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Arma Reforger News

Arma Reforger Weeklong Sale



[h2]Attention Soldiers![/h2]

[h3]An Arma Reforger Weeklong Sale has arrived![/h3]

[h3]Get Arma Reforger for yourself or a friend at 30% off![/h3]

[dynamiclink][/dynamiclink]
[h3] The sale ends February 9th.[/h3]

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

1.6.0.119 Update

[p][/p]
Attention Soldiers,
[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.119 Changelog[/h2][h3]
General[/h3]
  • [p]Fixed: Some entities were not included in explosion damage traces[/p]
  • [p]Fixed: Joystick axis count overflow[/p]
  • [p]Addon: Vulnerability Patch 1 is no longer applicable to servers and should not be used anymore[/p]
[h2]Stability and Performance[/h2]
  • [p]Changed: Method of allocation of temporal buffers[/p]
  • [p]Changed: Crash when streaming in the compartment manager[/p]
  • [p]Changed: More robust compartment door validation[/p]
  • [p]Changed: Enable advanced memory mode for Xbox Series X[/p]
  • [p]Changed: Improved allocations in the texture streaming process[/p]
  • [p]Changed: Improved allocations of decoded RPC objects[/p]
  • [p]Changed: Handle out of static memory in ScriptCompiler[/p]
  • [p]Changed: Transferred a lot of attributes from the component instance to the component data to reduce the memory consumption[/p]
  • [p]Fixed: Crash on camera set not being available[/p]
  • [p]Fixed: Possible crash when teleporting a character from a vehicle[/p]
  • [p]Fixed: Invalid character position when falling with complex collision[/p]
  • [p]Fixed: Potential crash on asynchronous savegame obtain[/p]
  • [p]Fixed: Race condition when working with many files[/p]
  • [p]Fixed: Some clutter structures not being allocated through correct memory allocators[/p]
  • [p]Fixed: Crash connected to weapon handling in the character preview[/p]
  • [p]Fixed: Crash possible when interacting with vehicles or turrets without animation component or with a broken animation graph[/p]
  • [p]Fixed: Crash when defining multiple persistence bundles[/p]
  • [p]Fixed: Crash on loading save data with deleted prefabs[/p]
  • [p]Fixed: Crash on saving with a custom bundle setup[/p]
  • [p]Fixed: Clutter models and materials weren't properly released during game teardown[/p]
  • [p]Fixed: Possible freeze when downloading fragments from Workshop on Xbox[/p]
  • [p]Fixed: Avoided crashes by protecting following classes from invalid usage in script - SoundInfo, HitEffectInfo, CollisionInfo, BallisticInfo, ParticleEffectInfo, GameMaterial[/p]
[h2]Modding[/h2][p]Several vanilla components have had their member variables moved to their corresponding [c]ComponentData[/c] classes ([c]SomeComponentClass[/c] for [c]SomeComponent[/c]).
Affected components:[/p]
  • [p][c]SCR_2DPIPSightsComponent[/c][/p]
  • [p][c]SCR_2DOpticsComponent[/c][/p]
  • [p][c]SCR_BaseDeployableInventoryItemComponent[/c][/p]
  • [p][c]SCR_WeaponBlastComponent[/c][/p]
[p]Migration notes:
Access the data via [c]GetComponentData()[/c], cast the result to the appropriate [c]SomeComponentClass[/c], and use the provided getters.
Alternatively, move custom logic into the relevant [c]ComponentData[/c] class and access the variables directly there.[/p]

1.6.0.108 Update

[p][/p]
Attention Soldiers,
[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.108 Changelog[/h2][h3]
Assets[/h3]
  • [p]Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in[/p]
[h3]General[/h3]
  • [p]Changed: Image size for Scenarios[/p]
  • [p]Fixed: Navmesh would be built around destructible entities only during gameplay[/p]
  • [p]Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph[/p]
[h3]Stability and Performance[/h3]
  • [p]Changed: Increasing Game module static buffer limit[/p]
  • [p]Fixed: RoadNetwork crash when closing the world[/p]
  • [p]Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)[/p]
  • [p]Fixed: Crash when trying to get into an invalid compartment[/p]
  • [p]Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in[/p]
  • [p]Fixed: Crash on pathfinding[/p]
  • [p]Fixed: Crash when generating mipmaps for textures[/p]
  • [p]Fixed: Crash possible when deleting TurretControllerComponent[/p]
  • [p]Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice[/p]
  • [p]Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component[/p]
  • [p]Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph[/p]
  • [p]Fixed: Possible crash when deleting entities with VehicleLightPortalComponent[/p]
  • [p]Hotfix: Crash when activating a weapon on MP proxies[/p]
[h3]UI[/h3]
  • [p]Fixed: Explicitly set UI textures with the wrong size to the uncompressed format[/p]

2025 Year in Review

[p][/p][p]With 2025 now behind us, we would like to look back on a splendid year for Arma Reforger.[/p][p]We know not everything went entirely smoothly, but we are listening and adjusting, and we are well aware that we have a lot of work ahead of us to get Arma Reforger to a more performant state.[/p][p]Thank you to every player, modder, and community member who helped make 2025 what it was. Your passion is what keeps us motivated, and we can’t wait to show you what’s next.[/p][p]Here’s to another year of Arma Reforger fun! Read our recap here 👇 [/p][p]https://reforger.armaplatform.com/news/review-2025 [/p]

Steam Winter Sale 2025


[h2]Attention Soldiers![/h2]

[h3]The Steam Winter Sale 2025 has arrived! ❄️[/h3]

[h3]Get Arma Reforger for yourself or a friend at 30% off![/h3]

[dynamiclink][/dynamiclink]
[h3]You can also get Arma 3 for 75% off, with Arma 3 DLCs up to 67% off.[/h3]
[dynamiclink][/dynamiclink]
[h3]The sale runs from December 18 - January 5 ⏳[/h3]

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!