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Total Conflict: Resistance News

[UPDATE] VERSION 0.92.0



  • Fixed a critical error in navigation on the global map (for the Sambro faction - a port, the battalion got stuck when starting a new game).
  • Fixed critical errors in the fog of war (sometimes led to a black screen, as well as to disabling the fog of war in the tactical game mode).
  • Added quick save and load, to the F5 / F9 keys (on the global map).
  • Fixed the cost of some shells on the world market.
  • Improved the production window (information about the production time).
  • Fixed a critical error due to which the game could freeze at the end of a tactical battle.
  • Optimized the operation of the video card memory, eliminated game crashes due to lack of video memory (after a tactical battle).
  • The workshop has been improved (the system for creating modifications without using UE4 has been simplified), a new type of modification has been added (small arms).
  • The graphics of the game have been significantly improved, all biomes, vegetation, etc. have been improved.
  • The ability to start a new campaign in 2023 has been added (the range of starting date selection has been expanded).
  • The ability to send supplies from battalions to other battalions, cities, and to the world market has been implemented.
  • Diplomacy has been improved, the ability to request battalions from puppets has been added.
  • Critical errors in the "peace enforcement" system have been fixed.
  • The optics of armored vehicles have been improved, a division by types of optical devices has been added (zoom, in the future we will add a stabilization system for guns).
  • Total Conflict SDK is now in the game folder by default (only in the beta version branch).
  • Added the ability to land your troops in the ports of allies and puppets.

Happy New Year!


Dear friends as we close chapter of 2024, we look back on the past and are thrilled to see all the accomplishments we have achieved in the year of 2024. This past year was the first full year of Early Access for Total Conflict: Resistance, and thanks to your valuable support we've taken huge steps forward!

Congratulations to you, Happy New Year! May the New Year bring prosperity and peace to your families, wealth and coziness to your homes, tranquility and harmony to your souls, prospects and success to your business!

Happy New Year, friends!

[HOTFIX] VERSION 0.91.1



  • Added the ability to put a battalion on ships in any part of the coast, not just in ports (so that it would be possible to evacuate your forces, thanks to DaleyTactics for this).
  • Improved AI in global game mode, added maximum range (so that AI is not limited to its region), added a check for the possibility of reaching the selected target in principle (thanks to DaleyTactics, he showed this flaw in his last video). Because of this flaw, enemy troops fled to the coast (apparently to relax on the beach from all this), being on the islands.
  • Fixed the "Follow me" order, your units line up in a reverse wedge (in the future it will be possible to change the formation).
  • Fixed time slowdown in tactical battle (in some cases the "space" key did not work).
  • Fixed time slowdown buttons in tactical battle.
  • Fixed music in tactical battles.
  • Fixed "repeat" button in diplomacy (it was possible to click on it in "locked" view).

[UPDATE] VERSION 0.91.0



  • Added a system of puppet republics. When you capture the last city of a faction, you have the opportunity to make it a puppet. You will be given stability back for the captured cities of this faction, the puppet republic becomes your ally, acts in your interests, and every quarter during the year the puppet pays "tribute" to its overlord with resources, weapons, armored vehicles, etc. This mechanic will be further developed.
  • Added slow motion in the tactical game mode (hotkey - space) for ease of giving orders.
  • Fixed a bug due to which the selection of troops remained after returning to first-person mode.
  • Improved diplomacy, added the ability to automatically repeat the last diplomatic action, added the ability to view the status of diplomacy during a diplomatic action.
  • Fixed AI on the global map (rebel squads did not patrol the area).
  • Fixed binoculars (UI did not reset when entering tactical mode).
  • Fixed localization.

[HOTFIX] VERSION 0.90.1



Added fog of war setting in tactical game mode (it can be disabled).
Fixed some objects in the game (LODs, collisions, destructibility system).
Fixed the speed of soldiers while shooting (like the player).
Fixed new diplomacy functions (status was displayed incorrectly).
Fixed the AI ​​balance on the global map (significantly increased the production time and accumulation of troops, so that the enemy does not have full battalions of the most select soldiers of Cambridia after 2 years of play.
Improved production, now after the construction of all buildings, except for the military plant, production is set automatically, now you do not need to open the production window manually each time.
Fixed the display of the victory status in the battle window.
Fixed diplomacy for AI (speed of accepting diplomatic missions).
Fixed a bug due to which it was impossible to declare war.
Fixed the mouse cursor in the tactical game mode.
Added game settings to the tactical campaign (when starting a new game).