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Total Conflict: Resistance News

[UPDATE] VERSION 0.11.05



  • Implemented a development system for battalions (the battalion improves its skills after each major victory).
  • The level of the battle affects the accuracy of shooting, morale, etc.
  • Added information about the amount of ammunition in the battalion vehicles.
  • Fixed critical errors on the global map.
  • Increased combat distance.
  • Reduced the accuracy of small arms and RPGs in AI. The battalion level gives a bonus to infantry accuracy.
  • Added the ability to place infantry inside large buildings.
  • Improved vehicle movement algorithm.
  • Added information about companies in the battalion.
  • Fixed artillery system (MLRS will not fire until the player specifies a target, fixed AI behavior).
  • Fixed MLRS (error in shooting, it started 40 seconds after the order).
  • When the vehicle is turned over, the crew and the player leave it.
  • Added faction selection menu when starting a new game.
  • Fixed a bug with the scope when changing rifle to RPG.
  • Added tank A34 and 76mm shells have been added to it.
  • Fixed bugs in the rearmament and resupply system of the battalion.
  • Added the ability to rename a battalion.
  • The intensity of the tactical battle has been increased, the reserve system has been changed.
  • Improved AI on the global map (development, reaction to an attack, etc.).
  • Changed some flags.
  • Improved portraits.
  • Improved some sounds.


P. S.: Join the official discord server!

[UPDATE] VERSION 0.10.27



  • The respawn system for the player's troops and enemy troops has been changed (all armored vehicles are lined up in a column one at a time, on the roads, in the correct order of units in the battalion). Another step towards realism and logic.
  • The AI ​​of armored vehicles and cars has been significantly improved (sticking is eliminated, the AI ​​driver tries to bypass other vehicles, in general, the behavior of AI vehicles has become more adequate.
  • Fixed a bug in the level 2 uniform editor (only for the eastern regions, not available in the demo version of the game).
  • A new battalion artillery control system from the 1st person has been added (a direct order to start shelling the selected enemy through binoculars).
  • A new battalion artillery control system has been added in tactical mode (select artillery using the 1-9 keys, or manually, give a direct order to start shelling the selected enemy by right-clicking on an enemy unit (an attack icon will appear).
  • All empty equipment remains with the player after winning the battle (example: after all the shells were used up, the crew was dropped from the MLRS and sent into battle, in the form of infantry. After the victory, the empty MLRS will be stored in the battalion. equip with a crew in the nearest settlement.All equipment works according to this principle).
  • Fixed artillery (aiming accuracy, shooting at selected targets, direct fire).
  • Fixed mouse sensitivity settings, mouse invert.
  • Fixed the initial launch of the game in windowed mode (previously due to this there were cases of errors related to resolution). Note: after installing the game in Steam, if your game does not start, try manually deleting the old graphics settings (C:\Users\Admin\AppData\Local\TotalConflictResistance).
  • Fixed a critical error when exiting the battle (the battle immediately started over on the global map).
  • Fixed a critical bug in the localization settings, due to which the language in the game constantly strayed to "default".
  • Improved weapon editor.
  • Added the ability to change the serial number of units in the battalion (Drag and Drop).
  • Fixed battalion re-equipment (bug with re-equipping with sights if the soldiers already had weapons for this scope in their hands, a bug in which it was impossible to re-equip the battalion if there were no reservists in the settlement).
  • Fixed errors in the text (numbering of battalions, detachments, etc.).
  • Fixed bugs in the "follow me" command, now the troops line up behind you in a wedge.
  • Fixed bugs in the "move all" command, now the troops line up.
  • Fixed bugs with changing weapons (binoculars and RPG7).
  • Fixed bugs due to which it was impossible to re-equip fighters if there are no reservists in the city.
  • Fixed a bug due to which the RPG7 disappeared when entering tactical mode.
  • Removed the skin of a soldier with a confederate flag (someone thought it was offensive, but we do not want to offend anyone).
  • The system for creating convoys has been improved (the last settlement selected by the player is saved).
  • Fixed prone movement speed bug (when using binoculars).
  • Fixed tank sight (height offset).
  • Fixed some locations (critical bug with levitating village, bugs in the direction of hits, etc.).
  • Added shells for all armored vehicles (in researches and production).
  • The system for replenishing ammunition for armored vehicles has been improved (via the "Supply" button).


P. S.: Thanks for waiting, for your support! Take care of yourself.
P. P. S.: Join the official discord server!











[UPDATE] VERSION 0.10.19



  • Added the ability to get rid of unnecessary trash through the convoy creation menu (send to a landfill)
  • Improved the graphic part of the global map
  • Improved interface in campaign mode
  • Added interactive information lists of cities and battalions of the player (quick access menu, double-click - camera jump to the target)
  • Fixed sights for AK74M and G36 (critical bugs)
  • Fixed "Follow me" command on "K" key
  • Fixed selection of units in tactical mode
  • Level 1 helmets fixed, restraint straps added
  • Fixed a critical bug that caused your soldiers to end up underground
  • Implemented AI for MLRS (AI for self-propelled guns will be implemented soon)
  • As soon as the work on the MLRS (BM21 and M270) is completed, we will add one car to each capital to make you have more fun!
  • Changed fog of war in campaign mode (fog of war will also be added to tactical game mode soon)


P. S.: Thanks for waiting, for your support! Take care of yourself.

[UPDATE] VERSION 0.10.18





  • Fixed a critical bug due to which there was an endless armored vehicles
  • Fixed a critical bug that caused your soldiers to spawn endlessly when exiting tactical mode
  • Added new helmets (old US helmet from 1980s, modern Russian helmet)
  • Implemented MLRS (so far only for the eastern bloc, BM-21, AI is not yet able to shoot from it)
  • Improved some GUI elements
  • Improved AI on the global map (AI has become more active and aggressive)
  • Fixed critical errors in automatic battles (battle was not calculated)
  • Work has begun on the system of special-purpose battalions (night sabotage, ambushes)
  • Fixed some locations for tactical battles
  • Improved some locations, added details
  • Fixed capture of enemy cities (critical error due to which it was impossible to capture the city on the first attempt)
  • Improved localization
  • Increased draw distance for trees, rocks and other natural objects
  • Partially fixed AI vision (the enemy could see the player through wooden fences, thin metal surfaces)
  • Improved shooting sound (small arms, RPG)
  • Fixed and balanced new tanks (K2 and T14)
  • The movement algorithm for units on the tactical map has been improved, now soldiers do not run across to the other side when moving in the opposite direction
  • Added a information window for captured trophies when winning a tactical battle (in addition to small arms, you can capture armored vehicles from the enemy)


P. S.: Thanks for waiting, for your support! Take care of yourself.

P. P. S.: We have added new music to the game by Wiktoria Zac (almost all the music in the game is from her), I think she is a great contemporary composer with the most talent, you can listen to her music on YouTube.

[UPDATE] VERSION 0.10.17



  • Fixed a critical bug when the city was not captured after the battle
  • Fixed critical bugs in AI on the global map
  • Added a window for captured trophies after the battle
  • Fixed visibility range of trees
  • Fixed the window for exchanging squads between battalions
  • Fixed automatic combat
  • Fixed engine sound


P. S.: Thanks for waiting, for your support! Take care of yourself.