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Important Update: Adventure Mode Preview & Art renovation

Hello everyone, this month I focus on the development of "adventure mode", considering that a large number of players do not adapt to the original God perspective control and planning of the fleet of gameplay, so I plan to develop a parallel role-playing gameplay mechanism, players can choose to control one of the crew to drift and survive on the sea, which will be a new experience. I simplified the behavior of landing, collecting, attacking, etc., and added new behavior mechanisms such as sprinting, manipulation, and sleeping. The development progress is faster than I expected. Although I have conducted a lot of tests, there will certainly be strange bugs during the play, so please contact me or direct community feedback if you have any questions, thank you. I hope you like the new game mode, and I have also fixed some bugs, so the current experience should be better! Without further ado, take a look at the update below.

[h2] Adventure Mode [/h2]

A new game experience, perfectly inherit the mechanics and features, and start a new rafting adventure on your own

Independent redo mission system : such as fishing, operations, maintenance, etc., need to be redone
  • Use of item resources (food) (meals, potions, etc.)
  • Resource view right click quick use, easy to eat
  • Sleep redo: Black screen will speed up the passage of time, can not be interrupted
  • Suitable for fire protection, planting, irrigation, research
  • Cooking optimization
  • Processing, maintenance (including deck)
  • Remove and build mark cancel (F key)
  • Automatic resource feeding
  • G key to view entity object information
  • Long press F and mouse click to remove the building
  • Added F + right-click force attack
  • Landing Optimization: Jump directly to the island, no link board required, just the boat close to shore
  • Attack Optimization: Direct long-range fire, and increased damage ((power + intelligence)
  • 10)
  • Job optimization: left mouse click to use tools (cutting trees, cutting grass, digging, etc.)
  • Death Optimization: Resurrection mechanism Crew can be re-cast on board after death
  • Salvage Optimization: Automatically picks up fallen resources


  1. Added Lab Adventure mode description
  2. Added Adventure Mode tutorial
  3. Added secondary work tips: Left click manual work to add a new icon i to remind players (construction, research, processing)
  4. Added Individual Character Properties Overview (Click to open Character panel)
  5. Added crew reset button: any position to quickly return to the ship, to prevent the ship out of control offshore can not return
  6. Added Death penalty: After death, the original character's data is lost, requiring the player to select a new random character to start
  7. New fleet, adventure mode achievement statistics

  8. Optimized bullet counterattack (when bullets hit scavengers, spiders and other enemies, they are allowed to counterattack)
  9. Optimize sleep: Calculate research and arcane progress (currently skip time and calculate directly)
  10. Improved Resurrection Stone adaptation: Wake up from bed after death instead of a resurrection (including voodoo doll effect adaptation)
  11. Optimize volcanic mechanism (Restore ore production ↑)
  12. Improved dock maintenance performance (deck flicker)
  13. Optimize and simplify UI: world temperature, terrain, etc
  14. Optimized motion mechanism: the angular vector between the edge velocity allows calculating movement (e.g. 45° welt walk)
  15. Optimized jump mechanism: Automatically jump if there is a pit on the deck
  16. Optimize more building interactions: sink, soul scrubber, fitness cushion, garbage baler, options trading machine, medical bed, sleep pod, anvil, mechanical rudder
  17. Optimized buff display (color differentiation near blood bar)

  18. Adjust Inspiration Acquisition speed (↑)
  19. Adjust anchor technology node position (advance, lower material, optimize interaction)
  20. Adjust the script to calculate by quota (too many initial resources, recalculate by individual amount)
  21. Adjust and cancel the recruitment mechanism, and give rewards and subsidies
  22. Adjust silent "crew overboard" event
  23. Changed the ability of the Fish King (to accept any special eggs, except bird eggs)
  24. Adjust inspiration mechanism (uncapped, uniform acceleration)
  25. Adjust camera mechanics: Only follow the crew or follow the ship's view (except cutscenes), no free view (except console)

