[/h2]

Specifically, at your request, we will restore the burned villages that were fixed but not restored yesterday. Additionally, we've resolved an old issue with missing lords.
[h3]Balance[/h3]
  • The influence of average good mood on migration in the player's city has been reduced.

[h3]Stability[/h3]
  • Fixed a potential game crash caused by a prisoner commoner suddenly becoming a lesser lord.

[h3]Fixes[/h3]
  • Burned and unrecovered villages before Patch #12 will be restored after loading.
  • Fixed bugs leading to incorrect building construction order.
  • Fixed a bug where player's lords would disappear after canceling a task in a global map quest.
  • Fixed a bug where a lesser lord sent to marry in another city would duplicate after reaching the destination and return to the player's city.
  • Fixed a bug where the panel with lords did not update after lesser lords left or appeared.
  • Corrections in encyclopedia texts.


[hr][/hr][h3]As always, we welcome your feedback (some of today's fixes were made based on your comments) and your reviews on the game's page![/h3]

Medieval sim Norland adds the community's most requested feature

One of the greatest things about games is their ability to generate stories. Especially when you look at simulation games, they can be an endless source of small anecdotes - often ones that are unique to you and the way you play. Norland has ambitions of telling grand stories of heroism and treachery, much like the Crusader Kings series or Rimworld, and a new feature just added to the game should help stir up the narrative pot.


Read the rest of the story...


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Patch #12 (New Feature: Lesser Lords Added)

[h2]Today, we are rolling out the highly anticipated feature, designed in collaboration with the community: Lesser Lords (the name was also suggested by one of the players).[/h2]

All your children and untitled lords will become Lesser Lords, whose fate you can decide while they continue to live in your province. You can make them knights and free lords, send them to the Church, arrange marriages (for the girls), or grant them titles. This way, you can plan the upbringing of your children and retire the elders (who can retain roles as mentors).
[h3]Patch Notes:[/h3]
[h3]New[/h3]
  • Lesser lords.
  • A mad lord can now be stripped of their title.
[h3]Fixes[/h3]
  • Burned villages will be restored after settling an abandoned city.
[hr][/hr][h3]We will continue working on enhancing your gaming experience, so leave reviews and give us feedback! Stay with us; we're just getting started![/h3]

Patch #11 (Bug and Crash Fixes)

In this patch, along with general error fixes, we are addressing several issues that players have encountered on the global map.

[h3]Stability[/h3]
  • Fixed a bug where Inquisition soldiers could turn into pigs and wolves.
  • Fixed a bug where soldiers in the player's city could start a massacre with reinforcements that arrived to help the player.
  • Fixed a bug where marauders could attack the same target with double armies.
  • Fixed a bug where an AI lord captured by another AI might not be considered freed after returning home.
  • Fixed a bug where AI could infinitely accumulate their troops.
  • Fixed a bug where the resolve "Write a book" could not be started and the character would get stuck in place.
  • Fixed a potential crash in the "Dice Game" activity.


[h3]Fixes[/h3]
  • If, for any reason, the rebelling AI heir changes faction or the king ceases to be king, the quest to defend against the heir's rebellion will end.
  • If the quest to defend against the heir's rebellion in an AI city ends early, the army sent by the player will return back.
  • A new desire cannot appear if the character is currently having a nervous breakdown or a resolve check.


[hr][/hr][h3]Meanwhile, the lesser lords have successfully passed testing, and we are integrating them into the main branch to be released in tomorrow's patch. And we're looking forward for your reviews and feedback![/h3]

Patch #10 (Bug Fixes)

[h3]Bug Fixes[/h3]
  • Market saturation no longer affects the prices at which the player buys from the Holy Caravan.
  • Fixed hints in Korean.

[hr][/hr][h3]Have a good weekend, everyone![/h3]