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Arma Reforger News

1.6.0.108 Update

[p][/p]
Attention Soldiers,
[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.108 Changelog[/h2][h3]
Assets[/h3]
  • [p]Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in[/p]
[h3]General[/h3]
  • [p]Changed: Image size for Scenarios[/p]
  • [p]Fixed: Navmesh would be built around destructible entities only during gameplay[/p]
  • [p]Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph[/p]
[h3]Stability and Performance[/h3]
  • [p]Changed: Increasing Game module static buffer limit[/p]
  • [p]Fixed: RoadNetwork crash when closing the world[/p]
  • [p]Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)[/p]
  • [p]Fixed: Crash when trying to get into an invalid compartment[/p]
  • [p]Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in[/p]
  • [p]Fixed: Crash on pathfinding[/p]
  • [p]Fixed: Crash when generating mipmaps for textures[/p]
  • [p]Fixed: Crash possible when deleting TurretControllerComponent[/p]
  • [p]Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice[/p]
  • [p]Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component[/p]
  • [p]Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph[/p]
  • [p]Fixed: Possible crash when deleting entities with VehicleLightPortalComponent[/p]
  • [p]Hotfix: Crash when activating a weapon on MP proxies[/p]
[h3]UI[/h3]
  • [p]Fixed: Explicitly set UI textures with the wrong size to the uncompressed format[/p]

2025 Year in Review

[p][/p][p]With 2025 now behind us, we would like to look back on a splendid year for Arma Reforger.[/p][p]We know not everything went entirely smoothly, but we are listening and adjusting, and we are well aware that we have a lot of work ahead of us to get Arma Reforger to a more performant state.[/p][p]Thank you to every player, modder, and community member who helped make 2025 what it was. Your passion is what keeps us motivated, and we can’t wait to show you what’s next.[/p][p]Here’s to another year of Arma Reforger fun! Read our recap here 👇 [/p][p]https://reforger.armaplatform.com/news/review-2025 [/p]

Steam Winter Sale 2025


[h2]Attention Soldiers![/h2]

[h3]The Steam Winter Sale 2025 has arrived! ❄️[/h3]

[h3]Get Arma Reforger for yourself or a friend at 30% off![/h3]

[dynamiclink][/dynamiclink]
[h3]You can also get Arma 3 for 75% off, with Arma 3 DLCs up to 67% off.[/h3]
[dynamiclink][/dynamiclink]
[h3]The sale runs from December 18 - January 5 ⏳[/h3]

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

COMRAD #22

[p][/p][p]Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

[/p][h3]Discover more here 👇[/h3][p]COMMUNITY RADAR #22

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on X/Twitter, Bluesky, Discord, or on our forums.[/p]

1.6.0.95 Update

[p][/p]
Attention Soldiers,
[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.95 Changelog[/h2][h3]
Assets[/h3]
  • [p]Fixed: PKM belt was visually incorrect[/p]
[h3]General[/h3]
  • [p]Fixed: Weapon resting was not possible at the same time as changing stance to or from prone[/p]
[h3]Playable Content[/h3]
  • [p]Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award[/p]
  • [p]Changed: Conflict HQC: Better visualization of MSAR supplies[/p]
  • [p]Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC[/p]
  • [p]Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation[/p]
  • [p]Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items[/p]
  • [p]Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items[/p]
  • [p]Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout[/p]
[h3]PlayStation 5[/h3]
  • [p]Fixed: Allocated 25 GB storage for mods wasn't fully utilized[/p]
[h3]Stability and Performance[/h3]
  • [p]Fixed: Crash when regenerating navmesh tiles[/p]
  • [p]Fixed: Memory leak related to pathfinding[/p]
  • [p]Fixed: Crash related to complex script compilation[/p]
  • [p]Tweaked: Optimized processing of transformations of entity slots[/p]
  • [p]Tweaked: Optimized memory consumption of smart action AI components[/p]
  • [p]Tweaked: Optimized memory consumption of bridges[/p]
[h3]AI[/h3]
  • [p]Fixed: Off-road connections weren't always created on maps with streaming navmesh[/p]
[h3]Modding[/h3]
  • [p]Added: BaseMuzzleComponent.GetBulletInitSpeedCoef[/p]
  • [p]Changed: SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged renamed to OnPlayerXPChanged[/p]
  • [p]Changed: SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost expanded parameters by arsenalComponent[/p]
  • [p]Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymore[/p]
  • [p]Changed: Multiple properties and methods moved from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass[/p]
  • [p]Removed: AISmartActionComponent.SetActionOffset[/p]