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Beasts of Steel News

Closed Beta: Update #41

Happy new year! First update of 2024!
Long time without any updates as I had to leave home for a while.
We are now resuming work as before ;)

[h3]ADDED:[/h3]
● Brand new gamemode: Frontline. It works similarily to the current rebranded 'Conquest' gamemode, except this gamemode features a 'progression' system. Where the spawnpoints and battle areas on the map evolves over time. Attacker team needs to capture different areas on the map, one after the other. Capturing one area will unlock the next. When the last area is captured, the game ends. The limit in this gamemode will be time (customizable when hosting). Base game time limit will be 30 minutes.
● Sd. Kfz. 251 with full physics and new armour system.
● M4 Sherman with full physics and new armour system.


[h3]CHANGED:[/h3]
● CTF (Capture the flag) gamemode has been renamed into 'Conquest'.
● Changed medic/healing icon to red background and white cross (instead of white background and red cross).
● New default gamemode for defending in a victory point in campaign now is the new 'Frontline' gamemode.
● Once a track is destroyed on a tank, if you keep shooting at the wheels the armour used will now be the one for the side of the hull.
● Infantry healing UI element has been moved for improved visibility.
● When choosing a gamemode when hosting a game, the amount of points required to achieve victory will now be automatically be set to the default amount of points for a given gamemode (for best balance).
● Increased the angular drag on small arms casings to prevent forever rolling once the casings hit the round.
● As a medic, when starting to heal an AI infantry, the AI will stop moving until you are done healing him, he will also crouch.


[h3]FIXED:[/h3]
● AI going a little crazy with Nebelwerfer.
● British 6-pdr AT gun schematic (engineer building) had a visual issue.
● Issue of vehicle detection when trying to get in a land vehicle (depending on what part you were looking at with the camera).


[h3]REMOVED:[/h3]
● 'Conquest' gamemode has been removed.

Closed Beta: Update #40

This is going to be the last update for 2023, I am leaving home tomorrow early in the morning and will not be back until basically the end of 2023.
Hope you all have fun with the beta in the meantime, all bugs should be fixed ;)

[h3]ADDED:[/h3]
● New UI icon to show allied mobile spawnpoints.


[h3]CHANGED:[/h3]
● Anti Air HE shells airburst damage radius has been reduced to regular on object hit radius. It was way too wide to be used against ground targets and be balanced.
● Bunkers are now destructibles. They have 1000 HP though. Unless you drop a 500kg bomb on them, you most likely won't do much damage.
● Added a white outline to the spawnpoints on the UI.


[h3]FIXED:[/h3]
● PTRD-41 missing its textures.
● Spawnpoints issues on the new Skirmish map.
● Wrong minimap for the new Skirmish map.
● Wrong textures and set up for craters on new Skirmish map.
● Could not set up the auto-fuse on Flak if the enemy had already been marked by someone else.
● End of game reward 'Furthest shot' was using your best stat as a player, and not the stat from the game you just played.
● Craters were not synced for new players joining mid game.
● Issues with barbed wires and syncing when they got destroyed.
● Healing showing 'no translation' text.
● US M1919 Browning static MG had missing graphics in the killfeed.
● Mobile spawnpoints could spawn you underground.

Closed Beta: Update #39

[h3]ADDED:[/h3]
● Brand new map, for land PvP: Skirmish.
I will let you discover it :)


[h3]CHANGED:[/h3]
● Changed auto-aim setting for flak.
Now, the auto aim works this way:
1) You need to mark the enemy plane.
2) Based on the marking, the game will automatically adjust the fuse for your flak.
3) Lead and shoot :)
PS: Since this is kinda OP, the distance will not be the exact one, some random will be introduced to keep it a little RNG.


[h3]FIXED:[/h3]
● BT-7 gun recoil going in the wrong direction.
● Wrong MG mount on M5A1 Stuart.
Also missing antenna.
● Craters could be spawned up in the air due to a Tag issue with trees.
● When using a static weapon, if you were aiming down and zoomed in, if the weapon was destroyed, the camera would not change its FOV back.
● Third person vehicle aiming had some sort of discrepency between where the camera looks and actual aiming of guns.

Closed Beta: Update #38

[h3]ADDED:[/h3]
● M5 Stuart with full physics and new armour system.


[h3]CHANGED:[/h3]
● Force crouch on starting using static MGs has been disabled if your character is located under the static weapon itself. This is for trenches use basically, so that you can freely use static MGs from trenches without having your stance being impacted.
● Code optimization.
● Tree destruction by guns is now based on calibre and actual tree's stats (width, height). Very thin trees will be destructible by smaller calibre, while thicker ones will not.


[h3]FIXED:[/h3]
● Fixed flickering issue with a temporary fix. We had to disable the rendering of the grass/plants with the new system. This may decrease performances. But at least flickering is gone. Will implement it back in as soon as we have a fix.
● Bombs or rockets (anything except AT grenades) no longer dealt any damage to vehicles.
● M26 Pershing rate of fire was too low (6.1 vs 8 shots per minute).
● IS-1 rate of fire was too high (11 vs 7 shots per minute).
● One rare bug where throwing grenades would leave you without any weapon selected in your hands, and you had to manually select one afterwards.
● Very small camera issue with tanks. When camera arriving on target, it would have the wrong height by about 10cm.
● Bushes had the wrong touch bending element, they were changing color when being driven on instead of being applied proper touch bending.
● Weird camera behaviour when using mortar.
● Downscaled a bunch of textures that were in 4K.

Closed Beta: Update #37

/!\ WARNING /!\

Some new video settings have been added. Please double check your settings in the 'Video' tab and make sure everything is set properly.

/!\ WARNING /!\

[h3]ADDED:[/h3]
● New wooden/log based pillbox to add some spice to the new trenches ;)
They are fully destroyable!
● Bunch of new settings in the Video tab to further adjust the game graphics/quality to your liking.
● M24 Chaffee with full physics and new armour system.
● M26 Pershing with full physics and new armour system.


[h3]CHANGED:[/h3]
● Vegetation on the map.
● Vegetation rendering system. Performances should be increased across the board!
● Vegetation optimizations on shaders. Performances should be increased.
● Improved quality of vegetation impostors (4K). Better looking.
● Simplified colliders for trees. Should improve performances and collision quality.
● Moved the '2D sniper scope' setting from the UI tab to the Video tab.
● Picking a global quality preset in the settings will now apply a bunch of default values to other video settings.
● Explosions and shrapnel detection accuracy has been increased. Will check for several points on your body to check if it can reach you instead of doing a single check to the middle of your body.
● Improved the aim for the panzerfaust 60.
● Main menu animation will no longer play every time you get back to the main menu from another scene in the game. It will only play once when you first start the game.
● When driving onto trees with vehicles, they will no longer break your velocity. As a matter of fact, trees now each have a 'speed modifier' setting that can be indivually adjusted to control how much velocity loss should be suffered when trying to drive it over.


[h3]FIXED:[/h3]
● Ju 87 B-2 and Ju 87 D-5 had broken animation for their loadout #0.
● Encyclopedia UI little bug with countries list.
● AT grenades not working/dealing damage to tanks.
● Damage received by destructibles were too high.
● StuG III G gunner did not have a sight in first person.
● Fixed encyclopedia tanks with new physics drifting away forever.


[h3]REMOVED:[/h3]
● Useless impostors on some vegetation items (wheat, grass..)
Better looking now and performances have been increased!
● Very low and Very high graphics settings. We only have Low, Medium, High, Ultra now.