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Supraworld News

Hotfix RELEASED - V0.1.7925

[p]This update fixes up some minor issues in act 1. [/p][h2]New Features: [/h2]
  • [p] Toothpick now changes colors based on its upgrades.[/p]
  • [p] Added nearly 20 hats to the hero customization[/p]
  • [p] Added experimental support for the Vulkan render API.
    Use this by adding `-vulkan` to the launch parameters.
    Performance might be better than DX12 on certain hardware.
    [/p]
[h2]Quality of Life: [/h2]
  • [p] Made low health heartbeat way more subtle[/p]
[h2]Fixes:[/h2]
  • [p] Fixed some soft-locks when you're missing certain abilities.[/p]
  • [p] Fixed some missing percentages. You can now 100% on fresh saves again.[/p]
  • [p] Fixed missing solver's page after loading.[/p]
  • [p] Ensured RGB mural is never blurry.[/p]
  • [p] Bunch of small fixes.
    [/p]

Update 3 - V0.1.7876

[h2]New Features:[/h2]
  • [p] Added new area where you can enter the wall in Snail area (previously EA volume) includes 3 secret areas and one achievement[/p]
  • [p] New puzzle in Start town (the Great Failini)[/p]
  • [p] Some new secrets[/p]
  • [p] New "hat"[/p]
  • [p] New building in start town[/p]
  • [p] Added Reverb to certain places [/p]
[h2]Quality of Life:[/h2]
  • [p] Made getting crouch-egg more fair/clean[/p]
  • [p] Added 3 new puzzle police cases[/p]
  • [p] Present-box lids now disappear after opening[/p]
  • [p] Added timed Tutorial character in Starttown helping with trash bag gate if people take too long with it[/p]
  • [p] Added new mood NPCs on green carpet after destroying the gumball machines there (only works on new saves)[/p]
  • [p] Added heartbeat and red screen when low health [/p]
[h2]Fixes:[/h2]
  • [p] Optimized CPU performance[/p]
  • [p] Fixed springs kicking you way too high sometimes[/p]
  • [p] Fixed rare soft lock while trying to get pin for free[/p]
  • [p] Improved toothpick explosion effect[/p]
  • [p] Fixed gasmask guy not entering house when puzzle solved[/p]
  • [p] MANY other little fixes and improvements to all kinds of things
    [/p]

Update 2 - V0.1.7708

[h2]New Features:[/h2]
  • [p] Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest.[/p]
  • [p] Added two new puzzles behind Floortown.[/p]
  • [p] Added a 2nd legal way to get the sponge suit. [/p]
  • [p] Added secret trick to get toothpin for free [/p]
  • [p] Reworked and added some secrets.[/p]
  • [p] 3 New achievements for you to get!
    [/p]
[h2]Quality of life:[/h2]
  • [p] Carriables now leave a hologram behind at their spawn location.[/p]
  • [p] Made Ghost more transparent and quiet. [/p]
  • [p] Rebalanced presents and coins (less presents in too easy to reach sections).[/p]
  • [p] Snail area and castle vicinity now have separate secret counters.[/p]
  • [p] A few Secret area changes and additions.[/p]
  • [p] Less enemy spawns.[/p]
  • [p] Toothpick has more stabbing range.[/p]
  • [p] Floppy disk puzzle also works in a non- meta way now.[/p]
  • [p] Added more puzzle police.[/p]
  • [p] Made less carriables lose their initial spawn location when fashionized.[/p]
  • [p] Solver guide's hints are numbered now.[/p]
[p][/p][h2]Fixes:[/h2]
  • [p] Finetuned the start to ease in players a little bit better.[/p]
  • [p] Fixed bug where game would not save anymore after a combat arena.[/p]
  • [p] Prevented some paths that skip a lot at the castle.[/p]
  • [p] Suitcase turned around 180° for OOB reasons.[/p]
  • [p] Fixed way of getting "jump height x2" egg without solving the puzzle.[/p]
  • [p] Fixed potato near acid not working right.[/p]
  • [p] Fixed magnet not working on objects that were respawned while being magnetized.[/p]
  • [p] Fixed various OOBs.[/p]
  • [p] Fixed bug where Padlock guy didn't remember his combination.[/p]
  • [p] Made sure certain textures that need to be readable never become blurry when vram is too full (that also made safety glass look breakable which it wasn't).[/p]
[p][/p][h2]Misc:[/h2]
  • [p] Lots of little or big improvements here or there to make puzzles fairer and better to use.[/p]
  • [p] Various small performance fixes.[/p]
  • [p] Upgraded engine to 5.6.1.[/p]
  • [p] Disabled XeSS due to issues with Unreal 5.6.1.[/p]

Update V0.1.7462

[p]Update V0.1.7462[/p]
  • [p]Made it easier to get onto fashion store under the bed - cut out sponge puzzle no-one understood[/p]
  • [p]Reduced gear-fan rotation speed; you know why![/p]
  • [p]Increased distance to enemy spawners required for them to spawn more enemies[/p]
  • [p]Fixed rare issue where first item from shop disappeared if game was closed during its construction[/p]
  • [p]Fixed autosaves not showing progression and health properly[/p]
  • [p]Various smaller fixes to improve some puzzles clarity[/p]
[p]Update V0.1.71448[/p]
  • [p]Less enemy spawns,[/p]
  • [p]Dark places are brighter, blinding things are darker,[/p]
  • [p]Made many puzzles more fair based on what players reported and what we saw in streams,[/p]
  • [p]FSR and XeSS performance fixes.,[/p]
  • [p]Added new puzzle behind fashion store in town (helps tutorialize fashion store better),[/p]
  • [p]Jump now jumps less if you only tap jump button slightly (hold for max height),[/p]
  • [p]Fixed wrong playtime in save slots (does not fully fix old save game times),[/p]
  • [p]More puzzle police added (you players are outrageous!),[/p]
  • [p]Added new NPC reactions based on watching people play,[/p]
  • [p]Fixed "High"* achievement fake solution with gears and propeller,[/p]
  • [p]Fixed critical bug with "gasmask guy puzzle" under bed,[/p]
  • [p]Many other fixes and improvements everywhere to make things fairer and more enjoyable[/p]