1. Multi Turret Academy
  2. News

Multi Turret Academy News

0.9.81b New vehicle "Valentine Gap Jumping Tank"!

Hey Commanders! Here comes the 0.9.81b update!
The jumping tank has arrived, along with several new rocket-equipped vehicles. Let’s take a look!


[h3]🚜 New Vehicle Arrives![/h3]
  • "Valentine Gap Jumping Tank"

    • A brand-new Rank 2 special medium tank!
    • Equipped with 26 rockets mounted on both sides of the hull. Once ignited, they launch the entire vehicle into the sky, allowing it to leap over enemy defenses!
    • Might even land safely with a bit of luck…
  • 🔥 New Mechanic: "Rocket Jump"
    • Ignite the rockets mounted on both sides of the hull to temporarily lift the vehicle off the ground.
    • This effect replaces the original engine boost acceleration.




[h3]⭐ New Elite Vehicles[/h3]
  • T17E1 (Rank 4): Replaces the artillery command ability with 4 × 152 mm RP-3 "Tulip" rockets.
  • Cromwell Mk. VI (Rank 5): Equipped with 4 "Tulip" rockets and track armor.
  • Sherman Firefly (Rank 6): Equipped with 2 "Tulip" rockets, track armor, and a rather unusual dummy gun barrel.
  • Additionally, when starting a new game, if you already meet the unlock requirements for an Elite Vehicle, the reward screen will now pop up immediately.




[h3]⚙️ System Adjustments and Fixes[/h3]
  • All British vehicles can now select the German Gray camouflage.
  • Continued attempts to fix the issue where captured enemies are still attacked by allies.
  • The pause menu now displays the player's armor value.
  • Fixed an issue where high-elevation vehicles would have their gun barrel stand upright when aiming at very close target.
  • Fixed a bug where the garage camera would be shaken away by explosions.
  • Fixed a bug where Elite P26/40 would try to appear too early in the first mission.
  • Fixed an issue where the AOE indicator would not display underwater.
  • Fixed a bug where medkits touched by ally units could not be picked up by the player.
  • Weapon upgrade values are now rounded up, and each upgrade is calculated separately.
    For example: 1 penetration +20%, then +50% will now result in 3.
  • The minimum value for penetration, damage, and reload time is now 0.5.


[h3]🧧 Special Note[/h3]
  • The game will participate in the Steam Lunar New Year Sale starting tomorrow.
    During the event, you will be able to get the game at a discounted price!


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.80 Fixed some text errors

0.9.80
• Fixed some text errors

0.9.79 Beta features are now live!

0.9.79
• Completed translations for all languages, beta content now updated to the default branch!
• Hull upgrade cards now display colored stats
• All rockets now feature the same beautiful exhaust trails as the Katyusha
• In the garage, completing all vehicle types on highest difficulty now shows a star to distinguish it from full unlock completion
• The garage UI now displays summoned allies
• Fixed a bug where spaced armor was destroyed too quickly by explosive attacks
• Fixed several text errors
• Fixed an issue where kills in Assault Mode did not increase the progress bar
• Fixed a bug where the Shoreline map boss could get stuck outside the map
• Fixed an issue where missile orientation did not match the actual flight direction

0.9.78b Optimized the vehicle stats panel

0.9.78b
• The vehicle stats panel in the pause menu now only shows attributes that have changed. Strategy bonus values are now displayed as well.
• Fixed a bug where extra bunkers could appear in all modes.
• Fixed a bug where the BM-13 could incorrectly respawn multiple itself.
• Friendly SPG shells will no longer hit ally during bombardment.
• The FPS counter and version number are now displayed on all screens.
• Yulia Games logo is now shown when entering the game.

0.9.77b BM-13 "Katyusha" and Artillery-Related Changes!

[h2]🚀 0.9.77b Update Announcement[/h2]
Hey Commanders! Here comes the 0.9.77b update!
Rocket vehicle, field guns, skill changes, and tons of fixes and tweaks. Let's take a look!


[h3]🚜 New Vehicle Arrives![/h3]
  • "BM-13 Katyusha" is here!
    A 132 mm multiple rocket launcher, affectionately known by soldiers as "Katyusha".
    She can summon a BA-10 scout car to designate artillery strike coordinates.
    Yeah, Katyusha has been awaiting the indirect fire system for over two years, and now it's finally ready to go!




[h3]💥 Artillery-Related Changes[/h3]
  • Added 6 new field artillerys. Enemy artillery positions will now primarily consist of fixed emplacements.
  • BA-10 gained the Artillery Strike Call skill and now starts battles with one Rank1 field gun ally.
  • SPG Advanced Difficulty Level 5 effect has been changed to: Enemy bunker count +30%.
  • Fixed a bug where the explosion debuff in SPG Advanced difficulty could reduce enemy stats below zero,
    sometimes even making enemy tank destroyers grow turret out of sheer rage.
  • SPGs will no longer automatically adjust gun elevation when equipped with non-HE and non-rocket weapons.
  • When SPGs perform artillery strikes, shells will now correctly hit vehicles instead of passing straight through them.


[h3]✨ Zina Skill Adjustments[/h3]
  • New skill "O Great Katyusha!":
    Ally rocket weapon fire rate and reload speed +50% (also applies to the player).
  • "Sharing is Caring" skill effect changed to:
    All hull upgrades you choose afterward will also apply to allies.
  • "Shell Shock" has been renamed to "Ignite":
    Effect changed to Ally rocket weapons Damage +5 (also applies to the player).
  • Added Zina's Live illustration!




[h3]⚙️ Other Optimizations and Fixes[/h3]
  • Optimized textures. The lowest graphics setting now looks more like a PS1-era game, but performance has also improved.
  • Fixed an issue where some support vehicles no longer spawned with friendly units.
  • Fixed a display bug where scouting skills appeared to massively reduce enemy armor.
  • Fixed an issue where captured enemies were still hunted down by resentful friendly units.
  • Fixed a bug where the Commissar's starting event could reappear later as a random event.
  • Fixed several SPG decoration positioning issues.
  • Fixed multiple Karl-related bugs.
  • Updated Karl's sound effects.
  • Added a more robust save protection system.
    If you encounter any save-related issues, please contact the developer at any time!


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.