1. Multi Turret Academy
  2. News

Multi Turret Academy News

0.9.77b BM-13 "Katyusha" and Artillery-Related Changes!

[h2]πŸš€ 0.9.77b Update Announcement[/h2]
Hey Commanders! Here comes the 0.9.77b update!
Rocket vehicle, field guns, skill changes, and tons of fixes and tweaks. Let's take a look!


[h3]🚜 New Vehicle Arrives![/h3]
  • "BM-13 Katyusha" is here!
    A 132 mm multiple rocket launcher, affectionately known by soldiers as "Katyusha".
    She can summon a BA-10 scout car to designate artillery strike coordinates.
    Yeah, Katyusha has been awaiting the indirect fire system for over two years, and now it's finally ready to go!




[h3]πŸ’₯ Artillery-Related Changes[/h3]
  • Added 6 new field artillerys. Enemy artillery positions will now primarily consist of fixed emplacements.
  • BA-10 gained the Artillery Strike Call skill and now starts battles with one Rank1 field gun ally.
  • SPG Advanced Difficulty Level 5 effect has been changed to: Enemy bunker count +30%.
  • Fixed a bug where the explosion debuff in SPG Advanced difficulty could reduce enemy stats below zero,
    sometimes even making enemy tank destroyers grow turret out of sheer rage.
  • SPGs will no longer automatically adjust gun elevation when equipped with non-HE and non-rocket weapons.
  • When SPGs perform artillery strikes, shells will now correctly hit vehicles instead of passing straight through them.


[h3]✨ Zina Skill Adjustments[/h3]
  • New skill "O Great Katyusha!":
    Ally rocket weapon fire rate and reload speed +50% (also applies to the player).
  • "Sharing is Caring" skill effect changed to:
    All hull upgrades you choose afterward will also apply to allies.
  • "Shell Shock" has been renamed to "Ignite":
    Effect changed to Ally rocket weapons Damage +5 (also applies to the player).
  • Added Zina's Live illustration!




[h3]βš™οΈ Other Optimizations and Fixes[/h3]
  • Optimized textures. The lowest graphics setting now looks more like a PS1-era game, but performance has also improved.
  • Fixed an issue where some support vehicles no longer spawned with friendly units.
  • Fixed a display bug where scouting skills appeared to massively reduce enemy armor.
  • Fixed an issue where captured enemies were still hunted down by resentful friendly units.
  • Fixed a bug where the Commissar's starting event could reappear later as a random event.
  • Fixed several SPG decoration positioning issues.
  • Fixed multiple Karl-related bugs.
  • Updated Karl's sound effects.
  • Added a more robust save protection system.
    If you encounter any save-related issues, please contact the developer at any time!


πŸ’‘ This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" β†’ "Betas" β†’ "Beta Participation"! Once everything's stable, it'll go live on the default branch.

2nd Year Anniversary of Multi Turret Academy!

Hey, Commanders! Today marks the 2nd anniversary of our game Multi Turret Academy.
I'm really happy that we get to spend another year together! ːsteamhappyː

Just recently, Yulia Games, has officially been founded. This year, we'll continue updating the game as usual.
And once this title is fully completed, we'll move on to creating more Military Anime Games in the future. Stay tuned!

[previewyoutube][/previewyoutube]

0.9.75b Further nerfed enemy artillery positions

β€’ Further reduced the rank, rate of fire, and dispersion of enemy artillery positions
β€’ More SPG related upgrades will be added later

0.9.74b Fixed issues related to SPG Advanced Difficulty

β€’ Fixed a bug where the SPG Advanced Difficulty was applied to all battles.
β€’ SPG Advanced Difficulty now only reduces explosive splash damage dealt to enemies, without affecting direct hit damage.
β€’ Reduced the firing rate of enemy artillery positions and increased their dispersion.
β€’ Enemy artillery positions will no longer spawn rocket vehicles or Jagdtiger.
β€’ Fixed weapon affix text display issues.
β€’ Karl will no longer be countered by enemy artillery.

0.9.73b SPG Advanced Difficulty and new Vehicle "Chi-Ha Long Gun"

[h2]πŸš€ 0.9.73b Update Announcement[/h2]
Hey Commanders! Here comes the 0.9.73b update!
A brand-new self-propelled gun, a new advanced challenge, a new garage feature, and lots of smaller changes. Let's take a look!


[h3]🚜 New Vehicle Arrives![/h3]
  • "Chi-Ha Long Gun":
    A bizarre tank built by the navy, stuffing a 120 mm naval gun onto a light chassis!
  • Comes with the unique affix "Reload with Spirit":
    Rapidly tap the "R" key to increase reload speed!




[h3]πŸ’£ Affix and Ammunition Adjustments[/h3]
  • The former "Anti-Concrete" affix has been renamed to "Semi Armour-Piercing": Shells can now penetrate obstacles.
  • Weapons that currently have the "Semi Armour-Piercing" affix:

    • Chi-Ha Long Gun
    • KV-2
    • Karl Mortar


[h3]🧨 SPG Advanced Difficulty[/h3]
  • Clear Difficulty 5 using 4 different SPGs to unlock the Chi-Ha Long Gun!
  • Advanced challenge rules:

    • All HE shells and rockets now also deal damage to allies
    • Your gunfire noise now attracts enemies from a wide area
    • Explosion damage taken by enemies is reduced by 30%, but enemies hit by explosions are temporarily weakened
    • Enemy light tank quantity +20%
    • Enemy artillery positions are added to the map. They will bombard targets within enemy sight


[h3]πŸ›  Features and System Updates[/h3]
  • Added First-person mode to the garage:
    You can now exit your vehicle and freely walk around to observe it!





  • All vehicles gained "Dazzle camouflage", unlocked at vehicle level 15
  • Japanese vehicles gained "Brown camouflage" (And one German tank somehow got it as well)
  • When a turret receives a reload speed buff, the UI will now display a clear color change
  • Updated all in-game shell models


[h3]🐞 Bug Fixes and Improvements[/h3]
  • Fixed an issue where the Snow Town Raid mission appeared far too frequently
  • AI multi turret tanks will now notify their commander when a sub turret spots an enemy


πŸ’‘ This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" β†’ "Betas" β†’ "Beta Participation"! Once everything's stable, it'll go live on the default branch.