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Daimon Blades News

Daimon Blades - Sepulchral Legions Major Update

[h2]Hey everyone,

While we are keeping our efforts to improve the stability and performance for everyone (with Patch 7 available now), we are also focusing on resuming our Early Access journey with a first Major Update: the Sepulchral Legions!

Explore the Graveyard and face the Dead King of the Giants and its undead army ☠️

The update also includes some of the most requested features by the community ❤️

We hope you enjoy this update!

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  • [p]New Graveyard biome: unlock by defeating the GateKeeper (even if you have already killed him on the previous version).[/p]
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  • [p]New NPCs from the Sepulchral Legions (only present in the Graveyard biome) with new behaviors and difficulty:[/p]
    • [p]Centurion[/p]
    • [p]Bonecaster[/p]
    • [p]Wraiththrower[/p]
    • [p]Boneburst[/p]
    • [p]Tombreaver[/p]
    • [p]Soulfrost[/p]
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  • [p]New Boss - The Dead king of the Giants; Random choice between the Gatekeeper and the Dead King once the Graveyard has been enabled[/p]
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  • [p]Community-requested features:[/p]
    • [p]The so requested backpack is in game. In the tab info menu you can see all your loots from the current run.[/p]
    • [p]In solo, calling the ingame menu will pause the game.[/p]
    • [p]You can now select the Display mode + resolution in the video options[/p]
  • [p]Patch 7: dozens of bug fixes, performance & stability improvements. See the patch notes here: ([dynamiclink][/dynamiclink])[/p]
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Celebrating Halloween with the free Boneweaver cosmetic set DLC!

[p]Hello all,[/p][p]While we are continuing to polish stability and performance (patch 7 coming soon), we are taking part in Halloween celebrations with a FREE DLC for everyone!

Introducing the Boneweaver cosmetic set that include 6 new armor sets for you to equip right now, as well as 22 weapon skins (covering all variants) for you to craft or loot!

https://store.steampowered.com/dlc/1869500/DAIMON_BLADES/

Moreover, one might speculate about the true origins of Halloween and the iconic pumpkins. It seems that the tradition was started much earlier that we thought, as the Secreta has transformed the Temple for the event. Enjoy this spooky vibe in between expeditions!

[/p][p][/p][p][/p][p][/p][p]See you there, and happy Halloween everyone![/p]

Patch 6 – Build n° 115,068

[h2]Hey everyone,

This update delivers much needed improvements to the game as we keep focusing on stability and bug fixes.

Thank you again for all your feedback and patience ❤️

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📢 Patch 6 – Build n° 115,068
[h3]
💥 Crash & Engine Fixes[/h3]
  • [p]Fixed multiple crashes related to:[/p]
    • [p] World Generator chunk creation.[/p]
    • [p] Player weapons during hotjoin.[/p]
    • [p] Melee weapons accessing invalid meshes or animation instances.[/p]
    • [p] Ability Info Widget.[/p]
    • [p] Gatekeeper sacrifice spawn logic.[/p]
    • [p] AI during seamless travel.[/p]
    • [p] Niagara emitter safety.[/p]
    • [p] World streaming and UMovieSceneSequencePlayer.[/p]
    • [p] DESS FX and boss spawn logic.[/p]
  • [p]Improved pointer validation and thread safety in animation and gameplay systems (players, NPCs, and Door Boss).[/p]
  • [p]Added additional data security and pointer handling improvements across the GameInstance and DataModel systems.[/p]
  • [p]Updated internal crash reporter for better diagnostics.[/p]
[p][/p][h3]🐞 Bug Fixes[/h3]
  • [p]Fixed floating torso after NPC explosions.[/p]
  • [p]Fixed alchemy auto-regeneration triggering incorrectly without Philosopher Stone unlocked.[/p]
  • [p]Fixed minor UI issue in SOS_AbilityInfoWidget.[/p]
  • [p]Fixed wrong texture mask on MI_Flowerbody_01a_LOD2.[/p]
  • [p]Fixed book “Treatise on Alchemy” behavior.[/p]
  • [p]Fixed non-thread-safe calls in animation layers (NPCs, weapons, players).[/p]
  • [p]Fixed missing cast checks in several UI widgets.[/p]
  • [p]Fixed Weapon destruction issue where the destroyed weapon could differ from the overlapped one in certain cases.[/p]
[p][/p][h3]🎵 Audio & Music System[/h3]
  • [p]Migrated project to FMOD 2.03.09 (major update).[/p]
  • [p]Fixed possible music overlap during boss fights.[/p]
  • [p]Improved battle theme sustain system and reduced looping artifacts.[/p]
  • [p]Improved synchronization between action music and shrine levels.[/p]
  • [p]Known issues with music layering remain — they will be addressed in an upcoming patch.[/p]
[p][/p][h3]🌿 Content & Visuals[/h3]
  • [p]Adjusted Door Boss and Gatekeeper arenas (shadows, rotations, ambient).[/p]
  • [p]Improved Hermit boss rotation curve and VFX synchronization.[/p]
  • [p]Updated FX pooling for footsteps and boss abilities.[/p]
  • [p]Various improvements to light culling and mesh starts for better shadows.[/p]
[p][/p][h3]💡 Improvements & Tools[/h3]
  • [p]Improved save system stability.[/p]
  • [p]Added safer async loading for anim montages.[/p][p][/p][p][/p]
[h2]We’re continuing to monitor feedback and reports closely — thanks again for your support!

