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Primitive Society Simulator News

We will have our Daily Deal on August 17th, along with a 14-day discount.

[p]Due to our major updates and our wishlist approaching 100,000, Steam has granted us a ‌Daily Deal‌ spotlight for global exposure. This will be accompanied by a ‌14-day discount (-20%)‌.[/p][p]All players—new and returning—are welcome to experience the game and share your valuable feedback.[/p][p][/p][p]If you encounter any issues, bugs, or have suggestions for improvements, please let me know—I'll be glad to assist.[/p][p]You can easily reach me on ‌Discord‌, ‌Steam Community Forums‌, or the ‌comments section‌.
[/p][p]Thank you for your support! Updates will continue, and we’ll begin developing the next major system starting next week.[/p]

Cultural Portraits 0.3.0_814.1509

[p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]New 2D portrait sets for all cultures. 3D models prioritize optimization over facial details because:[/p]
  1. [p]Performance constraints with numerous characters[/p]
  2. [p]Greater need for social identifiers (leadership/gender) through silhouettes, attire, and weapons[/p]
[p]Both 2D/3D assets will receive further detail enhancements.[/p][p][/p][p]Players can now more visually perceive characters' ethnicity, cultural background, and social status than before.[/p][p]Society is structured by individuals of differing statuses, constituting the social fabric.[/p][p]In defining one's social status: Attire, hairstyle, headwear, and facial hair carry more weight than facial features.[/p][p]We are visually paving the way for the upcoming "Society Shaping" mechanics.[/p][p][/p][p]Refinements are ongoing.[/p]

[Beta] 0.3.0_813.1719 Character Depiction

[h2]Primarily appears in the Diplomacy interface[/h2][p][/p][p][/p][p][/p][h2]and Character interface.[/h2][p][/p][p][/p][p][/p][p][/p][p]Players can now more visually perceive characters' ethnicity, cultural background, and social status than before.[/p][p]Society is structured by individuals of differing statuses, constituting the social fabric.[/p][p]In defining one's social status:
Attire, hairstyle, headwear, and facial hair carry more weight than facial features.[/p][p]We are visually paving the way for the upcoming "Society Shaping" mechanics.[/p]

0.3.0_807.1849 More Ai Factions Genration

[h2]More Ai Factions Genration[/h2][p]Eurasia will initially generate 20 random factions.[/p][p]These factions wage war and annex each other.[/p][p]Adds more randomness and unpredictability to the gameplay.[/p][p][/p][p]* Recommended to start a new save.[/p][p]Old saves remain compatible – simply continue playing.[/p][p][/p][h2]Gameplay Optimization:[/h2][p]Slaves sleep 2 hours less (earlier wake-up), 20% faster stamina recovery[/p][p]Add "View" button to border conflict tasks[/p][p][/p][h2]Bugs:[/h2][p]Incomplete UI text display when clicking cart[/p][p]Enemy tribe's wall HP bar shows green during attacks[/p]

More Ai Factions Genration + Cultural Portraits

[h2]More Ai Factions Genration[/h2][p][/p][p]Ai Factions Generation:‌[/p]
  • [p]The Eurasian map initially spawns 20 randomly generated ai factions[/p]
  • [p]These factions engage in conquest and annexation[/p]
  • [p]Gameplay incorporates invasion mechanics and tribute-for-protection systems[/p]
[p]Through playtesting, I've observed emergent, unpredictable yet logical dynamics:[/p]
  • [p]A faction declaring war might suddenly collapse before attacking[/p]
  • [p]Repeated conflicts over border regions may create expansion opportunities[/p]
[p][/p][p][/p][p][/p][p]Each campaign gains organic randomness (finally achieving strategic unpredictability).
Players must monitor evolving geopolitical situations.
This version's Eurasia feels more vibrant and dynamically competitive than before.[/p][p][/p][p][/p][p][/p][h2]Cultural Portraits:[/h2][p][/p][p]Ancient Chinese[/p][p][/p][p][/p][p]Mesopotamian[/p][p][/p][p][/p][p]Baiyue[/p][p][/p][p]New 2D portrait sets for all cultures.
3D models prioritize optimization over facial details because:[/p]
  1. [p]Performance constraints with numerous characters[/p]
  2. [p]Greater need for social identifiers (leadership/gender) through silhouettes, attire, and weapons[/p]
[p]Both 2D/3D assets will receive further detail enhancements.[/p][p]Cultural differences unlock design potential:[/p]
  • [p]Sending Aryan-born slaves as envoys to Aryan tribes could provide bonuses[/p]
  • [p]Multilingual specialists might enable cross-cultural diplomacy[/p]
[p]Refinements are ongoing.
Beta update planned in coming weeks - please share feedback![/p]