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Update 0.9.9.62

Attention soldiers,

we updated the game today. You will find the changelog below.

[h2]0.9.9.62 Changelog
[/h2]

Game
  • Added: Missing controls for the player list
  • Added: Conflict - Navmesh regeneration for buildings spawned automatically
  • Added: Is Player Pending for Editable Characters are now replicated.
  • Added: Layout Switching and Layered Placement for HUD Manager.
  • Tweaked: Moved some of the optic-related parameters to WeaponOptic_Base prefab
  • Tweaked: Rearranged the position of the new game materials related to personal protection - some of them were in the Core folder
  • Tweaked: Added VestArmored_Base base prefab
  • Tweaked: Added base prefab for PASGT vest
  • Tweaked: M2 sights - are now in the folded state since we don't support zeroing, also tweaking the default camera setup so sights are useable from 0m to circa 400m
  • Fixed: Default action on 6B2 & M69 vests (correct one is now inherited from base prefab)
  • Fixed: Incorrect time format in welcome and role selection screens
  • Fixed: Spamming bleeding icon appearing and disappearing in the top right of the inventory
  • Fixed: M1 helmet protection
  • Fixed: M249 not aiming straight in the prone position
  • Fixed: HUD Manager Editor Initialization event not registering fixed.
  • Fixed: 2D optics - all scopes are missing 2D reticle/scope image entirely on clients
  • Fixed: Switching to Editor with 2D Optics doesn't hide the Optics
  • Fixed: ScreenEffects were displayed only in the upper left corner
  • Fixed: Character inputs don't work after joining some modded servers and then switching server
  • Fixed: Dying with a grenade in hand will cause the grenade to drop and explode, but other players could not see the grenade or the explosion
  • Fixed: M72 was not put on back if unequip was interrupted
  • Fixed: Warhead was ticking on the dedicated server all the time
  • Fixed: Player Spawning counting towards AI Budget.
  • Fixed: Preview of arsenal saved loadout was showing a naked character
  • Fixed: White flashes when opening menus
  • Fixed: Interrupting get-in action gives vehicle faction affiliation when empty
  • Fixed: Extra LOD on 6B2
  • Fixed: Colorless tracers at night
  • Fixed Broken aiming with raised grenade
  • Fixed: Condition evaluation in ambient patrol priority system
  • Removed: Old Info Display Handlers


AI
  • Fixed: Some soldiers in large groups were stuck with raised weapons during attacking
  • Tweaked: AI characters should now collide with the "dynamic" layer
  • Fixed: AI tasks and components now don't use input ids when the world is being deleted
  • Fixed: AIWorld was ticking on the clients


Scenario Framework
  • Added: Tasks in multiplayer are assigned to the proper faction (using the faction key attribute)
  • Added: Fixed the tutorial


Game Master
  • Fixed: GM can't place characters in doctor seats of ambulances
  • Fixed: Game Master budget count stopped working.
  • Fixed: Player spawning/respawning increasing the Game Master's budget for AI Characters
  • Fixed: Screen effects were visible in GM
  • Fixed: Empty Radial showing up in Editor
  • Fixed: Editor radial menu is not displayed if it's empty


Modding
  • Added: Users can now specify contributors when publishing their addon
  • Fixed: Jittering of Collimator sights


Workbench
  • Removed: Custom stylesheet option


Workshop
  • Changed: Addons from -addonsDir parameter now take priority over addons from the Workshop
  • Fixed: Delta Patching for addon updates
  • Fixed: Infinite loading when downloading addons (partial fix) (#T174245)


Stability
  • Fixed: Crash when loading multiple JSON structures at once
  • Fixed: Terrain Editor - Crash when trying to import invalid/unsupported PNG
  • Fixed: Online: Downloading addon on Xbox crash fix
  • Fixed: Server browser crash - ImageScale::Download
  • Fixed: Stack overflow when the player created a new group and was already spawned


Editor
  • Fixed: Editor's Notifications positions fixed


[h2]Enfusion Blender Tools 0.9.9 Changelog
[/h2]

Model Quality Assurance
  • Added: Convention check for material names
  • Changed: Planarity, convexity, and non-manifold checks exposed to GUI
  • Tweaked: Mesh validators can be now assigned with a dedicated button, instead of automatic assignment during the reporting process
  • Tweaked: Conventions & Mesh topology checks now have their own operator (button in GUI)
  • Tweaked: UVs check is done on all objects not only LODs(_lodx)
  • Tweaked: Both reports check only selected objects


Materials Workflow
  • Added: Support for exporting materials to Workbench and editing shader materials
  • Added: MatPBRTreeTrunk and MatPBRTreeCrown shader
  • Added: MatPBR2Layers shader
  • Added: Emissive texture type(EM) + NTC


Terrain
  • Added: Terrain chunk can be now sent from World Editor to Blender, modified, and send back to World Editor
  • Tweaked: ASC terrain file import performance improvement


TXA Exporter
  • Fixed: Issue with random deleting of Armature object
  • Fixed: Issue with wrong clean up of duplicated Armature used for applying scale
  • Fixed: Switching between actions when exporting multiple takes (actions)

Dev Report #18



Attention soldiers,

In our next Dev Report, learn more about the Health System update, Scenario Framework trigger refactor, optic creation, improvements in group AI logic, and much more.

Read more here πŸ‘‡
https://reforger.armaplatform.com/news/dev-report-18

Update 0.9.9.47

Attention Soldiers,

We are happy to release our latest update. This Major Update brings the Health System overhaul, weapon deployment, and much more.

[previewyoutube][/previewyoutube]

You can view the full changelog here on our website! You can also learn known Issues and addition information about the update!

For more news and updates, be sure to follow Arma Reforger on Facebook, Twitter, YouTube, Instagram, TikTok, and Steam.

Modding Update 0.9.9

Attention soldiers,

Make sure your mods will be optimized for the next major update. We are bringing you a tutorial on how to ensure they won’t break or malfunction. There's an experimental version of the tools available for you to download and test your mods before the next major update goes live.

Read more πŸ‘‡
https://reforger.armaplatform.com/news/modding-update-july-14

COMRAD #10



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here πŸ‘‡
https://reforger.armaplatform.com/news/comrad-10

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.