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Beasts of Steel News

Closed Beta: Update #69

[h3]ADDED:[/h3]
● Possibility to pan and zoom in/out of the in game map.
● 3 new achievements to bring back up the total achievement count to 100: Lined Up, Splatter Party, Precision Payload.


[h3]CHANGED:[/h3]
● Mines spotting (engineers only) highlight refresh rate frequency 1s -> 0.5s.
● Mines spotting (engineers only) distance has been doubled (5m -> 10m).
● Adjusted LODs on houses.
● Map image in game (better looking).
● Your stats and player progress will now reset with every game update (temporary).
● Guns projectiles graphics.
● Bullets from machine guns, rifles, and anti tank rifles will now move through bodies. They will no longer stop when hitting infantry and be despawned.
● Destructible environment objects explosion shrapnel damage checks. More accurate and realistic.
● Death radius of bombs vs vehicles (too easy to one shot even like 15 meters away with a 250kg bomb vs Tiger II).
● Improved casing ejection from small arms. It was 'fixed' before, it will now be randomized between a min/max ejection force and torque.
● Vegetation changes on Normandy Farm. Vegetation item themselves, as well as an update of the vegetation rendering system.
● Doubled magazine amount for all pistols (x2 -> x4).


[h3]FIXED:[/h3]
● Medic helmets were not showing. Huh.
● Bf 109 E-3 had no mesh/model.
● Cromwell Mk. V CS had wrong shell size.
● Uploading to Steam leaderboard was not working.
● AI engagement issues. Could fire at walls etc.
● You could not use static weapons on second floors of buildings (it would teleport you to the ground).
● Walls not being synced during multiplayer joining mid game.
● Occlusion culling issues with destroyable elements. Once destroyed, they would still provide occlusion culling. Which... Was odd, haha.
● One of the loadout of the Bf 410 B2 had wrong ballistics data for its MG 131.
● MG-34 and MG-42 had wrong casing ejection direction (sideways when it should have been vertical towards the ground).
● Shutdown error when joining ongoing game in multiplayer.


[h3]REMOVED:[/h3]
● 3 achievements that were not really necessary (Starting the game, leaving the game, and killing someone while having your parachute ON (this one is simply no longer possible to achieve since having your parachute ON prevents you to use any weapon)).

Closed Beta: Update #68

WARNING: The leaderboards will be reset with version 68.

[h3]ADDED:[/h3]
● Winter is now supported on Normandy Farm map.
● Steam Rich Presence funny phrases for specific situations that may happen to you while playing.
● Steam possibility to invite friend to join game or to join friend's game (through steam overlay).
● Over 35 Steam Rich Presence funny statuses based on your actions during the game.
● Engineers can now spot land mines (AT/AP) when they are close to them ( ● LODs to land mines (AP/AT).
● New british tank: Cromwell CS (95mm Howitzer).
● Missing Steam leaderboard: Allies revived.
● Medics will now have their own helmet (with identification they are medics). Basically the same helmet as the others but with clear identification.


[h3]CHANGED:[/h3]
● 40mm Bofors shells in clip 5 --> 8.
● 40mm Bofors reload time 5s --> 4s
● Flak 3.7 cm AA ammo count 6 --> 10.
● Damage logic for bombs and rockets explosion, they were dealing insane damage to vehicles even when pretty far away.
● Added 30% more stamina for infantry.
● Ambient Occlusion graphical visuals.
● Reworked textures of all small arms (not as in a texture change, more as in texture settings update).
● Reworked reflections.
● Reorganized the collision/physics layers matrix.
● Reworked Ambient Occlusion maps of pretty much all vehicles in the game. Should look more realistic/better now :)
● When trying to lock on target with AA (with auto fuse setting) you no longer need to mash your 'Mark' key on your keyboard. The game will automatically try to lock on any player you are looking at. So, first you lock on enemy by looking at it, then proceed to fire.
● Re did from scratch the Steam integration. I re wrote all the code. Also got rid of some Asset Store asset that used to do the integration for me. Less bloat, better performances, more control :)
● Spawnpoints and flags setup on Normandy Farm.
● Adjusted beans (infantry) color.


[h3]FIXED:[/h3]
● Firefly tank had camouflage issue (one part of the tank was not updated).
● Code issue when spawning on Airborne Assault gamemode in multiplayer.
● Killfeed not highlighted in yellow when you were a member of it.
● You could not properly place buildables inside bulidings.
● AI would still be spawning in unwalkable areas for him (infantry).
● Marker on enemy planes would be pretty wacky.
● 17-pdr AT gun killfeed icon was too small
● Pak 36 anti tank gun had no recoil effect and no spawning of shells.
● ZiS-2 missing ballistic data for one of its shell.
● SG-43 buildable scheme was missing ammo pouch.
● SG-43 aim was off.
● Sliding when infantry standing on roofs.
● Buildable objects would go through roads instead of being on top of it.
● No death UI when crashing with a plane.
● No death UI when dying to a fall with infantry.
● A lot of the walls were not synced when destroyed after a player joined the game.
● AI could see through doors.
● AI will no longer try to throw grenades if it cannot reach its target (because of a wall or a tree, which would make it ricochet).
● 25kg bombs didn't create any crater.
● Camera 3rd person on KV-2 was too little above turret.
● Soviet 37 mm M1939 61-K gun had wrong Z scale and because of that aiming was wrong when aiming up.
● Ladders destroyed bits were not spawned.

