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Total Conflict: Resistance News

[UPDATE] VERSION 0.95.0



  • A critical error has been fixed, due to which the damage from shells was calculated incorrectly (we optimized the code related to shells and in one place mixed up the variables responsible for damage and armor penetration).
  • A console has been added to the main branch.
  • Added the ability to improve the oil refinery, and also increased fuel production by +20% (in the global campaign).
  • A bug has been fixed, due to which it was impossible to dismantle some buildings (in the global campaign).
  • Partially corrected the balance of world trade (in the global campaign).
  • A bug has been fixed, due to which shells from the RPG-23M were not replenished in the troops.
  • Battalions now move on roads (in the global campaign).
  • Fixed maximum efficiency when there is a shortage of workers (the efficiency percentage of your enterprises does not decrease so quickly).
  • Fixed errors in artillery and support aiming (in a tactical battle, artillery could move instead of firing, it was impossible to aim support fire at a squad, etc.).
  • Fixed errors in the location "Ganang" (navigation, approach routes).
  • Fixed errors in the location "Baghram" (navigation, approach routes).
  • Fixed errors in the location "Chandek" (navigation, approach routes).
  • Fixed errors in the location "Asen" (navigation, approach routes).
  • Fixed errors in the location "Naiden" (navigation, approach routes).
  • Fixed errors in the location "Pokka" (navigation, approach routes).
  • Fixed errors at the location "Bongo" (navigation, approach routes).
  • Fixed errors at the location "Tikrit" (navigation, approach routes).
  • Fixed errors at the location "Road Cafe" (navigation, approach routes).
  • Fixed errors at the location "Al Jaghbub" (navigation, approach routes).
  • Fixed errors at the location "Nafura" (navigation, approach routes).
  • Fixed errors at the location "Rahibat" (navigation, approach routes).
  • Fixed errors at the location "Diosso" (navigation, approach routes).
  • Fixed errors at the location "Husby" (navigation, approach routes).
  • Fixed errors at the location "Oil Production" (navigation, approach routes).
  • Fixed errors at the location "Gasoline Plant" (navigation, approach routes).
  • Fixed errors at the location "Camel Barn" (navigation, approach routes).
  • Fixed errors at the location "Togiz" (navigation, approach routes).
  • Fixed errors at the location "Rassvet" (navigation, approach routes).
  • Fixed errors at the location "Rakov" (navigation, approach routes).
  • Fixed errors at the location "Green Airfield" (navigation, approach routes).
  • Fixed errors at the location "Malville" (navigation, approach routes).
  • Fixed errors at the location "Oberghof" (navigation, approach routes).
  • Fixed errors at the location "Tower Village" (navigation, approach routes).

[HOTFIX] VERSION 0.94.1



  • Fixed water in the "Anadyr" location.
  • Added rare random events for puppet countries (riots and crime).
  • Fixed AI on the global map (enemies did not attack ports when landing their marines from the sea, but moved deeper into the island).
  • Fixed the building upgrade system (improved construction window, fixed errors, added description, fixed effects from upgrades, fixed balance).
  • Fixed events when capturing the main island and the entire map (in the global campaign, the finale of the campaign).
  • Fixed a bug due to which it was possible to endlessly create new battalions with an already hired general.
  • Fixed a bug due to which damage was carried out on your own equipment on the easy difficulty level (in tactical battles).
  • Fixed errors in displaying the battalion panel (in the global campaign).