  26. Fixed bug where harvesting cactus would not hurt
  27. Fixed the sandpile unlimited collection bug
  28. Repair construction does not automatically switch schemes
  29. Fixed Character Panel not being able to open again after closing the panel
  30. Fixed bug where it was easy to remove deck first when demolishing buildings
  31. Fixed bug that could not be planted
  32. Fixed the bug where the sleep black screen was suspended by other Windows
  33. Fixed a bug that sometimes the buttons in processed buildings did not respond
  34. Fix cooking target error bug
  35. Fixed bug where baby dinosaurs eat seaweed indefinitely
  36. Fixed the aquaculture cage refeeding bug


[h2] Additions and adjustments [/h2]

  1. New stealing, Anger, and killing NPCS: Wandering merchants add stealing features, players have a chance to steal successfully, and if they fail, they will anger the merchant, similar to boss battles (after killing an npc, they need to wait more time to come back) (Merchants frantically summon pirates; Taverns attack with ship guns)
  2. Added "Captain" title setting: Captain has the ability to escape death, can be revived after 1 day of death, while boosting morale
  3. Added vortex black screen animation and transport tower black screen animation
  4. Added Console "Event Manager" panel (similar to Task Manager panel, preview all random events to see event status, and trigger or interrupt in advance)
  5. Added tutorial total progress display (x/n)
  6. Added special pages of Technology Blueprint (e.g. Abyss Technology, Radiation Technology)
  7. Added crew status icon tips (diving and space status tips instead of ambiguous "??" While adding status markers such as depression, intoxication, drunkenness, and death)
  8. Added random map eggs (such as mushroom array, Imperial Cemetery, etc.)
  9. Added physical drifter log
  10. Added script openings (such as single crew or more crew with more supplies)
  11. Added resource overload (loop icon) : Can refresh the resource inventory to prevent empty reference exceptions
  12. Added archive preview tutorial and console icon tips

  13. Optimized the Radiation Island terrain change diffusion algorithm: changed to spread from the center point (or designated point) to the periphery
  14. Optimize side view (the first task opens automatically when the side task is activated or the main task is displayed)
  15. Optimize talent emergence events
  16. Optimize room view (increase decoration degree data display)
  17. Optimized propeller (hidden arrow)
  18. Optimize music box (add note bubbles)
  19. Improved Life Spring (added point light source)
  20. Optimized laser structures such as laser domes and deep dive radars (increased light efficiency)
  21. Improved Global Relief, Taxation event UI (added federal icon)
  22. Improved effects for ship and submarine work (added explosion smoke effects and waves when leaving and returning)
  23. Optimize UI application to simplify UI in all aspects
  24. Optimize the resident event timer display in the upper right corner
  25. Optimized file reading process (more robust: prevents modules from throwing abnormal interrupts)
  26. Improved world boss touch error mechanism (48 seconds countdown)
  27. Optimized death blast effects (Shock wave + explosion smoke)
  28. Improved the effect of exploding particles when wizards are injured
  29. Optimized equipment bar (resident slot display, pet bar)
  30. Improved recruitment of new crew names (xxx 1)
  31. Optimized art renovation (Main islands); Trees add shade
  32. Optimized pointer arrow (added click function to quickly focus on the object, such as treasure pointer)
  33. Optimize statistics (add data archive while removing block color)
  34. Improved ship gun (closed friend-damage, increased explosion smoke)
  35. Improved sandbag function (added function to prevent deck flooding)
  36. Optimize collision detection at different stages of trees

  37. Adjust the separate switch button to remove the heat emitter; Adjust the new Buddy Panel role avatar UI
  38. Adjust the growth efficiency of all plants (↓)

  39. Improve the archiving mechanism for space and deep submarine systems
  40. Improved plot rewards (↑ also offers options)
  41. Improved the re-challenge mechanism after the world boss is killed

