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Morbid Metal releases in Early Access on April 8, 2026!

Hello Morbid Metal fans!

The day has come. Morbid Metal launches in Early Access on April 8, 2026!
After years of development and focused polishing, we’re ready to open the gates.

As you can imagine, there’s a lot to share.
[previewyoutube][/previewyoutube]

[h2]Price & Languages [/h2]
We’re releasing Morbid Metal at $17.99, with a limited‑time launch discount of -25% to celebrate Early Access and make the game accessible to as many players as possible. Don't forget to wishlist the game to be notified as soon as it goes live, because this discount won't last forever.

At launch, all in‑game text, subtitles, and menus will be available in:
  • English
  • German
  • Spanish
  • Japanese
  • Simplified Chinese
  • Brazilian Portuguese

During EA we will be considering adding other languages, so don’t worry if your preferred language isn’t there yet.

You can hit wishlist and follow to get the regular news about the game!

Exact release timing and PC Ultra specs will be shared soon.

[h2]What to Expect at Launch [/h2]
Here’s the summary of the Early Access content:

We’re building Morbid Metal as a smooth and stylish roguelite, that immerses the player in the fast and fluid combat – like techno ballet!

[h2]Early Access Roadmap[/h2]
So, what’s next?

The Early Access roadmap will be revealed during FIND YOUR NEXT GAME, April 17th
We have a structured plan for development well beyond launch, but we’ll take the first days after release to closely listen to your feedback and adjust priorities.

We know where we are going, but it’s not just about adding content, it’s about shaping Morbid Metal together by refining features, improving balance and progression, adjusting systems based on your real feedback.

We strongly encourage you to join us on Discord.
Thanks to a dedicated feature, feedback shared there isn’t just read. We are directly integrating it into our production pipeline.

[h2]Where We’re Coming From [/h2]
Last year’s demos and playtests gave us early feedback that immediately shaped the game, improving combat pacing, enemy behavior, difficulty balance, and overall feel.

Over the past few months, we stayed quiet to fully focus on delivering a strong Early Access launch, already shaped by your input, and make sure it’s an experience you’ll genuinely enjoy.

You’ve been waiting, and now the moment has finally arrived. The wait is officially over.

In the meantime, the best way you can support the game is simply playing our game, sharing your feedback with us, and maybe recommending it to your friends!

As always, we’re incredibly grateful for your support throughout this journey. From the bottom of our hearts, thank you for believing in the vision of Morbid Metal and for joining us at SCREEN JUICE on this wild ride toward delivering something truly special.

See you on April 8. 🖤⚔️

Morbid Metal Early Access Preview—Cyber Slash


I was interested in playing Morbid Metal because it initially reminded me of an early prototype I saw on TikTok, of a fast-paced cyborg action game an indie dev was working on. While I don’t think the two are connected, it did make me realize that I haven’t played an intense Hack n’ Slash game in a long time. I guess this is what happens when you fall down the Cozy hole—you get too warm to leave.





Honestly, I wasn’t fully sure what to expect from Morbid Metal, since I genuinely hadn’t heard or seen anything about it, which is surprising given it’s a Ubisoft-published game. Videos and screenshots initially led me to believe it would be a Devil May Cry-style Hack n’ Slash that prioritized intense challenge and encouraged flashy combat. And while it definitely shares that DNA, what is really on offer genuinely hooked me with its style and simplicity.









The story in Morbid Metal is fairly simple. Players take on the role of a seemingly sentient AI (the normal kind, not the... Read more

Gameplay Showcase with Felix and Marcel

GamesCom, 2025 we were joined on stage by Felix Schade and Marcel Trompeter to talk about Morbid Metal. We wanted to share what it's like to work as an indie developer, as a solo developer, and what the game is all about.

Gameplay Showcase with Felix and Marcel

GamesCom, 2025 we were joined on stage by Felix Schade and Marcel Trompeter to talk about Morbid Metal. We wanted to share what it's like to work as an indie developer, as a solo developer, and what the game is all about.

Playtest Update: we're wrapping this stage!

[p]Hello folks, [/p][p][/p][p]We’re officially closing the Morbid Metal playtests so we can fully focus on preparing the game for its Early Access release.[/p][p][/p][p]While waiting, don't miss your chance to claim an Early Access key by being on top of the Demo Speedrun event and its extra challenges! Join our Discord to know more. [/p][p][/p][p]The playtests gave us an immense amount of valuable feedback, and now our priority is to dedicate all of our time and energy to implementing it properly. We studied it, discussed internally, and used it to guide real changes. You helped us see what feels great, what needs refinement, and what can be pushed further. From combat balance and shapeshift flow to difficulty tuning and overall progression, your input is directly shaping what Early Access will become. [/p][p][/p][p]Closing the playtest allows us to concentrate fully on delivering the most polished, most metal version of Morbid Metal possible when Early Access launches. [/p][p][/p][p]In the meantime, you can check out the most recent update of the Demo that we published a week ago! We have implemented several refinements and minor adjustments throughout, concluding with an exciting new feature at the end. Go check it out if you haven’t yet! [/p][p][/p][p]Thank you for investing your time, your thoughts, and your passion into the game. You’ve been part of this journey from the inside, and we can’t wait to show you how your feedback has made Morbid Metal stronger 💪[/p][p][/p][p][/p]