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Beasts of Steel News

Closed Beta: Update #11

First update of September!

Not as big as I hoped, I got very busy IRL today so couldn't do everything I planned.

Hopefully I get more time in my days very soon :)


[h3]ADDED:[/h3]
● Disarmed sound for mines (Thanks @Apocalypse for the sound).

[h3]CHANGED:[/h3]
● Increased planes drag with flaps down by 30%.
● 'Ultra' settings.
● Zooming in / out with vehicles.
● B-17 max speed.
● Test to improve performances with smoke. Switched to 2D smoke.

[h3]FIXED:[/h3]
● Ju-88 A-4 loadout issues (again).
● Smoke launchers icons in the UI changed to regular rocket icon when out of smoke ammunitions.
● Zooming in/out with planes.
● The toggle 'Hold down to aim' in the settings didn't apply to aiming with static weapons.
● Fixed LODs (Level Of Detail) on vegetation.
● You could shoot while meleeing with your weapons (infantry).
● The weapon 'stance' would change when meleeing (starting to look down when trying to melee a static weapon user).
● (Infantry) Sounds from weapons were cut straight when the weapon used was changed/disabled.


[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #10

10th update since release of the beta, I did not have time yesterday to finalize the update and push it, so it's all coming out today!

And one good news, it's not implemented as of today, but should be by tomorrow, I found a way (a kind soul showed me how) to make holes in meshes and I will be able to cut the roads' meshes and from now roads will no longer be floating up in the air when a crater is dug underneath it! How COOL!


[h3]ADDED:[/h3]
● Minefields to conquest gamemode on the defender side.
● Added new stat: Mines disarmed
● 4 new achievements to go alongside the new mine changes.
● 85mm 52-K M1939 AA gun for the Soviet Union.
● Safe distance for AI when using AA weapons so that it doesn't blow up everyone. Minimum safe distance is 50 meters.


[h3]CHANGED:[/h3]
● Mines can now be disabled by infantry (all classes for now).
All you have to do, is get near it, look at it, and hold down the interaction key.
Engineers have a 1% critical failure rate when disarming mines, while regular infantry has a 10% critical failure rate.
● Strong explosions (bombs, rockets, artillery...) will now trigger mines and destroy them.
● Strong explosions (bombs, rockets, artillery...) will now trigger mines and destroy them.
● Changing the flak explosion height is now automatic when scrolling with the mouse. No need to press a key + scroll anymore.


[h3]FIXED:[/h3]
● Zooming in or out with planes was impossible (Regression).
● When you stopped aiming down with a static weapon, the FOV would not go back to normal. It will now automatically go back to normal when you stop aiming.
● HP percent was not truncated and would show very interesting numbers (Ex: 13.3333333%)
● Jumping up in the air when getting out of the QF 3.7inch AA gun.
● Issue with shell shocked distance calculation (with infantry to gun).
● Game thinking you are zoomed in in vehicles when you leave the vehicle while being zoomed in and entering it again, although the entire HUD/visuals are as if you weren't zoomed in. You end up stuck in that state.
● Fix damage model for explosive tank rounds and armour of tanks.
● You could aim external MG while not peeking out (but not fire or select/unselect them).
● Explosive shells would both explode and ricochet, potentially dealing 2 times the damage...


[h3]REMOVED:[/h3]
● Keybind to change the flak explosion height. It is now automatic with mouse scroll.

Closed Beta: Update #9

One more patch :)
One (small) step closer to EA :p

[h3]ADDED:[/h3]
● Possibility to fire with coaxial MG on vehicles having some with dedicated keybind.
● 'Fire with secondary weapon' keybind.
● Pressing 'Escape' will now close the Map.
● New setting toggle: 'Hold down to zoom in' in Camera category.


[h3]CHANGED:[/h3]
● AI would often get too close to the enemy spawnpoints and spawnkill everyone.
● HealthPoints are now shown as 0-100% instead of actual HP of a particular unit.


[h3]FIXED:[/h3]
● Repaired modules stat was never updated.
● You could not write more than one line in the bug report description field (quite a bummer).
● One british armoured car still could use external MG without peeking.
● Lots of typos with the french translation.
● Typo with english translation.
● Ju-88 loadouts issues.
● Realistic mode and weapon control issues.
● Exploit on conquest (using the fact that AI does not spawn until the human player spawns).
● AI behaviour on conquest mode / when all flags are under its team's ownership.
● Campaign army destroyed after battle bug.
● In the leaderboard (Steam), your rank would show even if your score was 0.


[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #8

Eighth update, more than a week into the launch of the steam page, not a day has passed where I would not release an update!

[h3]ADDED:[/h3]
● You can now press the 'T' (shortcut for chat) when a new message is received and the chat panel pops in to quickly answer without having to 'escape' and 'T' your way back in...


[h3]CHANGED:[/h3]
● Increased AI burst fire when using anti air (to 3 shots max).
● Smoothed out the sides of the texture of craters.
● Improved look of craters in Winter.


[h3]FIXED:[/h3]
● One internal error with grenades that would go 'missing' and would never be removed from the list of grenades, creating an endless flow of errors in the console, potentially impacting performances.
● Potentially fixed the white square in the killfeed (very rare bug) that I think happened when a player got killed after the explosion of a vehicle.
If it is not fixed, I should now have the tools/means to debug it anyway the next time it happens!
● Black screen of death in a VERY specific case: Starting the ADS procedure, dying in the meantime, being blown up by a bomb, but a second explosion happened right after the first one.
VERY specific, but it's fixed!
● Black screen of death in another very specific case: Your tank being killed while you are playing in FPS and in the middle of the animation of peeking in/out. FIXED.
● You could spawn and glitch through dead / empty ground vehicles if they had been killed/destroyed/abandonned on their spawnpoint.
● Probably fixed the 'big circle of mud' visual glitch with ground vehicles when spawning sometimes. Those who understand know what I am referring to.
● American vehicles wheels material / texture was a little glowy in the dark/shadows.
● AI (infantry) sometimes could get stuck after fleeing.


[h3]REMOVED:[/h3]
● Nothing.

Daily screenies:


Closed Beta: Update #7

Today's Sunday, I worked hard all week working on 2 games at a time, and even today I pushed an update on both games

I want to have some free time so that's what I'm gonna do

Smaller changelog, but my head feels better haha


[h3]ADDED:[/h3]

● Realistic mode toggle to campaign battles.
● Limits of players for online campaign battles.
● Possibility to close the changelog on game opening by pressing 'Escape'.


[h3]CHANGED:[/h3]
● Updated some small arms ammo loadouts (to match historical ones).
● Reduced even more the resources production in the campaign map to have more realistic battles and smaller armies overall.


[h3]FIXED:[/h3]
● Static weapons were missing the 'shell ready to fire' audio cue.
● SG-43 static weapon had the wrong icon in the build panel (icon of the ZIS-3).
● Probably fixed the flag ownership panel that never completely faded out.
● Games that were finished / ended were still listed in the lobby.
● Potentially fixed audio issue when going back to main menu would set all volumes to max.
● AI not using static weapons.
● Building static weapons would not impact the AI's pathfinding (he should be walking around them).
● Army unit icon was not refreshed after a battle.
● Fixed fog of war issue in campaign.
● Grass on roads.
● No icon in killfeed when player died due to explosion of a vehicle.


[h3]REMOVED:[/h3]
● Nothing.

Screenshot of the day: