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Out of Orbit News

Out Of Orbit Multiplayer Launch!

Dear earthlings!

I have fantastic news. The Out Of Orbit Multiplayer just dropped!
Now you can build a spaceship and raid or destroy others with your friends!

HOW TO HOST A GAME
  1. Open Out Of Orbit.
  2. Click on Play.
  3. Click on Multiplayer.
  4. Click on Create.
  5. Insert your public IP address (Including dots) and insert an available port number. Make sure to port forward this port. Otherwise, multiplayer won't work.
  6. Click on Next.
  7. Select or Create a character.
  8. Select or Create a spaceship.
  9. Click on start or click on load.
  10. Server is now up and running. Other players can join :)


HOW TO JOIN A GAME
  1. Open Out Of Orbit.
  2. Click on Play.
  3. Click on Multiplayer.
  4. Click on Join.
  5. Select or create a character.
  6. Fill in the host Public IP (including dots) address and port number.
  7. Click on Join.
  8. If the host set up everything properly then you joined the game :)


Have fun and happy bug hunting!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Version 0.1.9 Patch Bug Fix Log

Please send any bugs you find to [email protected]

  • Got rid of the aiming feature.
  • Added new main menu background.
  • Prepared game for multiplayer compatibility. (Play Test available now!)
  • Add new hot bar visual element.
  • Gave items the option to be stackable or not.
  • Got rid of the weapon wheel.
  • Fixed the tutorial.
  • Weapons now spawn when an enemy is killed.
  • Added new missions.
  • Added new Experiments.
  • Fixed space bar event start bug.
  • Got rid of permadeath challenge. (Not multiplayer compatible)
  • Created new save system.
  • Separate spaceship save file.
  • Separate character save file.
  • Added more beginning options for spaceship.
  • Fixed various typos.
  • Camera can now zoom out twice as far.
  • Fixed the Editor crash.


* This update will corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan

Join the Out Of Orbit multiplayer playtest!

Hi earthlings,

Out Of Orbit multiplayer development just reached a new milestone. A very fun one. Multiplayer has just reached the playtest stage. Multiplayer works great on my local system. Now It's time to test for public servers. Do you want to participate in this playtest? You don't need a copy of Out Of Orbit. Just follow the 5 simple steps below. You only need a valid Steam account and Discord. Registration ends on January 21st.

STEP 1:
Join the official Out Of Orbit Discord Channel by click right HERE!

STEP 2:
Navigate to the join-multiplayer-playtest channel and click on it.



STEP 3:
Write your name and say hi! :)



STEP 4:
On januari 21st 2024, The join-multiplayer-playtest channel will switch to a private channel. You won't be able to join after this date. Players who are in, are in.

STEP 5:
Wait for futher instruction giving on 22st january 2024 on this private discord channel.
That's it! I hope I see you there!



Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 16#

Dear earthlings!

I hope you all had a splendid time with your friends and family this New Year celebration, and if not, that is okay too. I just wanted to give you a small update on how multiplayer is going and some other developmental progression.

MULTIPLAYER
The basis for multiplayer is done. It is playable, but it lacks the finishing touch at the moment. I need two weeks of testing on my local network. After that, I am doing a global playtest round. If you are interested in participating in that playtest round, you should join the official Discord server. There, I will explain how you can join this playtest round. You are more than welcome! I created a small YouTube video with me and a play tester trying to kill enemies onboard an enemy spaceship.

[previewyoutube][/previewyoutube]

DEVELOPMENT
Not only will the next update drop multiplayer, it will also drop a ton of game-changing features. The most important thing that is going to change is the way weapons are handled. In the current version, you need to aim your weapon first before you are able to shoot. After a poll on the Discord server, I saw that most players do not like this way of handling weapons. So when this new update drops, you no longer have to aim your gun first. You can simply shoot by pressing the left mouse button. I also got rid of the entire weapon wheel all together. Weapons can now be looted and will drop when you kill enemies. Just like any other item, You have to drag and drop the weapon on the hot bar. You need to select the hot bar slot to be able to shoot your weapon. I also added a feature where some items are or aren't stackable. Weapons, for example, are not stackable.

I'll keep you posted on the progress. More so on the Discord Server, less so here, on Steam.

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 15#

Dear earthlings!

It's that time of year again. When your planet has almost completed a full orbit around its host star. A time of year you call Christmas. It's a great time to come together with friends and family and contemplate about the upcoming year, but before we do that, I want to thank each one of you for supporting Out Of Orbit. We are building a friendly and loving community. Alright, let go; I have a small gift for you!

MULTIPLAYER
In the last couple of months, I have been very busy implementing multiplayer. This is a fan favorite feature. Multiplayer was until now, an unknown development territory for me. I have learned a lot in the meantime. I have edited a small compilation of the current progress. Enjoy.
[previewyoutube][/previewyoutube]
The foundation is finished and stable. I still have to add all the animations and quality-of-life features. I also have to find a way to handle saving states, etc. Something that might not be as hard as I think, but is definitely time-consuming. My plan is to drop this update early 2024; I'm not quite sure when.

I'll keep you posted on the progress. More so on the Discord Server, less so here, on Steam.

Have a great holiday, everyone!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan