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Beasts of Steel News

Closed Beta: Update #31

[h3]CHANGED:[/h3]
● Armour local integrity no longer returns 0 when damaged entirely. I have added a minimum of 10% armour, even when entirely destroyed locally. Meaning, if the base armour thickness is 70mm, once it reaches 0 integrity, the armour value returned will be 7mm instead of 0mm.
● I don't know how I forgot this but, it seems all static weapons allowed stance change while being used, which is, you know, wrong haha.
● Improved collider accuracy for the Pz 38t turret.

[h3]FIXED:[/h3]
● Soviet 85mm AA static weapon not having any killfeed icon assigned.
● Possibility to destroy tanks with HE explosions from AA static weapons.
● HE flak explosions did not take place in the right position when exploding NOT mid air.
● Antenna on T-34/76 1943.
● Tanks forward/backward velocity check was wrong and was based on world space instead of local space.
● Tank physics in general with going huphill (Backwards or forward).
● KV-1 1941 had no parking brake.
● Antenna jiggling very strongly when entering the camera's FOV after being disabled for optimization reasons.

Closed Beta: Update #30

[h3]ADDED:[/h3]
● ISU-152 with full physics and new armour system.
● Shooting at infantry with some big caliber (20mm and above) will no longer make the projectile be destroyed upon hitting the infantry. The projectile will continue its course even after hitting and killing an infantry. HE or similar shells will not detonate upon hitting an infantry, it will kill the infantry and fly some more.
● Now showing the amount of damage dealt to modules when you damage a module.

[h3]CHANGED:[/h3]
● Made in game chat window darker to increase readibility.
● Reduced shooting recoil on Panzer II C.
● Clouds shadows effect in the settings is now available again.
● Vehicles explosions damage range has been greatly increased (+100%).
Dot not stay near a tank that is about to blow up. Find another shelter. Or you will get blown up yourself.
● Improved engine sound effect for wheeled vehicles.
● Reduced turn rate of T-34s a little.

[h3]FIXED:[/h3]
● SU-76M rate of fire was too high (25 RPM vs 15 RPM).
● AI navmesh was wrong.
● Wrong baking of the vegetation and its colliders.
● Missing TREE tag on some trees leading to no GFX spawning when firing at them.
● HEAT and APHE shells did not follow the regular mechanics of damaging tracks.
● Wrong navmesh cut applied to destroyed tanks (not using rotation).
● Touch bending with vegetation was not working.
● Picking any other amount of players than 64 in capture the flag created big issues down the road.
● Several tanks had a micro space between their hull and their turret and therefore you could kill crew members by shooting at them with regular MG and hope for a bullet to go in between.
● Bunch of code not running when it should have.
● Mines (AP and AT) did not work.

Closed Beta: Update #29

[h3]ADDED:[/h3]
● Sd Kfz 234/2 Puma with full physics and new armour system.
● Sd Kfz 234/4 Pakwagen with full physics and new armour system.
● Sd Kfz 233 Stummel with full physics and new armour system.
● SU-76M with full physics and new armour system.
● Brand new birch trees and props.

[h3]CHANGED:[/h3]
● Gave all tracks / turrets / guns modules 100 HP.
● Vegetation on the playtest map.
● Vehicles wheels and trees will no longer collide, should solve the physics problem when driving over dead trees.
● Changed spawnpoints and playable area for more replayability.

[h3]FIXED:[/h3]
● Sync issue with static weapons when joining a game mid game.
● If AI bailed out of a tank, the tank gears would not go back to park position and the tank would keep moving.
● Ground vehicles used their forward acceleration time for their reverse acceleration time (leading up to for example the KV-1 almost not going in reverse at all).
● Ground vehicles sometimes flying a little, or sliding when going uphill.


[h3]REMOVED:[/h3]
● Clouds shadows, temporarily disabled, we are having issues with our vegetation shaders and the cloud shadows setup, some kind of conflict.

Closed Beta: Update #28

[h3]ADDED:[/h3]
● Panzer II C with full physics and new armour system.
● KV-1 1941 with full physics and new armour system.
● BT-7 with full physics and new armour system.
● New setting Use Steam Cloud saving'.
This will simply stop the game downloading your progress file from Steam Cloud Servers. It will still upload them, though.

[h3]CHANGED:[/h3]
● Increased sensivity of unselecting in game chat inputfield with mouse movement.
● Increased HP of guns modules on tanks.
● Increased damage for the BK 3.7 from 60 to 80.
● Increased damage for the 7.5 cm KwK 42 L70 from 140 to 150.
● Increased damage for the 8.8 cm KwK 36 L56 from 130 to 140.
● Increased damage for the BK 7.5 from 100 to 125.

[h3]FIXED:[/h3]
● T-70 physics issues sometimes.
● SU-100 wheels camouflage wrongly set up.
● In game inputfield chat missing a mask.
● Fuel amount not synced in multiplayer when joining a game mid game.
● Nothing exploded or could hit the ground. Very problematic. It's like the ground was excluded from every calculations.
● Panzer II C loadout.
● Rate of fire for the 2 cm KwK 30 L55 was wrong (200vs280).

Closed Beta: Update #27

[h3]ADDED:[/h3]
● SU-85 with full physics and new armour system.
● SU-100 with full physics and new armour system.
● SU-122 with full physics and new armour system.
● T-70 with full physics and new armour system.
● Panther D with full physics and new armour system.
● Added fuel as a new mechanics for ground vehicles. Currently we don't have any supply depots/stations, but as time goes on, we will implement those. The mechanics doesn't aim for realism, as you could drive for hours IRL, but just present enough so that you need to keep an eye on the gauge.
● In game chat window will automatically deselect itself if you start moving the mouse around. Very convenient, very QoL.
Meaning as soon as you finished typing your message, and once you sent it, just grab your mouse and move it around a little and boom, you're good to go!


[h3]CHANGED:[/h3]
● Improved collider quality of the Panzer IV G turret.
● Improved as a whole how the repair of destroyed modules work.


[h3]FIXED:[/h3]
● Wrong colour could be shown in the chat for some team members (like blue for players from the enemy team).
● You could still move your tank even if your track was broken.
● Your tank would move indefinitely if your driver crew got killed while driving.
● Infinite error loop linked to markers.
● Could not repair tracks.