We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h2]

Patch 5 – Build n° 114,916

[h3]Hey everyone,[/h3][h3]This update took a bit longer to roll out, as we included several engine-level fixes, audio improvements, and FX optimizations to improve overall stability and visual quality.[/h3][h3]Thank you for your patience and continued feedback ❤️

[/h3]
📢 Patch 5 – Build n° 114,916
[h3]
💥 Crash & Engine Fixes[/h3][p]- Fixed several engine-related crashes and rendering issues.[/p][p]- Fixed frequent crashes occurring near boss fights.[/p][p]- Fixed possible crash related to body instances.[/p][p]- Fixed rare crash in the Volumetric Cloud component during initialization.[/p][p]- Fixed potential crash in the Minimap component.[/p][p]- Updated and stabilized several PSO management and shader compilation systems. [/p][h3]🐞 Bug Fixes[/h3][p]- Fixed an issue where Daimon orbs could not be recovered from destroyed weapons.[/p][p]- Fixed a problem where NPC conversion could block combat or mission progress in certain encounters (Door Boss, Hermit, Challenge the General).[/p][p]- Fixed boss immortality issues.[/p][p]- Fixed Alchemy not working properly on boss maps.[/p][p]- Fixed Necromantic Control converting NPCs on normal death instead of only during Wrath.[/p][p]- Fixed Hermit FX and Door Boss FX display issues.[/p][p]- Fixed explosive NPC sound not stopping in some cases.[/p][p]- Fixed player cocoon sound not stopping after being freed.[/p][p]- Fixed Jian F skin (First Person View) arm materials.[/p][p]- Fixed Saif F pre-order DLC skin (nose).[/p][p]- Fixed Giant Sword power attack.[/p][p]- Fixed volumetric fog rendering in lava levels.
[/p][h3]🎵 Audio & FX[/h3][p]- Improved music system overlap handling (temporary FMOD fix to prevent theme overlaps – some known issues remain and will be addressed soon).[/p][p]- Updated Hermit boss VFX and SFX, improving sync between shockwave and sword fall sequences.[/p][p]- Updated Gatekeeper, Door, and Hermit arenas to better control ambient ritual door sounds.[/p][p]- Fixed various particle display issues and added extra safety checks to avoid FX-related crashes.[/p][p]- Added better synchronization between music and combat phases.
[/p][h3]💡 Improvements & Optimization[/h3][p]- Shrine Chest UI: improved widget layout and text wrapping for item descriptions.[/p][p]- Optimized player skin vertex normals.[/p][p]- Optimized player cloth simulation performance.[/p][p]- General FX and lighting optimization across boss arenas.

[/p][h2]We’re continuing to monitor feedback and reports closely — thanks again for all your support![/h2]

Patch 4 – Build n° 114,656

[h3]This patch resolves an issue that caused crashes related to the tutorial, impacting new players and the offline mode.

We have also worked on the forge, and you should now see correct costs for crafting items and skins.
[/h3][p]Note that we will continue to work on the forge, especially the issues with the recycling of weapons. We are working on a fix that you should expect soon. For now please avoid destroying weapons as you might loose Daimon Orbs in the process.[/p][p]

[/p][h3]🐞 Bug Fixes[/h3][p]- Fixed a crash when launching the game in offline mode.[/p][p][/p][h3]⚙️ Balancing[/h3][p]- Fixed incorrect Forge costs and adjusted overall Forge cost balancing.[/p][p][/p][p][/p]