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Closed Beta: Update #18

Hi all!

Hope everyone is doing good :)

I was very busy IRL for the last 2 days so I had absolutely no time to perform any update.
Work has been made, and this change log reflects it!

Have fun ;)


[h3]ADDED:[/h3]
● Custom loading screens for each scene being loaded.
Extra info displayed for game scenes (such as map name, gamemode, and more)
● (campaign) Army names are now shown in the pre battle window.
● (campaign) Retreat button in the pre battle window, allowing you to flee and refuse to fight (Currently penalty free).
● (campaign) Changed 'To Battle' and 'Auto Resolve' buttons to be icons.
● (unit) SU-122 for the USSR.
● (campaign) Now showing turn count in the top left of the UI.

[h3]CHANGED:[/h3]
● (campaign) Planes only battles will now be resolved as Deathmatch (gamemode) as it did not make any sense to have them as 'Conquest'.
● (campaign) Upon scene loading, camera will now have the proper zoom level.
● (campaign) Gamemode used for generating battles: Conquest for Victory Points tiles, deathmatch otherwise (for regular balanced battles).
● (campaign) For Conquest battles, the amount of points to earn to win is now scaled with the ratio of the defending army vs attacking army.
● (campaign) Improved the retreat behaviour and actually made the unit retreating move away from the tile it was instead of randomly moving to a neighbouring tile.
● (campaign) AI will no longer buy outdated units (no more panzer Is or IIs in 1944 scenarios).
● (game) StuG III G has been changed from regular tank to tank destroyer role.
● (campaign) Changed the wording of the headers in the battle results.
● (campaign) Sorted battle results by unit categories.
● (in game) Respawning while your unit is still alive will no longer 'consume' it and will send it back to the stockpile of available units.

[h3]FIXED:[/h3]
● (in game) 'Quit to main menu' button missing at the end of a battle if the battle was a campaign battle but the client was not the host.
● (in game) Killfeed distance text was almost unreadable.
● (in game) When an explosive shell ricocheyed off the ground, an explosive GFX was spawned on the ground.
● (campaign) Loading panel being half loaded when loading a new scene.
● (campaign) Readibility issues with unit names when selecting specific units from an army.
● (in game) Score on the UI was sometimes simply not refreshed until a first kill was made. So you would see '0 and 0' instead of the actual ticket count.
● (in game) You could unselect your selected army while the pre battle panel was open.
● (in game) You could select any other of your units while the pre battle panel was open.
● (in game) You could split armies while the pre battle panel was open.
● (in game) Armies overviews were not refreshed after doing an 'auto resolve' battle.
● (campaign) Battle icon + selected unit icon were not removed if the selected army was destroyed during an auto battle.
● (campaign) Potentially fixed no header details in battle results.


[h3]REMOVED:[/h3]
● (host panel) Season dropdown. Doesn't make sense to be able to pick a date like June and have Winter season. Season will now automatically be generated based on the date chosen.


All currently ongoing campaigns will be broken due to some core changes to the code. I apologize for that!

Please start a new campaign.

Closed Beta: Update #17

[h3]ADDED:[/h3]
● New gamemode (automatic, you cannot choose it): Aerial Assault. This specific gamemode will be triggered in campaign only when one team has only planes and the other team has some ground units (not limited to).
This way, victory still can be achieved.

[h3]CHANGED:[/h3]
● (Campaign) Armies made out of planes only cannot capture Victory Points (hexes) anymore. You need ground troops to capture territory.
● (In game) AI planes would not detect static weapons when they are firing and therefore would never target them.

[h3]FIXED:[/h3]
● (In game) Roads will now properly be destroyed when a crater is formed underneath them (Thank you @Tigrian for the help!)
● (In game) Ju-88 A-4 loadout issues (the end, no more issues).


[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #16

[h3]ADDED:[/h3]
● (Weapon) Browning M1919A6 for the USA for the machine gunner class for fall 1943 and onwards.
● (In game) When a side in battle is out of reserves and completed destroyed on the battlefield, the game will end right away and the other team will win.
● (In game) Possibility to use certain static weapons while proning (Browning M1919A4, Maxim, DshK etc).
● (In game) Possibility to use keyboard arrows to move the gun + turret in first person with tanks.
● (Campaign) Possibility to split armies. In order to do so, you will need to show the content of a selected army, then, you can click on all units you want to

[h3]CHANGED:[/h3]
● (In game) Smoothed out the movement of guns/turrets when trying to aim a little to the side or up/down. It used to be 'cut' before. I am not smoothing the change in the rotation for small changes in rotation.
● (Campaign) Oil consumption by planes has been increased significantly.
● (Campaign) Oil consumption has been split between tanks and armoured cars, armoured cars needing less oil than regular tanks.
● (Campaign) Oil consumption per unit now also gets a modifier based on the unit's real life weight.

[h3]FIXED:[/h3]
● (In game) Potentially fixed collision with ghost trees.
● (Campaign) Enemy armies were not uncovered when Fog Of War was removed after a friendly unit was deployed on the map. Only the bullseye would show.
● (Campaign) Rough terrain and mixed armies (planes + ground units) and oil consumption.
● (Campaign) Oil cost to move into tile could show a lot of decimals... Too many... (capped to 2 now).
● (In game) Very rare instance of buildables being red (meaning cannot be built) when trying to build it over 2 overlapping terrain.
● (In game) Casings position on PM1910 static MG.
● (In game) Trying to build a Nebelwerfer 41 would send you up in the sky.
● (In game) DshK casing ejection rotation.
● (In game) SG-43 static weapon various issues.

[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #15

[h3]ADDED:[/h3]
● (Campaign) Possibility to rename armies.
● (Campaign) Possibility to see any army content (shortcut 'i' on your keyboard to automatically show/hide army content).
● (Model) Browning M1919A4 as static machine gun for the USA. The handheld version (M1919A6) will come soon for US machine gunners.

[h3]CHANGED:[/h3]
● (In game) even if a category of units is completely exhausted, you will still be able to click on that category.
● (In game) armoured cars category icon.

[h3]FIXED:[/h3]
● Steam status not being set at all (I tried something new in the previous update but seems it's not working).
● (In game) Spawn UI issues with categories and units themselves + the way everything was refreshed.
It is now way lighter and less intrusive.
● Staghound Mk. III had several issues when played in first person.


[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #14

Monday, new week, new patch!


[h3]ADDED:[/h3]
● (Campaign) Exact amount of units of each type in army overview (Thanks @Apocalypse for the suggestion).
● (Host menu) Capped online games player count to 64.
● M3 Stuart light tank to UK (currently using the M5 model as a placeholder).
● First test of adding the 'Join Game' button in the Steam overlay. It should not do anything yet, but the button should appear.
● Interpolation on projectiles. Should look better (bullets and how they fly).

[h3]CHANGED:[/h3]
● (Normandie Fields) Fog setup. Smoother map edge. Kept visibility for planes.
● (Host panel) Moved the 'Armoured cars' quantity one level up to meet the other standards as shown in the game (order of unit strength).
● Changed infantry icon on the units categories in the game UI.
● In the game UI, categories of units that are not available will be greyed out.
● M4 Sherman availability date has been changed to July 1942.
● Changed the way the steam status is set for rich presence.

[h3]FIXED:[/h3]
● (Host panel) Typo for 'Armoured cars' that should have been plural.
● Artillery or other guns (static) would behave like flak weapons.
● Fixed all 'Open on Steam' links in all changelogs.
● Sd. Kfz. 234-2 gunner seat had no sight.
● M5 Stuart had wrong production date.


[h3]REMOVED:[/h3]
● Nothing.