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Spryward News

Spryward Devlog #11

[h2]What I've Been Working On : [/h2]
[previewyoutube][/previewyoutube]
+New fooliage sprites
+2 new aerial attacks

+Updated jump animation
+Added more jump animation frames

+Adjusted the time before Spryward begins nose dive while falling
+WIP on the next level of Issue 3
+Fixed bug where Slushy level complete animation wouldn't play
+Updated the Slushy level complete animation
+Fixed bug where water could be triggered by a melee hitbox

[h2]Note from dev : [/h2]
Made good progress this week continuing to build out the interior of the Adam's Corp building. Should be set next week to add 2 more scenes for Issue 3. A new level inside the Adam's Corp and a follow up cutscene. I'll still be adjusting the in air animations, so let me know if you like these changes. I have some plans on adding more in between animations to transistion better from different character actions.

Spryward Devlog #10

[h2]What I've Been Working On : [/h2]
New Trailer :
[previewyoutube][/previewyoutube]

Issue 3 content is now available to test in game!
+Added Spryward vs Spryward boss fight
+Added Spryward vs Spryward post fight cutscene
+Added breach at pinehurst the level 1 of issue 3

+Added revival station rescue events into the main game

+Added the Broxa prophecy cutscene
+Added more to the main menu intro
+Added Issue 3 scene select screen to the main menu
+Added new animations to slinging w/ Slushy
+Slings now have a spawn animation before slushy is stretched

+Quick slings animation is replaced with a giant right hand made by slushy

+Added Issue 3 related achievements

Spryward Devlog #9

[h2]What I've Been Working On : [/h2]
[previewyoutube][/previewyoutube]
+ WIP on Spryward vs Spryward Boss Battle and post battle cutscene
+ Fixed bug where player couldnt wall climb from a standing position
+ Fixed animation bug where holding jump and falling would not register a wall slide
+ Added new animations for Clayton

Spryward Devlog #8

[h2]What I've Been Working On : [/h2]
[previewyoutube][/previewyoutube]
+Updated advanced camera system to be reactive
+Camera system now interpolates between camera states
+New camera state for gliding
+New camera state for aerials
+New camera state for falling
+new camera state for jumping
+Holding light attack over time will now act as a slow zoom in

+Added combat animations for when slushy is active
+Continued to update anger suit with new animations
+New Spryward Combat Animations


Spryward Devlog #7

[h2]What I've Been Working On : [/h2]

+Updated main menu with new looping intro
[previewyoutube][/previewyoutube]

+New Combat Animations


+Updated Credits page on main menu to now have sections
+Updated Credits page on main menu to now include hyper links

[h2]Note from Dev : [/h2]
Thank you all for being patient while my living situation was a mess. Finally moved in to my new apartment and have internet. The main menu will still continue to see improvments and I will lengthen the intro sequence overtime. Updating the credits was very important to me, because there is a lot of great talent collaborating with me to make Spryward the best it can be. Please go check out there works and contributions to the game by following the new hyperlinks on the main menu.