[UPDATE] VERSION 0.94.0



  • AI in battle has been improved (the enemy no longer "hangs" at one point, does not run in circles, etc., but fights). Soon the AI ​​will be significantly reworked (basic logic and algorithms + holding a position during defense, entering the flank and rear of the player, holding lines, counterattacks, etc.).
  • Added new mechanics for upgrading buildings (some buildings can be upgraded via the construction window).
  • Added the ability to "liberate" a previously captured faction, making it your puppet (for AI and player).
  • Improved the diplomacy window (added the ability to open the player's faction window at any time).
  • Added the ability to send reservists to the trash heap to be homeless.
  • Added the PGO-7 sight for the world market (trade).
  • Added a delay in firing at the start of a tactical battle.
  • Fixed a bug due to which factions continued the war against a puppet just created by the player (when capturing a faction).
  • Fixed a bug in the AI ​​vision range settings in tactical battles (the visibility slider worked the other way around, with low values ​​the visibility range of soldiers and armored vehicles increased).
  • Artillery and air support are now available at any difficulty in tactical mode (in battle).
  • Air and naval battalions have been added to the state control panel (in the global campaign).

[UPDATE] VERSION 0.93.0



  • The recoil system for small arms has been improved.
  • A variety of events have been added (in the global campaign mode).
  • An advisor window has been added (training in the basics of the game when starting the global campaign).
  • Auto battles have been improved (balance has been improved).
  • New music has been added for the mine menu and for the global campaign.
  • A new grenade launcher has been added (RPG-23M with a PGO7 sight + a tandem shell for it, the standard RPG-7 has been balanced for combat against infantry and light armored vehicles).
  • Added a new sight "PGO7" (for RPG23, AK74, PP-19, Bizon, Valmet M78, Valmet M78P, Vektor R4, Sako RK95, RPK).
  • SDK (Workshop) has been improved and updated, some bugs when loading mods have been fixed, command console has been added.
  • The system for creating customized player squads has been improved (in the global campaign mode).
  • A music player has been added to the game (it is possible to switch the music tracks playing in the game, in the global campaign mode).
  • The system of "surprise attacks" on settlements has been changed (in tactical battles, only for the player).
  • The "Follow me" order has been fixed (squads hold the direction, position and formation behind the player).
  • Fixed the "quick battle" mode, side selection, number of units, defense/attack, etc.).
  • Fixed errors in the RPG display (model shaking).
  • Fixed the aiming mode for the RPG-7 (front sight position, etc.).
  • Fixed the building indicator (in the global campaign mode).
  • Fixed a collision on some objects (fences in the port of "Vasdalen", etc.).
  • Fixed a critical error due to which the battalion requested from the puppet lost control (in the global campaign mode).
  • Fixed resetting the economy and support when starting a custom match.
  • Fixed a bug with a warning about border violation during a battle.
  • Fixed errors in the "Karagas" location (navigation, indestructible barrier, approach routes, armored vehicle spawn).
  • Fixed errors in the "Katanda" location (navigation, approach routes).
  • Fixed errors in the "Vasdalen" location (armored vehicle spawn).
  • Fixed errors in the "Mataro" location (navigation, approach routes).
  • Fixed errors in the "Larkana" location (navigation, approach routes).
  • Fixed errors in the "Takeoff" location (navigation, approach routes).
  • Fixed errors in the "Town" location (navigation, approach routes).
  • Fixed errors in the "Warehouses" location (navigation, approach routes).
  • Fixed errors in the location "Carriage Factories" (navigation, approach routes).
  • Fixed errors in the location "Depo" (navigation, approach routes).
  • Fixed errors in the location "Satlyk" (navigation, approach routes).

[UPDATE] VERSION 0.92.1



  • Refined AI on the global map.
  • Refined auto battles (balance) on the global map.
  • Refined infantry AI in tactical battles.
  • Refined workshop, added new types of data for modifications.
  • Fixed a bug due to which puppets broke all agreements with the player.
  • Refined the system of night and morning attacks on settlements (the crew is now on the street, not inside armored vehicles).
  • Added color settings in the game (for people suffering from color blindness).


P.S.: We continue to work towards the implementation of ambushes. We are finalizing the mechanics of "surprise" attacks. We want to make it possible to capture enemy settlements "in stealth". Soon it will be possible to dress up in the enemy's uniform, use explosives (mine armored vehicles), etc.