Closed Beta: Update #67

[h3]ADDED:[/h3]
● Ladders are now destructibles.


[h3]CHANGED:[/h3]
● Game engine update (2022.3.24f1 --> 2022.3.33f1).
● Reworked LODs on some props.


[h3]FIXED:[/h3]
● Panzer II C had no hull colliders.
● Some electric poles (at intersections of 3) when destroyed would spawn 2 poles.
● Weapon UI unavailability issue.
● Some SPG explosive projectile issues on tank vs tank engagement.
● Small errors thrown in code with static weapon when being destroyed.
● APHE / APHEBC projectile damage model issues.
● Armour Assault gamemode was allowing armoured car in the battle.

Closed Beta: Update #66

[h3]ADDED:[/h3]
● Spawn cooldown for planes in multiplayer. Spamming planes was ruining the experience, like spamming bombing runs, so I have to make it harder to get access to planes. There is now a 5 minutes cooldown to access planes. It resets every time you spawn with one. Does not apply if you are playing in gamemodes such as Armoured Assault or Dogfight (where these are vehicles only gamemodes).
● New prop: Pasture fences. They have barbed wires, so watch out for that. You can run across them, but you will take damage. Safest way is to prone underneath them, given you are not being pursued by an enemy tank :)
● Rest of the walls that were not destroyable are now fully destroyable (2 models).


[h3]CHANGED:[/h3]
● Traverse and elevation speed of the M45 QuadMount (15deg/s --> 30 deg/s).
● Markers on enemy planes will follow the plane (otherwise it was a bit dumb to have the marker stay in the middle of the sky).
● AT rifles were overpowered (going through 45mm of armour).
● Fog graphics.
● When playing with realistic mode ON, the nicknames of your allies will now be shown when you are close to them. It will now only disable the player icon (colored dot) used at further distances.
● Friendly planes are now shown from further away (icon) in order to better identify friend from foe.
● Driver's FPS view on tank has now better visibility (hull eye slit view).
● You can now move your "head" (camera) as a driver when in FPS in tanks.
● When leaving a vehicle, your crew will now be following the direction of the vehicle (instead of always facing backward).
● Destroyed elements of the world (such as walls) will now trigger a local refresh of the AI's navigation area. Meaning that they will use the newly available area to walk/move.
● Increased injury radius of HE shells (+30%).
● Damage applied from HE shells from guns vs armoured vehicles (both on direct impact + indirect impact).


[h3]FIXED:[/h3]
● Being kicked/disconnected whenver you tried to join a game that was going for a while.
● Firefly british tank had the wrong ammo type for its main gun leading to projectile not working when firing it.
● M-30 122mm soviet artillery killfeed icon was missing (white square).
● Soviet engineer first available loadout did not have any AT grenade.
● Infantry AI would not move a lot of the time.
● Static weapons would not be destroyed in some cases when you shot at them (multiplayer only).
● Some hazel tree had the wrong setup for colliders and hit effects.
● Wheels on tanks not rotating in some cases (multiplayer only).
● Electric poles shattering upon collision with vehicles (other players) when they should simply have been pushed to the ground.
● In some cases the electric cables from electric poles would not be destroyed properly.
● Static artillery weapons velocity / projectile physics issue(s).
● Minor UI issues.
● Small flak explosion damage issues (radius and position).
● Mortar projectile velocity issue.
● AI and Airborne Assault gamemode issues.
● Parachute LOD issue.
● Camera spectating next/prev bug.
● Resolution chosen when first firing up the game could be very weird (super small).
● Vegetation removal issues due to explosions, or any other terrain modifications.
● Potentially fixed the no death information when being killed by someone else (very specific cases, like 1% of the time).
● Repair of damaged/destroyed modules would sometimes simply stop and restart from 0.
● Some AI pathfinding issues.
● AI tank targetting behaviour issues.
● Panzer II C had wrong turret colliders.
● APHEBC shells had too large injury radius.

6th June 1944

Hello everyone!

On this day, 80 years ago, the D-Day happened. The beginning of the liberation of Western Europe from the occupation, and the return of freedom...

I would like to personally thanks all of those who risked or lost their lives in this endeavour, for I, as a french, would still be under occupation if not for the D-Day.

The game will cover many fronts of World War 2, but we're starting with something that is close to us, not just because we're french, but because we don't live that far from it actually - Normandy.

My brother designed a brand new map, from scratch, and oh boy it looks good. If some of you travelled through Northern France, you will be at home on this one!

I would like to use this post to both commemorate the 80th anniversary, and showcase the new map...

First screenshot will show a bird's eye view of the map (well, a small portion of it, as it is 2km x 2km big)


Now let's go down the big new road and see what awaits us behind the fields...


A large field of meadow buttercup


Taking a small dirt path to reach another area...


Another field... !


With a farm...


With old, destructible walls... :)


Bonus for those of you who read until here, a short video showcasing the map, taking a stroll in a Panzer II C, during an Allied paratrooper landing (Airborne Assault gamemode)

https://www.youtube.com/watch?v=XsAQ27eqYc8

Have a great day all

Cheers

Val & Jules