  42. Fixed bugs born on the island
  43. Fixed a bug where multiple link boards could not be used due to conflicts
  44. Fixed the bug that the world page could not go back to the previous page from the casting page during the tutorial stage
  45. Fixed bug where crossing borders could get stuck because the hull was too large
  46. Fixed shark land swimming bug
  47. Fix the bug that mode and physical cursor prompt disappear after touching other UIs
  48. Fixed the bug that wearing equipment can brush equipment repeatedly
  49. Fixed a bug where the planting tutorial repeatedly stacked the planting box, causing a file reading error
  50. Fixed bug where Fishman could accidentally touch an angry tavern
  51. Fix missing "Welcome to the world" prompt after tutorial completion
  52. Fixed bubble text not showing on newspaper; Optimized the "View" button on the newspaper desk (old newspaper icon prompts)


[h2] Translation [/h2]

  1. Translate "Login transfer" mode of mouse hover prompts
  2. Translated new simplified UI switch button
  3. Translate the "comfort" description of the room view
  4. Translate Skills panel character icon mouse hover description
  5. Translated new Adventure Mode tutorial


[h2] Sound and Art [/h2]

  1. Added firefly flying sound
  2. Added water baby crying sound
  3. Added tombstone Ghost Howl
  4. Added stun gun firing sound
  5. Added sprint sound
  6. Added resource pick tone
  7. Resets flamingos and nests
  8. Reset shield building art

Island art optimization

Redone the island and some scenery materials, optimize the cartoon style;
Update store screenshots;

Climactic Battle: Reinforcements Arrive, Skill System and UI Upgrades

Hello everyone, imperceptibly passed more than a month, time really quickly, during this period of time happened a lot of things, I am also very emotional, in short, everything is calm, I can be happy to make their own games. During this period, I improved the final plot and true ending according to the normal false ending process of "Radiation Crisis", which meant that "Ocean Current Punk" welcomed the moment of the end of the plot, and my heart was very excited. This was the first time for me to write a game story, as if I had personally experienced it, and as if I had made a dream of a long journey. hope you can also take part in it and experience that different story. Although the overall plot is complete, I have a lot of side plots planned, such as fighting pirates, investigating ruins, etc., so the story is still developing, let's see where it goes.

In this episode I added new "radiation technology" blueprints, including some new radiation power generation devices, and radiation defense towers; There's also a new "radiation sickness" particle infection mechanism, and your little man may inadvertently fluoresce. As well as improving those powerful radiation creatures from last month, and adding the final boss "Alien Queen", as well as the long-awaited "Space reinforcements", they have finally unraveled the veil ~.
The second is to improve the "Abyss of Terror" story elements, I added a new "Shadow Technology" blueprint, which also includes some interesting new powerful buildings.
I also added a new "skill system" where the crew gets inspired to learn different skills to improve their work efficiency, but you also need to pay attention to their personal preferences and choose the skills they are good at and divide the team.
Finally, I optimized the overall UI style, and now it is more flat and smooth, I think it should be more close to the lovely game style (does anyone think it is very much like win11 ha ha ha).

According to the plan map, we will add more technical blueprints, terrain ecology, and random plot in the future, so stay tuned for updates on the game, thank you.

[h2] Radiation tsunami [/h2]

New Special Events
  1. Radiation Storm (randomly refresh some radiation enemies)
  2. Spore spread (random islands increase spore nest)
  3. Radiation dust (on the deck will slowly pile up change the rancid body) (Radioactive waste at sea)

--【 Reveal plot 】
  1. After the radiation crisis began, all guide towers began to generate waves around them, symbolizing that the rich energy was starting to get cranky (while also allowing them to emit radiation particles).
  2. First, the player needs to clean the Nest spores, and then the pop-up window indicates that the Nest nucleus can be used to create a enrichment tower
  3. Players set up a "replacement factory" at sea, using it to absorb the huge amount of energy in the ocean floor, so as to avoid the next current disaster, but also will obtain endless energy, and eventually the waves calm down.
  4. Trigger "energy-rich tsunami" after all treatment; The enemy host breeds a large number of little brothers, and the number of enemies is huge in the last battle, but at this time, space reinforcements suddenly arrive, the sky is full of spaceships, and what appears inside is actually hanging heavily armed humans, you will fight side by side, and the reinforcements are also countless casualties, but they continue to be born from the spaceship. Finally successfully kill the host to complete the mission, play the real ending 1, scroll subtitles......
  5. Added cinematic dialogue cutscenes (hide UI, widescreen no combat and start dialogue)
  6. Follow the target vision and return to the ship at the end to follow
  7. The Boss appearance will also start a 5-second cutscene
  8. The Esc exit key can interrupt the performance in advance


  1. Space Reinforcements: Emerge from large ships, unified in spacesuits + jetpacks, long-range attack, decoy bombs, light up
  2. Heterastral Queen: Sea Cucumber boss: Summons a large number of alien flying insects and nests, with 2 bloods, higher strength
  3. Floating radioactive waste (radiation source, metal) : This radiation will appear around the ship, the mechanism is similar to floe ice, can be manually removed, but will reappear over time. (appear when radiation dust)


Radiation technology (radiation energy brings great creativity, but at the same time has great side effects or hidden hazards (i.e. leakage caused by improper storage and crisis))

  1. "Radiation particles" : The radiation source emits this purple particle, similar to a tiny orb, and is only visible in the "Build/Radiation View".
  2. * Contact with a creature will increase the amount of radiation (or directly injure)
  3. *
  4. Nuclear reactor power generation will also increase the diffusion of radioactive particles
  5. Enrichment centrifuge: Directly collect the surrounding radiation particles, continuously increase the amount of temporary radiation, and then generate "radiation water"
  6. Radiation lamp: Build consumption radiation mine, stable and efficient diffusion of radiation particles
  7. Radiation Core exhibit: Constructed from a large amount of radiation ore, it provides a large amount of decoration, but diffuses a small amount of radiation particles
  8. Alien putrid body: an animal body that does not attack but emits radiation particles
  9. Enrichment tower: It needs to be built on the guide tower to absorb the rich energy and then produce the rich energy crystal. (Consumption of radiation water)


[h2] Shadow Technology [/h2]

  1. Shadow Tech Station: You need to use Hearts
  2. 3 to activate, then you can unlock Shadow Tech
  3. Shadow Altar: Produces ghosts regularly
  4. Shadow lamp: The use of soul fuel, a wide range of light, and make people around to add mood, add energy
  5. Shadow Bone Tower: Long Range, Shadow Light Blade (penetrable)


[h2] Skill system [/h2]


This is a crew management from the early stages throughout the gameplay
  1. According to the work category branch, the crew after the upgrade to get inspiration points will also get skill points, you can unlock different skills, each crew can have a different focus, obtaining new skills although improve the crew attributes but also increase the difficulty of management
  2. Branches of work: Construction, collection, operation, agriculture, combat, medical, research, shipping
  3. Generate a dedicated skill list based on the character's basic attributes (for example, if some are good, then they do not increase the pressure after unlocking, and if they are not good, they may not be able to unlock or increase the pressure)
  4. Each crew member is randomly assigned a favorite branch and a disliked branch (none).
  5. Astronaut/Diver is an advanced skill that requires cross-learning between the two branches, but is the only qualification that allows spaceflight and deep-sea stealth.
  6. The pressure the crew can withstand is related to the room system, so please try to build superior rooms


[h2] Detail optimization [/h2]

[h3] New [/h3]

  1. Added an internal crew trait display (e.g. recruitment panel)
  2. Add sand mining machine: mining offshore ore
  3. Add liquid oxygen compressor: to produce oxygen, but the noise is huge and there is a chance of explosion and fire
  4. Add noise mechanic: Large industrial buildings will increase range noise, so the player needs to separate the industrial area from the living area
  5. Add status display of building, biological and other entity information panel: including switch, flood, temperature, power (also including plant, animal status)
  6. Add "Effects" column in the building information description: include fuel, products, noise, electromagnetism
  7. Add building repair material requirements to display
  8. Added tutorial link guidance: Added dotted line guidance for tutorial chests, pubs, battles and other target objects
  9. Add feedback popup: The first time you play the game, if you detect that the exit time is less than 30 minutes, the "feedback popup" will be forced to pop up (the author is eager to understand the reasons why players do not want to play).
  10. Added cursor line guide: When there is a gold demand for the player mouse to add a line to remind the player of the amount of gold (later include ship limit hint, because few people feel aware of the backtracking function)
  11. Add Shortcut Rest button: It appears next to the shortcut landing of the crew icon
  12. Added upgrade effects: Added upgraded light beam effects and bangs when you get inspiration points
  13. Added capture flash and destroy effects
  14. Added map edge fog: Ships can cross from one side of the ocean to the other
  15. Add a button icon
  16. Add character emojis: eating and drinking need emojis, etc., combat emojis (" sweating beans ", "red warm"), etc
  17. Added progress bars and time estimates for space and diving
  18. Add more UI action plugin, add Twitter button
  19. Added UI streamer: Added streamer effect for preferred skill nodes, tech trees, Arcane, ranking crowns, and kernel versions
  20. Added mangrove creatures: buffalo, swamp scavengers
  21. Added some sound effects: Mermaids singing after approaching, including farmers, shepherds exclusive bgm
  22. Added sound effects when the canopy is raining
  23. Redo key control system: Support too many key changes
  24. Some artwork reworked: Bird box (birch), carpet, bone hand (skull sword), Basa fruit changed to demon fruit, beehive (hidden bee particle effect when full), shield (streamer)


[h3] Repair [/h3]

  1. Improve wiki source: Extract the recipe for each machine and add it to the source
  2. Fixed wiki resource data: mainly multi-stage drop of some plants, such as coconut tree products without coconuts
  3. Fix missing font in description text of wiki role page
  4. Fix alien lair, jack-o '-lantern may appear abnormal outside the map (difficult to attack, poor experience)
  5. Fixed a bug where tax collection events could not be avoided: causing enemies to go crazy
  6. Fixed planktonic flicker bug
  7. Fix Radiation brood may not eliminate bugs after purification
  8. Abnormally slow reaction time when repairing crew island combat
  9. Repair Arcane "Gifted" does not work abnormally
  10. Fixed historical achievement failure to unlock exception: Prevents some old players from reaching an achievement before it triggers
  11. Fix room system, Rocket achievement can not unlock exception, bug cure missing progress prompt exception
  12. Fixed abnormal operation of production platform during file reading
  13. Fixed a BUG where the default popup panel would cause coroutines to fail when clicking building while hiding UI
  14. Fix hidden UI recovery when the cursor always floats with the previous button prompt box BUG
  15. Fixed tutorial reading cursor directly uncontrollable exception
  16. Fixed an issue where other archive slices could not be loaded when they were loaded abnormally
  17. Adjustment Simplify operation under sail no longer shows directional arrows
  18. Tweaking creative mode will not trigger achievements
  19. Adjust the matter portal: Add electrical and electromagnetic markers
  20. Adjustment of pregnancy time ↑
  21. Improved English translation: including new system, some plot pop-ups
  22. Fixed the problem that Japanese and Korean fonts could not display mouth and mouth properly fixed (note that the translation progress of the text in this language was not increased)
  23. Fixed crew name change when directly right-click to close the crew panel, resulting in no input detection exception


[h3] Perfect [/h3]

  1. Improved sleep (increased Health recovery) : Not only energy recovery, but now health can be restored
  2. Improve task priority mode to display numbers
  3. Improved panel for all assigned crews: Added status alerts, such as the display of crew members who have already arranged a berth, to prevent duplication
  4. Improve reading file loading tips: add "loading popup window" after loading game click
  5. Improved the crew's mission list display information: added the mission's target object
  6. Improved pipeline view information: Added liquid pipeline data
  7. Improve the yellow prompt block on the lower left side of character creation (for example, only two crew members can be carried), and enrich the color of the interface


[h3] Optimization [/h3]
  1. Optimize planting and landing mode: When you click the soil culture box, the planting menu will be opened automatically; The login menu opens automatically when you click on the link board
  2. Improved main line display: Added to side view (Main line: Activate Guide Tower, Space Reinforcements, Investigate shipwrecks, Fly to Space, Deep Sea City, Radiation Crisis, Dawn Dawn)
  3. Reminding of main task optimization: the side task view is displayed. Added folding function for side quest subitems
  4. Improved job class iconization on the crew task priority panel
  5. Optimize the background of blueprints such as tech trees: use dark mesh
  6. Optimized submarine terrain ICONS: Blue hole, volcano, glacier and other ICONS to replace, click streamer
  7. Optimize the basic UI: flat design, smooth Angle

Update log: Radiation Crisis, Story generator

Hello everyone, this update I will release a number of new system early preview versions, mainly for the late game experience, I will continue to update and improve them, expect to be fully completed by the end of the year stay tuned. I also fixed a lot of bugs, thanks to the players who gave me that feedback, and I also improved the performance of the game, which will significantly improve your graphics even at 3x speed. If you haven't played the game in more than three months, try it again this time.

[h3] Festival Celebration (Finished) [/h3]

We are once again celebrating Dragon Boat Festival for a week. We believe that games are not just a closed virtual space, they should be connected to everyone's real life. We are passionate about sharing that joy and culture, and we will open up more fun festival activities in the future.
To this end, we added a festival manager: we managed the festival exclusively as a separate system. We also added more festivals to the World Lab (preview)

[h3] Radiation Crisis (later content) [/h3]

The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to



  • Rule: Start with a random eruption of the Nest on multiple islands, which will infect surrounding creatures and become a radiation island
  • Spore Nest: Randomly refreshed on some islands as the origin point of a radiating spore community, which can be killed using a "purification potion"
  • Putrefaction Flying insects: Higher than alien insects, with spiky shells, these spikes resemble energy-rich fragments that regularly produce radioactive ore, from which they decompose
  • Radiation ore: After mining the "radiation ore", only energy-rich fragments are obtained after smelting, and energy-rich spires need to be synthesized twice
  • Radiant conifer: Drops fluorescent mucus, radiant leaves
  • Rotten tree: Falling rotten wood
  • Important falling objects: rotten wood, radiation leaves, rotten body pieces, energy-rich fragments (=0.25 energy-rich SPAR)
  • Purification potion: Fluorescent fruit + radiant leaf, developed by medical system




[h3] Story Generator (Global Content) [/h3]

The current system is not very perfect, the specific gameplay i will fill in the next five months, please look forward to

The new "Cause of story" : The Abyss of Terror
  • Abyss Fissure: Monster refresh point that requires mining the sealed "Abyss Rock" to activate, while multiple fruit trees and blueberries grow around it
  • Abyss Bat: Biting crew members will reduce their mental value, suck blood, and grow shadow tentacles around them
  • Abyss Slime: A small Slime that splits into 50% HP after death (and is also reduced in size by 25%) and does not die until the single Max is below 100 HP
  • New drops: Bloody Hearts, Dirty Black Hearts


[h3] Reworked "Space Systems" (later content) [/h3]

The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to

  • Add "Space" button, "Space" management panel (including star map, ship status panel)
  • The gameplay is similar to "underwater diving", requiring spacesuits, astronauts, oxygen, thrust requirements, and fuel requirements
  • Temporarily requisitioned cell towers as detection structures




[h3] Performance optimization [/h3]

  • Reduced performance monitor operating frequency (significant pressure ↓↓↓)
  • More wildlife supervision (pressure significant ↓)
  • Regular (daily) cleaning of Marine resources, sorting of resources on board (significant pressure ↓)
  • Enable Vsync Settings (off by default) to improve frame rates
  • Archive slimming: The map data structure is optimized, the single archive slice is reduced to 5M, about one-fifth of the original, and the cloud archive speed will also be greatly improved. Backward compatibility is also guaranteed




[h3] Details [/h3]

  1. Added resolution popup: When the game is first started, the screen resolution is detected, prompting some players to modify the Settings - layout width and height
  2. Added UI simplification option: Simplified drawer UI mode
  3. Add fuel filling rule option: By default, the fuel with a high fuel value is used first (if you do not want to give priority to burning natural gas, crude oil and other resources can be turned on)
  4. Added reputation recycling when an external office deleted archive
  5. Added tutorial guides, including tips on food acquisition, dangerous islands, and dangerous creatures
  6. Add a resource collection, including persistence: You can choose to make the viewed resource permanent
  7. Added Lily of the Valley: This flower will grow in large quantities around the moon spring and the statue, only blooming at night (Lily of the Valley fluorescent fruit is a key material for radiation control)
  8. Added salt mine: ultra-deep sea (heritage area, crude oil area), sustainable sea salt mining
  9. Added Guardian Statue: Cost Kill to gain talent or equipment
  10. Added Fishman King: Gather nearby Fishman house, consume sea eggs randomly in exchange for various gems



  11. Optimize technology, arcane, and other UI interface splines
  12. Improved Archive panel: Layout and information changes, adding more detail preview and more user-friendly layout
  13. Improve the attribute effect description of the missing button
  14. Improved wall hit animation and lowered wall health
  15. Improved the failure report on the failure panel: added a cause prompt for "Nightmare or Not"
  16. Improved focus application: Increased view focus on the right side injury warning message of the crew
  17. Perfect development group scrolling subtitles: Collection plugin technology supports unity, Lean(CW), Odin, Text Animation, Spine, Sentry, Behavior Designer, aseprite, Shapes, Chart And Graph, freepik (icon), FreeSound
  18. Adjust the project version migration to 2022 LTS: This will be a new starting point, we must do well to face the next 5 years of possible technological innovation and challenges, Ocean current Punk as a key experimental project, we will introduce more new technologies, new plug-ins to make it better!
  19. Reworked opening animation: Sci-fi opening animation using 3D footage (instant calculus)
  20. Adjust Coal wiki: Source modified the furnace to an ore sorter
  21. Adjust tutorial session schedule open permissions (no longer allowed)

  22. Fixed an issue where some resolution sea maps were difficult to close
  23. Fixed one of the flashback issues (turkeys crash when attacked while hiding out of view)
  24. Fixed one of the issues where landing on some larger islands could flash back
  25. Fixed an issue where the cover image did not automatically fit after adjusting the layout width and height
  26. Fix livestock overcrowding: Livestock will have range detection anomalies if they are captured
  27. Fixed log display error on the first day after entering the game
  28. Fixed an uncontrolled volume exception for the opening animation
  29. Fixed abnormal first frame position of working current effect
  30. Fixed the lack of automatic refueling function in boat lights
  31. Repair window Settings invalid exception: The window size is reset when the intra-office Settings are opened
  32. Fixed abnormal garbage cards produced by garbage balers and added rectangular ring prompts

Emergency Update: Flash back bug fix

For the recent frequent "flash back" problem emergency repair, I apologize for the bad experience brought by players >﹏<, if there is a flash back bug in the future, please report to me in the community, thank you.

For updates on other content please wait patiently for the monthly announcements.