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Primitive Society Simulator News

UPDATE 0.1.0_306.1213

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h2]Optimizations:[/h2]
  • Modify the interaction of building a shed, now the range of dragging and dropping is the area occupied by the shed after it is built.
  • When building a shed, if the current grid can't hold a shed, it will show red.
  • Seal engraving of Bones of KNWL takes less time.
  • :check_mark: Carcasses of dead people and animals are easier to point at.
  • The tribesman who rides the mammoth to water the ground doesn't get down from the mammoth if he still needs to water the ground next after watering a row.
  • The production of work orders to add a "maintenance of inventory" option, select this item only counts the inventory does not count the manpower.
  • Revised the description of the Great Ape.
  • After animals and people die, the model and the collision body are not in the same place.

[h2]New Option:[/h2]
  • Auto-archiving now has "by game time" and "by real time" options.
    - Archiving by real time is not timed during pauses.

[h2]Bug Fixes:[/h2]
  • Hover the mouse over the room area to move, the room area color will flash.
  • Typographical errors in the knowledge interface tooltip for small children.


-YSH Mr. Octopus

Children Work | Update 0.1.0_305.1106

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Small New Feature:[/h3]
  • Now, children can do some of the work:
    - Fruit picking, portering, drying meat, feeding animals
    - Can't call the shots, can't equip weapons or armor, can't pull a cart.


[h3]Optimizations:[/h3]
  • Removed major version number detection for now. The archives are all compatible now, and our version numbers messed it up.
  • Now corpses to be burned or buried can be disposed of as long as they can be walked to in a circle adjacent to each other, no need to drill into the wall to collect the corpse.
  • :check_mark: Optimized the phenomenon of excessive lag when basing or digging inside the altar when the altar area is too large.
  • :check_mark: Optimized the phenomenon that barricading or digging outside the room would lag.
  • Optimized too much lag when constructing a large number of buildings [Liang Hua]
  • Changed the logic of the bestiary, now it's inevitable that the hungriest animal goes to the trough first (except for those that have an owner feeding them).
  • Remove the mood relief of someone who is seriously ill.

[h3]Bug Fixes:[/h3]
  • Already buried dead equipment will open the interface to report an error if it has a height bonus.
  • :check_mark: The caravan can't go out if there happens to be food rotting when they go out.
  • :check_mark: Chickens with hatching eggs are bound to run out of trough food.

-YSH Mr. Octopus

This is Only for Polish Speakers

I wrote to them about the Polish localization, nothing to worry about.

UPDATE 0.1.0_302.1353、0.1.0_302.1724

[h2]Log (0.1.0_302.1724)[/h2]
[h3]Optimization[/h3]
  • Removed the instruction that vertical synchronization and frame rate options require a restart (actually not necessary)
  • Improved the accuracy of the description for vertical synchronization and frame rate options
  • Removed crabs, honey, frogs, linen clothes, and flax
  • Optimized the experience of using trailers and planks manually and automatically in various scenarios


[h3]Bug Fixes[/h3]
  • Two corners of the rectangular range of story points cannot place stone tablet
  • Placing buildings at midnight may cause errors


[h2]Log (0.1.0_302.1353)[/h2]
[h3]Balance[/h3]
  • Weakened the attributes and knowledge of immigrants.
  • People who are injured but have health points higher than the downed threshold can now also be commanded.


[h3]Optimization[/h3]
  • Reduced the priority of repairing buildings.
  • Adjusted the range of story points to 7x7.


[h3]Bug Fixes[/h3]
  • Collectable resources may spawn suspended in the air or grow in the water.
  • Moving workshop-type buildings may cause errors.
  • Selecting non-human objects and then instructing them to play the drum may cause errors.
  • When stairs change from stone or soil material to wooden stairs, the building range judgment is incorrect.


[h3]Translation[/h3]
  • Portuguese text error "No storage area".
  • Portuguese text error "{0} drums beaten".


-BigDove

UPDATE 0.1.0_229.1817

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Graphic Options:[/h3]
  • :check_mark: For the problem of too high graphics card occupancy, added the option to limit the maximum frame rate of the image.
  • Requires a reboot to take effect。


[h3]Population and Pace of Play:[/h3]
  • :check_mark: In response to some players' reactions to the "slow pace of the game", an interface has been added to adjust the speed of knowledge acquisition, sleeping time, and the number of immigrants. If you think it's too slow, you can use it for a while. Other more reasonable ways to increase the population are also in the making.


[h3]Optimizations:[/h3]
  • Load BGM (Background Music) in advance to prevent lag when playing BGM for the first time.
  • Optimize the lagging caused by overnight.
  • Optimize the lag caused by box selection.
  • Optimize the lag caused by finding the nearest campfire when primitives are eating at night.
  • :check_mark: Greatly shortened the wait time for some parts of the tutorial to optimize the experience.

[h3]Bug Fixes and Balancing:[/h3]
  • Animals suddenly run towards the edge of the map during hunting missions.
  • :check_mark: Bone Bow's hit rate increased from 50% to 60%.

Note: You may find some issues with localization in some languages, once that we need to wait the translators to translate those new parts. Thank you for understanding.

-YSH Mr. Octopus