Update 0.9.9.62
Attention soldiers,
we updated the game today. You will find the changelog below.
[h2]0.9.9.62 Changelog
[/h2]
Game
AI
Scenario Framework
Game Master
Modding
Workbench
Workshop
Stability
Editor
[h2]Enfusion Blender Tools 0.9.9 Changelog
[/h2]
Model Quality Assurance
Materials Workflow
Terrain
TXA Exporter
we updated the game today. You will find the changelog below.
[h2]0.9.9.62 Changelog
[/h2]
Game
- Added: Missing controls for the player list
- Added: Conflict - Navmesh regeneration for buildings spawned automatically
- Added: Is Player Pending for Editable Characters are now replicated.
- Added: Layout Switching and Layered Placement for HUD Manager.
- Tweaked: Moved some of the optic-related parameters to WeaponOptic_Base prefab
- Tweaked: Rearranged the position of the new game materials related to personal protection - some of them were in the Core folder
- Tweaked: Added VestArmored_Base base prefab
- Tweaked: Added base prefab for PASGT vest
- Tweaked: M2 sights - are now in the folded state since we don't support zeroing, also tweaking the default camera setup so sights are useable from 0m to circa 400m
- Fixed: Default action on 6B2 & M69 vests (correct one is now inherited from base prefab)
- Fixed: Incorrect time format in welcome and role selection screens
- Fixed: Spamming bleeding icon appearing and disappearing in the top right of the inventory
- Fixed: M1 helmet protection
- Fixed: M249 not aiming straight in the prone position
- Fixed: HUD Manager Editor Initialization event not registering fixed.
- Fixed: 2D optics - all scopes are missing 2D reticle/scope image entirely on clients
- Fixed: Switching to Editor with 2D Optics doesn't hide the Optics
- Fixed: ScreenEffects were displayed only in the upper left corner
- Fixed: Character inputs don't work after joining some modded servers and then switching server
- Fixed: Dying with a grenade in hand will cause the grenade to drop and explode, but other players could not see the grenade or the explosion
- Fixed: M72 was not put on back if unequip was interrupted
- Fixed: Warhead was ticking on the dedicated server all the time
- Fixed: Player Spawning counting towards AI Budget.
- Fixed: Preview of arsenal saved loadout was showing a naked character
- Fixed: White flashes when opening menus
- Fixed: Interrupting get-in action gives vehicle faction affiliation when empty
- Fixed: Extra LOD on 6B2
- Fixed: Colorless tracers at night
- Fixed Broken aiming with raised grenade
- Fixed: Condition evaluation in ambient patrol priority system
- Removed: Old Info Display Handlers
AI
- Fixed: Some soldiers in large groups were stuck with raised weapons during attacking
- Tweaked: AI characters should now collide with the "dynamic" layer
- Fixed: AI tasks and components now don't use input ids when the world is being deleted
- Fixed: AIWorld was ticking on the clients
Scenario Framework
- Added: Tasks in multiplayer are assigned to the proper faction (using the faction key attribute)
- Added: Fixed the tutorial
Game Master
- Fixed: GM can't place characters in doctor seats of ambulances
- Fixed: Game Master budget count stopped working.
- Fixed: Player spawning/respawning increasing the Game Master's budget for AI Characters
- Fixed: Screen effects were visible in GM
- Fixed: Empty Radial showing up in Editor
- Fixed: Editor radial menu is not displayed if it's empty
Modding
- Added: Users can now specify contributors when publishing their addon
- Fixed: Jittering of Collimator sights
Workbench
- Removed: Custom stylesheet option
Workshop
- Changed: Addons from -addonsDir parameter now take priority over addons from the Workshop
- Fixed: Delta Patching for addon updates
- Fixed: Infinite loading when downloading addons (partial fix) (#T174245)
Stability
- Fixed: Crash when loading multiple JSON structures at once
- Fixed: Terrain Editor - Crash when trying to import invalid/unsupported PNG
- Fixed: Online: Downloading addon on Xbox crash fix
- Fixed: Server browser crash - ImageScale::Download
- Fixed: Stack overflow when the player created a new group and was already spawned
Editor
- Fixed: Editor's Notifications positions fixed
[h2]Enfusion Blender Tools 0.9.9 Changelog
[/h2]
Model Quality Assurance
- Added: Convention check for material names
- Changed: Planarity, convexity, and non-manifold checks exposed to GUI
- Tweaked: Mesh validators can be now assigned with a dedicated button, instead of automatic assignment during the reporting process
- Tweaked: Conventions & Mesh topology checks now have their own operator (button in GUI)
- Tweaked: UVs check is done on all objects not only LODs(_lodx)
- Tweaked: Both reports check only selected objects
Materials Workflow
- Added: Support for exporting materials to Workbench and editing shader materials
- Added: MatPBRTreeTrunk and MatPBRTreeCrown shader
- Added: MatPBR2Layers shader
- Added: Emissive texture type(EM) + NTC
Terrain
- Added: Terrain chunk can be now sent from World Editor to Blender, modified, and send back to World Editor
- Tweaked: ASC terrain file import performance improvement
TXA Exporter
- Fixed: Issue with random deleting of Armature object
- Fixed: Issue with wrong clean up of duplicated Armature used for applying scale
- Fixed: Switching between actions when exporting multiple takes (actions)