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Total Conflict: Resistance News

[GLOBAL UPDATE] VERSION 0.19.29



  • Added basic economy to the game. Any product has its own price in $ and in resources
  • Added population mechanics in republics. Industry is tied to the number of workers, and so on.
  • Added a new strategic map in the form of a detailed island.
  • Added new mechanic - diplomacy
  • Added new mechanics - construction
  • Added new mechanic - trade
  • Added information about troopers in vehicles
  • Added new police uniform
  • Added new character models (Police)
  • Added new events
  • Added the ability to set the direction for units by holding the right mouse button (in tactical game mode)
  • Added information about the resource in the settlement
  • Added information about the main resources in the republic
  • Added new vehicles (BRDM-2)
  • Added new vehicles (T-64)
  • Added new vehicles (T-80)
  • Added new vehicles (BTR-80)
  • Added new vehicles (Abrams X)
  • Implemented hunger, riots, revolutions and civil wars, different stats for the political regime
  • Implemented dynamic change of day on the global map

  • Fixed first person hand animations
  • Fixed weekly supply system (via the "create a convoy" menu)
  • Fixed miscalculation of cartridges in captured armored vehicles
  • Fixed a critical bug due to which ammo in armored vehicles went into minus
  • Fixed a critical bug due to which the player could have more than 200 missiles for RPG
  • Fixed tactical battle window
  • Fixed selection of units and cities on the global map.
  • Fixed reversal of armored vehicles
  • Fixed bug in HUD at 4k screen resolution
  • Fixed camera in tactical battle
  • Fixed some minor bugs

  • The game has been optimized in global and tactical modes. Increased FPS
  • Improved the supply system for battalions in the city
  • Improved the designation of opponents
  • Improved localization
  • Improved industry


Merry Christmas and Happy Holidays!

Friends and family gather near,
To share love and cheer,
We lift our voices in song,
This Christmas is where we belong.

May your holiday be filled with love,
Peace, and joy from above,
May all your wishes come true,
And may the new year bring all good things to you.


This holiday season, we want to take a moment to wish you all a very Merry Christmas and Happy Holidays. Thank you for showing an interest in our humble project, helping out with fixing bugs, your suggestions and pointing us in the right direction for future development of the game.

May this holiday season bring you joy, happiness and time spent with loved ones. May all your wishes come true, and these days bring you only good things!

Merry Christmas and Happy Holidays!

[UPDATE] VERSION 0.11.25









  • Fixed machine guns on some tanks (improved models).
  • Improved tank machine guns, added reloading and the number of cartridges in stock.
  • Fixed all modifiable weapons.
  • Added new iron sights.
  • Fixed a bug with endless spawning of sights.
  • Added new hands for 1st person mode.
  • Modified models for destroyed vehicles.
  • Fixed passengers in "Stryker" and "LAV-25".
  • Fixed some bugs on locations.
  • Added new HUD.
  • Added a black market (for now, only the ability to sell your weapons and equipment will be finalized).
  • Fixed some events.
  • Fixed game difficulty selection (the amount of damage for the player, AI, visibility distance, etc. depend on the complexity)
  • Shell casings now react with other surfaces, stay on the ground, etc.
  • Added sound when the cartridge case hits the surface.
  • When reloading, an empty weapon magazine remains on the ground.
  • Fixed bolt action rifles, case now crashes on rechamber.
  • Added basic alliances on the global map, some countries protect their weaker neighbors.
  • Fixed battles in automatic mode.
  • Friendly fire now depends on the selected difficulty. On the easy level, friendly fire is completely disabled.
  • Damage to the player now depends on the selected difficulty.
  • Fixed a bug due to which it was impossible to crush enemies.
  • Fixed suspension on some tanks (visually).
  • Fixed a critical error in navigation on locations in Baikadam.
  • Fixed the balance of produced ammo (caliber 23mm and more).
  • Added ultimatum event when entering neutral territory.
  • AI visibility range now depends on the selected difficulty.
  • Fixed a critical bug due to which vehicles could spawn on top of each other.


The official discord channel of the game: Link

[UPDATE] VERSION 0.11.16



  • Added a new quick access menu to orders. It is activated by pressing the "Tab" or "1" - "9" key (press key 0.5s).
  • Added the ability to move into any fighter of your choice, through a new menu of orders.
  • Fixed AI for vehicles (goes around destroyed vehicles, improved algorithm).
  • Fixed destroyed vehicles (remains at the location until the end of the battle, the time of fire and smoke is increased).
  • Fixed the balance of the production of shells for armored personnel carriers and tanks.
  • Added a new stealth system for vehicles and infantry (depends on the time of day, on the position of the body, in the future it will depend on the quality of camouflage, silencers on weapons, etc.).
  • Added new orders (Prohibition on firing).
  • Fixed control settings.


P. S.: New mechanics significantly expand the tactical part of the game. Now you can let the enemy get closer, make surprise night attacks, conduct stealth fights and much more. We will soon introduce silencers, camouflage, and a stealth system on the global map into this system so that you can create and lead special forces battalions into battle.

The official discord channel of the game: Link

[UPDATE] VERSION 0.11.13



  • Added new vehicles for Rebels (armored G500 with M2 machine gun).
  • Fixed critical errors when dragging units in a battalion.
  • Fixed destructibility of some objects (fences, etc.).
  • Improved AI for armored vehicles in tactical battles.
  • Fixed firing sound for 25mm and 30mm guns.
  • Fixed a bug with displaying the rearmament button.
  • Fixed AI on the global map (removed "cheats" when AI could spawn units without the required number of reservists, etc.).
  • Fixed AI development on the global map (not as fast as before).
  • Fixed rearmament of the garrison.
  • Fixed characters, now enemies can be crushed with vehicles.
  • Fixed houses capture system (location, perimeter, etc.).
  • Fixed almost all locations for random skirmishes.
  • Fixed cursor bugs.
  • Fixed animations for pistols.
  • Optimized global game mode.


P. S.: Join the official discord server!