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Veterum News

0.9.4.4 Miscellaneous, unit balance

Miscellaneous:
- mercenaries in cities now have their class displayed
- icons for sections (Inventory, Merchant, etc.) have been added to the camp and cities
- an icon has been added indicating that the unit can be renamed
- after pushing the enemy away, the cells for movement are shown correctly
- units can no longer shoot through cave walls
- new effect for the Holy Strike spell
- to get the "Hunter..." feature now you need to kill not 10, but 15 units of the corresponding race
- the level of enemies is now partially adjusted to the level of the player's units

The first balance of units:
- Hydra has increased Health and Stamina. Hydra can learn how to Cleave (have fun!)
- different monsters have the "Non-equipment" trait added
- all dwarves have the Reveller trait, as well as the opportunity to learn Regeneration and a Broken Tempo
- A Musketeer can study Construction
- The captain can study the features of the Reveller and the Sole of Company
- A necromancer can learn Mana for Blood
- The peasant initially knows the features of Breathing and Revelry. Maybe you can study Knockback, You shall not pass! and Strength is in numbers. His Strength has been reduced from 4 to 3
- Robbers and Bandits can learn the Reveller trait
- Bandits can no longer learn Blow of Mercy, their power (a hidden parameter used to determine the difficulty of battles) has been increased from 6 to 7
- Steppe Blood can no longer learn Charge, Bravery reduced by 1
- Steppe Wind can study the Poison trait
All these edits will only work with new units. Those that are already in your army will not change!

We are listening attentively to all your suggestions and suggestions! Sometimes we don't have time to answer them, but we all read. Thanks!

0.9.4.3 Error correction

[p]Error correction
- reduced sound volume for the Heal spell
- when selecting a Double Shot, double damage is now displayed.
- the Death Beam now correctly deals damage to 7-celled monsters
- the attack range of 7-celled monsters is displayed correctly
- fixed several typos
- fixed a bug with enemies using The Mercy of Nature
- fixed (hopefully) a rare error in the dialogue after the mission
- messages after the end of the battle are now closed, as they should be, by pressing the number "1".

Thank you for your support![/p]

0.9.4.2. A few more fixes

A few more fixes
- now, when selecting the spells Holy Strike and Break of Glass, the damage done is correctly displayed.
- immobilized units can no longer use an Onslaught and Charge (this was not a bug, but a bug feature)
- fixed 2 minor bugs in the unit editor
- fixed a bug when killing enemies in the map test mode in the editor
- The achievement window no longer starts at the beginning of the game

0.9.4.1. A few little things

A few little things
- all achievements are made
- during AI-controlled battle, units are now credited with killing enemies
- the cost of improving stats no longer increases due to the awarding of medals
- in battle, the next unit can now be selected not only with the Q button, but also with the Tab button
- a couple of typos have been fixed
- a small refactoring of the code, which, hopefully, will avoid a couple of rare errors.

Achievements

[p][/p][p][/p][p]We have added 28 achievements to the game (one of them, related to unit medals, is not working yet). [/p][p]Other changes: [/p][p]- redrawn indicators related to shooting[/p][p]- improved 3 unit portraits[/p][p]- slightly changed 2 maps[/p][p]- increased the size of the check mark indicating that the unit is on the battlefield[/p][p]- fixed a bug where units left in the city could be deployed on the battlefield[/p][p]- enemies that don't have enough room to line up will be deactivated (hopefully)[/p][p][/p][p]Thanks for the support![/p]