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Beasts of Steel News

Closed Beta: Update #53

[h3]ADDED:[/h3]
● (Frontline) New UI message letting you know when a sector has been captured/lost.
● When using the 2D scope, a new fade in/out (black) when aiming down.


[h3]CHANGED:[/h3]
● Digging a foxhole near a landmine will automatically run the 'disarm' function, giving the same outcomes (potential chance of having the mine blowing up).
● Reduced the weight for network code for dealing damage.
● Panzer III E, Panzer III J, Panzer IV G, Panzer II C, now have 1:1 mesh colliders (very accurate to the actual model).


[h3]FIXED:[/h3]
● After being revived, the new death UI screen would not go away.
● While being revived, the UI would not let you know you were.
● Panzer II C autocannon had no icon in the UI.
● Infantry not falling when dying when killed by a player that was not controlled by the host of the game.
● Soviet 37 mm M1939 61-K had AP shells loaded first once built instead of HE.
● SG-43 static MG casing ejection issue.
● Pressing the 'respawn' button while manning a static weapon would lead to some big problems.
● 2D sniper scope setting was inverted.
● As infantry, being headshotted by someone else than an AI player on the host computer would result in bleeding out being active.
● Some camera FOV visual glitch when you stopped aiming down sight and being zoomed in and switched to sprinting.

Closed Beta: Update #52

[h3]CHANGED:[/h3]
● Vickers S 40mm projectiles graphics.
● Molin S 57mm projectiles graphics.


[h3]FIXED:[/h3]
● M3 Halftrack in Soviet use did not have the soviet red stars marking.
● Null reference exception error when shooting with Nebelwerfer.
● 2D scope was not working anymore. Entire setting.
● Two AI freeze instances.
● Player body not falling over when dying from mortar shrapnel while not moving.
● Human players in scoreboard changing team mid game would often lead to their entry disappearing from the scoreboard until they made more kills than the worse player of the game.
● Map UI flags icons color would sometimes not represent the real team owning the flag.
● Death UI panel would not show up if you died while using a static weapon.
● AI medics could try to revive a player that was already being revived by another medic.
● AI (engineer or medic or pilot) that would be revived could generate errors if it didn't pick up a weapon very fast.
● AI once revived without any weapons could try to engage enemies and shoot using a hammer or a syringe which would lead to errors.
● Player being spectated did not show any death UI with details.
● AI plane issues when coming back to map.

Closed Beta: Update #51

[h3]ADDED:[/h3]
● New Conquest setup for 64 players.


[h3]CHANGED:[/h3]
● Changed Frontline gamemode map setup.
● AI infantry flee mechanics (away from tanks).


[h3]FIXED:[/h3]
● Planes FPS sights glass material was blended with atmospheric fog.
● AI tanks (SPGs) had troubles staying on target and aiming, they would almost all the time do 'left right left right' to stay aligned.
● AI AT infantry (with anti tank rifles) sometimes would not target some tanks.
● AI SPGs (KV-2, etc) would never shoot when targetting enemy tanks.
● Some network things broke after v49 was pushed.
● Trajectory prediction and map UI issues, the trajectory was off.

Closed Beta: Update #50

[h3]ADDED:[/h3]
● Added convergence to all planes' guns which would technically support it (wing guns).
I have set the default distance to be 500 meters.
Currently, it is impossible to edit this value, I will find a way for the UI to allow that in the near future.
● New death UI screen. You have the basic info on who killed you, with what. Bleeding out time is also indicated, as well as closest medic.


[h3]CHANGED:[/h3]
● Look of the BK 3.7 projectiles.
● Look of the BK 5 projectiles.
● Look of the BK 7.5 projectiles.
● AI will now use its AA to target tanks if it can damage it using AP shells.
● Updated the DshK weapon icon for when mounted on vehicles.
● All marker types except enemy ping now last twice as long as before (30s vs 15s).


[h3]FIXED:[/h3]
● Bullets graphics were drawn under the atmospheric fog.
● Hs 129 B-2 pilot camera position issue.
● Hs 129 B-3 pilot camera position issue.
● Light emission from plane sights in first person was too high creating some blurry edges.
● Rare AI freeze.
● You could not use static weapons if you had discarded all of your equipment and your hands were completely empty.
● Rare AI issue when AI was downed, revived, and it used a static weapon (directly linked to the above).
● You could no longer crouch when using static weapons that allowed you to (Regression).
● M2 Browning had the wrong weapon icon (Regression).
● When a static weapon was out of ammunition (physical ammo like rockets on the Nebelwerfer), the aim dot would not go away and would stay frozen where it last was when last used.
● Defensive MGs on planes were moving too slowly (deceleration rate was set too high).
● AI getting stuck in the static weapon it just built.
● AI planes (bombers) could get carried away and end up very far from the map and never coming back.


[h3]REMOVED:[/h3]
● Recoil effect on both Lafette 34/42.
I'm not happy with how it looks.
● Accurate third person aiming for planes. Removed some UI elements.

Closed Beta: Update #49

[h3]ADDED:[/h3]
● AI can now build AT guns, the last kind of buildable static weapon.
● Crosshair now changes based on wether or not you are using bombs/rockets when flying a plane.
● Added a small aim dot for when the marker wheel is open. Should make aiming easier.
● In the marker wheel, you can now left click on an item and it will place that marker down.
● AI will now request ammo when out of ammo while using a static weapon. This has for effect to trigger AI engineer behaviour to come and build an ammo crate nearby to supply the static weapon.


[h3]CHANGED:[/h3]
● Improved the orientation/direction of AI built static weapons.
● Removed the dot for aiming with planes when using rockets or bombs, prediction was too accurate when playing in third person mode.
● Made shooting RPCs slightly smaller in size. Could maybe help with network bandwidth.
● While the marker wheel is open and you are using a static weapon, the camera/gun will stop trying to move towards your mouse as you are trying to place down a marker.


[h3]FIXED:[/h3]
● AI freeze instance.
● You could prone while using some static weapons that did not support use while proning.
● AI built static weapons were not perpendicular to ground.
● AI never built artillery, it now will.
● AI could build static weapons too close from each other, even in very rare cases on top of each other.
● When validating a marker from the marker wheel while using a static weapon, this would trigger a shot being fired.
● T-34 1943 had movement issues.
● AI freeze when building an ammo box request by human player.
● Big performance issues when playing long games: Markers would never be destroyed, only disabled, and processed even while disabled. Huge performance killer in long games.
● Some wooden pillboxes in Normandy Fields would not graphically be destroyed once destroyed.