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Ocean Punk News

Achievements, Tutorial, Wiki, Leaderboards, Focus, Ship & Rewind

Hello player friends Hello, unconsciously the official version of the game has been released for a month, thank you for playing ~ if you have feedback suggestions or opinions, then thank you for these feedback, if you have not feedback, please feel free to feedback with me, we make the game better together.

This update mainly optimizes your recent feedback problems and adjusts some contents according to your suggestions. At the same time, I have made a few modifications to the UI, hoping it will be helpful to you. This change is relatively small, but please check it carefully.

Important Content


  • Added multiple pop-up tutorial boxes
  • Optimization tutorial
  • Added navigation restriction warning and backtracking
  • Add login mode
  • Optimize chart operation
  • Add focus arrow
  • Perfect Wikipedia

    1. Optimize wiki menu button layout, add search bar, appliances should add data display,
    2. Open new directories: event, buff, terrain ecology
    3. There is a list of dropped generated resources and dropped entities
    4. Increase crop-seed relationship
    5. Optimize the layout of information pages: names, separators, descriptions, ICONS, details, etc
  • Added new achievements

    1. Graduation! : Complete the teaching level and become a qualified captain
    2. Five-star Admiral: Gain a 5-star crew member
    3. Home Sweet Home: Successful breeding of a child
    4. Dangerous driving: Destroyed 20 decks in total
    5. Volunteer: Crew fight resulting in death and injury
    6. Wreck Investigation: Complete "Wreck Investigation" for the first time (Episode 1)
    7. Wine making: The use of barrels to brew beer
    8. Fame: Unlock 8 crew members
    9. Diving champion: First use of the swimming platform
    10. Full Time Hunter: Complete 20 side quests
    11. Fire Hero: Extinguish 50 fires
    12. Where is the truth? : Collect 10 golden keys
    13. Famous Explorer: Accumulated 20 treasures
    14. Dusty Secrets: Accumulate 10 culture points (read old posters, newspapers, advertisements or listen to radio stations)
    15. Comfortable environment: Build a total of 20 rooms
    16. Shopping spree: Accumulated 50 shopping at the street merchants
    17. Activate transfer! : Activate 5 teleport tablets in total


Details


[h2] Perfect [/h2]

  1. Perfect translation: Investigate shipwreck news and related panels, unique effect prompt panels (e.g., Fallen flower, Sea Strider, etc.), leaderboards
  2. Improved shortcut keys: Control, view are added ctrl+x, alt+x combination (for example: 3 speed)
  3. Improve instrument playing effects: Crew members may play instruments in their free time to increase mood or health


[h2] Added [/h2]

  1. Add leaderboards: Number of days to pass, number of days to survive (only record global top ranking) (time permanent)
  2. Added color arrangement between leaderboards
  3. Added unique tutorial tip panels: for water distillation, circuits, pipes, electromagnetic systems, diving, rockets, funerals
  4. Added anchor button interactive prompt (F)
  5. Added navigation restriction warning: If the player controls the ship immobilized, the player will be prompted to check the cause of the blockage
  6. Added window mode "Resizing"
  7. Added BOSS offerings
  8. Increase font size Settings
  9. (test phase)
  10. Added giant snow mountains (similar to volcanic mechanism) : lots of ice and snow drops are generated around them
  11. Increased volcanic and iceberg light sources
  12. Added kill directional arrow tips required for teleporting
  13. Added landing mode: After clicking, you can quickly land on the island (and prompt the player to build a link board)
  14. Added pub recruiting greeting sound
  15. Added a shortcut login transfer button on the character icon
  16. Increased night brightness option
  17. Added "Manual Alert" off option: This way the crew will not automatically switch to combat (alert) mode after being injured, only alert when actively switching to combat or fire (for veterans)
  18. Added automatic backtracking: The system will automatically backtrack when the ship exceeds the boundary (prevents the ship from being transported to the map outside the card)
  19. Added "Position Backtracking" on the ship panel: go back to where you were a few minutes ago (plus the ship button turns red to alert players when navigation is limited)
  20. Increased focus: the current camera follower can be modified to another followed object (right-click to return to the following ship)
  21. Increased focus on the large arrow
  22. Added water intake loop progress bar
  23. Added raffle machine: Some gold coins will drop around
  24. Added gas mask: no longer toxic after wearing
  25. Added sound effects: return to ship BGM, link board expansion sound, springboard spring sound


[h2] Adjustment [/h2]

  1. Adjust the "lucky dice" : change to "heaven and earth blessing", will greatly weaken the solar wind duration, acid rain duration
  2. Adjust the guest npc appearance interval (↑)
  3. Adjustment of addiction system: It will appear after 10 days, and players will also be prompted when addiction is enabled
  4. Adjust pirate refresh speed near shipwrecks (↓)
  5. Adjusted values of the deep dive system: Diving speed (↑), Seabed Exploration speed (↑), submarine radar effect (↑) (and changed to electric building), oxygen consumption (↓)
  6. Dragon Tower Adjustment: Add Fire damage, Base damage (↑)


[h2] Optimization [/h2]

  1. Optimize building operations: Make, plan and other function buttons are also reproduced on the right side of the building information panel
  2. Optimize trawl: Cancel button, full directly can harvest box selection
  3. Optimized treasure chest will have no volume collision after being opened
  4. Optimize volcanic performance Cancel global effect (ore yield ↓)
  5. Optimized construction rules: Similar decks cannot be covered
  6. Optimized demo end status detection to prevent single event risk
  7. Optimized teleport operation: Players can teleport by clicking on the Teleport tower
  8. Optimization Tutorial guidelines: Added dotted links to collected resources (nearby grass, rocks, trees) (only the nearest resources will be marked)
  9. Optimization tutorial: Add prompt boxes to tech nodes in build and login tutorials
  10. Optimized not to display entity hover messages when the mouse is on the UI
  11. Optimized schedule control: Alert while sleeping, crew will go back to sleep if alert is cancelled
  12. Optimized bar: Crew will not get drunk when drinking nearby


[h2] Repair [/h2]

  1. Fixed Force First restoring health anomalies every time Alert Mode is used
  2. Fixed the exception of the enhanced button in the new member Add panel
  3. Repair island can build deck anomaly (one of the causes of jams)
  4. Fixed regular BGM conflicts such as landing and combat (but still with top BGM conflicts such as BOSS battles, weather effects, waiting for later rebuilds)
  5. Fixed a black screen or Angle shift exception after entering the tutorial
  6. Repair deck damage, but there are other buildings above, at this time will no longer be able to build deck anomalies
  7. Fix a malign occupancy anomaly after the crew dies but the mission is cancelled (e.g. prevents research from restarting)
  8. Repair processing buildings (such as furnaces, stone cutters) in abnormal working condition
  9. Fixed Moth sound effects (2D→3D) (and ice supplement)
  10. Fixed 3x speed exit to main menu will also affect game speed exception (cover animation play speed exception)
  11. Fixed an exception where the shadow did not disappear after switching harvest mode on the island
  12. Fix crew can't check exception immediately after unlocking
  13. Fixed abnormal occupancy after death of crew member using water intake device
  14. Fixed the exception that the animation returns to the original unopened state when the treasure chest is opened and away after viewing it later (the animation state is reset after hiding)
  15. After fixing the "window mode" setting, the Settings panel is closed, and the full-screen exception is automatically displayed again
  16. Can no longer ship after the Sea tomb repair mission is interrupted
  17. Repair of dead crew members after funeral (including natural corruption) remains on the agenda

Ocean Punk official version released

Dear players and friends, good morning, noon, and evening,

Since the early access of "Ocean Punk" on STEAM, we have received a lot of feedback from many companions, including many excellent ideas (and a billion bugs). Yet, we also feel the wonderful resonance among game enthusiasts.

Over the past year of early access, the game has undergone updates for three major chapters (with a total of 147 patch updates, approximately 30 significant updates). Recently, the STEAM reviews have turned into "Overwhelmingly Positive," fueling the creators' enthusiasm. They promise to continue improving the game, striving to make it better together with the players.
We are excited to announce that "Ocean Punk" is scheduled to officially release on April 2, 2024, accompanied by a significant discount for those eager to dive in.

Compared to the initial version, the official release will include:
- New content: About 50+ side quests, 30 random events, 30 new buildings, around 20 spells, a substantial addition of at least 20+ creatures, 5 new bosses with related special buildings, and 3 different endings.
- Additions: Bacteria system, diving mechanics, room system, fog mechanism, radiation system, animal husbandry mechanics, pet system, brewing building (and related buffs).
- New terrains: Seaweed forest terrain, Coral Reef Ruins.
- New inhabitants: Fish people communities, more NPC companions.
- Increased randomness in loot drops, out-of-map growth mechanism, social system, interactions among ship AI, more narrative and gameplay.
- New consumables: Dishes or drinks (10+).
- Additional crafting recipes and effect items (20+).
- Seasonal features including world effects (temperature, sunlight, etc.), seasonal creatures, and events.
- Redesigned and enriched circuit systems, pipeline systems.
- Revamped about 30 building artworks.
- Overhauled sea chart mechanics with new features like marking and teleportation.
- Completed story design, introduced old-time information gathering media such as newspapers, advertisements, posters, added a radio with 50+ voiceovers, more equipment and related mechanics (durability, additional effects, etc.).
- Deeply optimized UI interfaces with additional tutorials.
- Opening up a creative workshop.
- Adding an in-game Wiki encyclopedia.
- Incorporating 40+ sound effects and multiple BGM tracks.

Romance & Leisure, New Plot & World Settings, Fishing Tournament!

Hello everyone, after more than two months we finally ushered in the "month more" announcement, although the interval is quite long, but in fact, the game has been updated during this period, so come and see what the game has updated

The core goal of this update is still to optimize the operating experience, but at the same time I have added several small gameplay systems, so it is worth a try after the update. Note that there are many entries in this update, please consult patiently.

Main content Quick overview: store discount, full coverage of rarity quality, weather system optimization, full coverage of damage jump, peace mode (Hand damage party Gospel), repair secret art, sound effect update, leaderboard, secret art bottom optimization, love and pregnancy, cleaning and entertainment, adding plot pieces, world Settings

Rich gameplay


[h2] Clean [/h2]

  • Increased "cleanliness" requirement for crew
  • Add bath tub, pool jump and other bath buildings
  • buff: "dirty", "shiny" (affects mood)
  • Dirty has a chance of being annoying


[h2] Boring entertainment [/h2]

  • Increased crew "entertainment" requirement
  • Added new buildings: pool table, Roulette table
  • Building optimization: video game consoles, yoga MATS
  • Added buff: "boring", "brilliant" (affecting work efficiency, energy, mood)
  • Add a special "playtime" segment to your schedule: like a break, take up when needed or work (this playtime involves drinking, bathing, entertaining, etc.)


[h2] Fishing (planting) system optimization [/h2]

  • Fish \ crops increased rarity (1-5 stars, greater weight range, greater rewards)
  • Add gear platform (gear box) : a building where fishing gear can be made
  • Redo fishing rod: Add ordinary (0~1), golden rod (1~3), supreme rod (3~5) and other different qualities
  • Add spool: from the combination of two types of spool (silk spool, cotton spool)


[h2] Character Function revision [/h2]

  • Character rarity (star rating) can be increased by reputation, affecting stats and talent numbers
  • Improved Tavern recruitment panel: more uniform
  • Only unlocked crew members will appear in the recruitment (increasing the importance of unlocking and making it easier for players to understand the crew)


[h2] World Creation Settings [/h2]

  • Added more terrain distribution Settings
  • Added more global world property Settings


[h2] Full sound optimization [/h2]

  • Reconstructing the BGM system: The intra-office BGM is no longer played in a loop, but is played at intervals (and will be played every day when it is updated).
  • Added more detailed sound effects: such as the crew's footsteps (distinguishing the sound of walking on wood, steel and other materials), the crew's sleeping snoring, the sound of water running, and so on
  • Added exciting epic BOSS battle bgm and fun landing Island bgm
  • Added a new bgm in the Create Archive interface
  • Add cool music player components
  • Optimized some weather background sound effects
  • Add box with gradient scale sound effects
  • Optimized operational sound effects: Click on a specific building in the Build panel (different types of sound effects vary, onomatopoeia) and cancel build (back to observation) sound effects
  • Improved UI sound effects: Added crew voice greetings when newcomers join events


Optimized content


  1. Added Drama: Investigate the wreck (Collect the key to open the safe)
  2. Added sweeping robot: automatic sorting of debris on board, and only wireless power supply
  3. Added slaughterhouse: Dedicated to killing old livestock on board
  4. Add plating anvil: automatic maintenance (repair) equipment of the machine
  5. Added automatic return to ship when crew need to eat and sleep on the island
  6. Add a random event notification box when clicking on an NPC to open the corresponding panel
  7. Added the tab function that was opened at the end of the technology tree to facilitate direct recovery next time
  8. Add a button to discard resources in batches
  9. Adds an object description to guide the marker pointer
  10. Add book effect description
  11. Added maritime building construction marker collision (prevents getting stuck in the middle of the ship after completion)
  12. Added building "reset" button: can be used when bugs, avoid reading files
  13. Added some mechanic tips for the first time: Fallen flowers and fallen leaves, ghost fear, Sea Striders, pirates in shipwreck area
  14. Add intra-office "World Settings" information (prompted in ship name area)
  15. Add seasonal icon (solid color)
  16. Added a resident prestige display button and prompt in the role selection panel
  17. Add hydroponic tank: Change to pipeline water (water saving)
  18. Add descriptions of some Entity entities and buildings
  19. Adds a progress bar in the machining panel
  20. Add Fleet Log resident button: near the encyclopedia, can be viewed at any time, and updated with color change alerts
  21. Added new clue rewards (inspiration, gold, etc.)
  22. Add leaderboard -- "Fishing Contest" : Upload data after fishing
  23. Added Start menu "Game Walkthrough" jump button
  24. Add after failure to continue the game: The player only has to wait a period of time to get a new crew to start the second week
  25. Added Sea Firefly effect tip: Added healing ball reminder effect (Effect adjustment: reduce energy ↓, make people sleepy)
  26. Added Handheld bar: Shows what the crew is currently holding (not interactive yet)
  27. Add "priority" buttons on appliances and plumbing panels to make them as prioritized as possible
  28. Added "Peace Mode" : The crew is not harmed, and the full state regeneration directly after death, the hull will not fire, belongs to the leisure farming hand residual party (does not open the console, so does not affect the reputation calculation)
  29. Added diagnostic shortcut key: win + F8 can directly feedback the problem
  30. Added nutrition soup: the bonus is not much, mainly to offset all its negative buff
  31. Added built-in player: located in the Start menu interface, used for players to listen to in-game tracks (eggs: left button to switch, right button to minimize)
  32. Adjust world boss is not open in demo
  33. Adjusted drunken effect: reduced probability of fighting (↓-50%); Reduces buddy damage (↓-50%)


  1. Fixes crowding problems that may occur in rats
  2. Repair arcane frequently interrupts abnormalities
  3. Fix Resurrection Stone is often unusable
  4. Fixed raindrop effects being displayed at different heights
  5. Fixed an issue where the crystal timer could be negative after reading the file
  6. Fix cut out game loop sound directly ending exception
  7. Fixed rarity increase and other related button exceptions during intra-office recruitment
  8. Fixed bug where scattered books can be used indefinitely
  9. Fixed a marker created near the transporter tower on a chart that could not clear an exception
  10. Fixed abnormal display of progress bar on seasonal timer after file reading
  11. Fixed unusable equipment stored in boxes
  12. Fix abnormal footsteps while sleeping
  13. Fix "Heritage Salvage" failure exception
  14. Fixed abnormal reset of schedule data after crew resurrection
  15. Fix to uncontrolled sound volume of guided Seagull bubble dialog
  16. Fixed abnormal weather refresh after file reading; Cancel the multi-weather overlap rule
  17. Fixed issues such as meteorite, crystal energy weather may be quickly refreshed by default mechanism
  18. Fixed that after the player modified (shortened) the season time, the season boss could not normally appear abnormal


  1. Optimized part of UI: Technology tree progress bar color correction, task priority pointer correction
  2. Optimize the efficiency of acquisition tasks on the island
  3. Improved the "All" button of processed buildings to "Always"
  4. Optimize the visual effects of floating objects such as ice floes and suspended buildings such as diving: increase the wave shadow
  5. Optimized ice melt logic and animation after reading
  6. Optimized wire display: Show only when building, hide at other times
  7. Improved electromagnetic display: Added dotted links to electromagnetic core towers and other electromagnetic buildings (radios)
  8. Optimize shops and pubs: Add limited-time discounts
  9. Optimized to automatically open the appropriate panel after receiving side quests, completing rooms, and contracting new germs
  10. Improved Monument transfer visual: Added progress bar display
  11. Improved Sea tomb vision: added deceased information
  12. Optimize boss feedback: Add prompt panel and kill when it appears
  13. Optimized range explosion effects
  14. Optimized some weather effects: Falling flowers and leaves
  15. Optimized alcohol and intoxication effects
  16. Optimized step frequency is proportional to speed
  17. Optimize resource view: Add shortcut view property effect text for each resource
  18. Optimize the upper-right corner "mode" text: automatically change the corresponding color
  19. Optimize intra-office rolling logs in the lower right corner: add a hide button
  20. Optimized chart marker toggle operation: Change to toggle group layout
  21. Optimized the underlying logic of Arcane effects: fixed exceptions such as new crew not taking effect, not taking effect after reading files (e.g., "Forced overtime", "strong physique", "talented")
  22. Optimization of Hell Rock: Added regeneration logic (after mining the hell cracks appear after a period of time in the recovery to generate multiple Hell rocks)
  23. Optimize tutorial mode and demo Settings: forbid modifying difficulty and auxiliary Settings; Do not modify world customizations
  24. Optimized shortcut tutorial only tutorial close automatically opens
  25. Improved Damage jump: All creatures uniformly increased damage jump
  26. Optimized construction operation: When building a floating structure, it can be built directly on the deck, and automatically destroys the deck beneath it when completed (simplifies player operation) (yellow warning)
  27. Optimized the lack of pop-ups in killing world bosses
  28. Optimized Tree Spirit boss trigger condition (simplified)
  29. Optimization Diagnostics: Try to get steam user information for easy contact, while increasing archive sending
  30. Optimization diagnostic: Access to player hardware information for subsequent optimization, mainly including display resolution, cpu model, memory, graphics card, etc
  31. Optimized weather priest effect: Reduced the probability ↓, emptied the weather before changing the weather, and added crystal energy, meteorite and other weather in the corresponding season
  32. Optimized Beaver: Kill drop "Crystal teeth" (can be used to make money or build)
  33. Improved crew damage visual effect: Added blood effect when the crew is seriously injured
  34. Optimized wreck zone: Random chests appear
  35. Optimize some translations
  36. Optimize some art


New sound


  1. Character sleep sound effects
  2. Pressure water sound
  3. Distillation sound
  4. Drowning audio
  5. Music box sound effects
  6. Technology Tree, Arcane, underwater sound
  7. Move resources to give sound effects
  8. Buy and sell sound effects
  9. Unique roar of various bosses (birds, ghosts, female voices)
  10. Crew extinguishing sound
  11. Laser dome effective sound, cardiopulmonary resuscitation machine work "bang" sound
  12. Fear Visual Effects (when the crew is in a bad mood)
  13. Tranquility (Falling flowers and leaves)
  14. Ujima bgm
  15. boss battles are exclusive to bgm
  16. Main menu, staff table BGM

洋流朋克即将升级为正式版!

Dear players and friends, good morning, noon, and evening,

Since the early access of "Ocean Punk" on STEAM, we have received a lot of feedback from many companions, including many excellent ideas (and a billion bugs). Yet, we also feel the wonderful resonance among game enthusiasts.

Over the past year of early access, the game has undergone updates for three major chapters (with a total of 147 patch updates, approximately 30 significant updates). Recently, the STEAM reviews have turned into "Overwhelmingly Positive," fueling the creators' enthusiasm. They promise to continue improving the game, striving to make it better together with the players.
We are excited to announce that "Ocean Punk" is scheduled to officially release on April 26, 2024, accompanied by a significant discount for those eager to dive in.

Compared to the initial version, the official release will include:
- New content: About 50+ side quests, 30 random events, 30 new buildings, around 20 spells, a substantial addition of at least 20+ creatures, 5 new bosses with related special buildings, and 3 different endings.
- Additions: Bacteria system, diving mechanics, room system, fog mechanism, radiation system, animal husbandry mechanics, pet system, brewing building (and related buffs).
- New terrains: Seaweed forest terrain, Coral Reef Ruins.
- New inhabitants: Fish people communities, more NPC companions.
- Increased randomness in loot drops, out-of-map growth mechanism, social system, interactions among ship AI, more narrative and gameplay.
- New consumables: Dishes or drinks (10+).
- Additional crafting recipes and effect items (20+).
- Seasonal features including world effects (temperature, sunlight, etc.), seasonal creatures, and events.
- Redesigned and enriched circuit systems, pipeline systems.
- Revamped about 30 building artworks.
- Overhauled sea chart mechanics with new features like marking and teleportation.
- Completed story design, introduced old-time information gathering media such as newspapers, advertisements, posters, added a radio with 50+ voiceovers, more equipment and related mechanics (durability, additional effects, etc.).
- Deeply optimized UI interfaces with additional tutorials.
- Opening up a creative workshop.
- Adding an in-game Wiki encyclopedia.
- Incorporating 40+ sound effects and multiple BGM tracks.

New side quests; Enhanced error-checking system; More localized translations.

Hello everyone, we finally ushered in the first month of 2024, this update has accumulated about two months of optimization content, including crew rarity, side missions, new rooms, new bugs and other patch upgrades, so please be patient to see more content. "Ocean Current Punk" is about to usher in the official version, when compared with the EA release stage will have a great experience optimization, these improvements cannot be separated from the support and feedback of players, thank you.

Highlights


  • Added side quest system
  • Added Crew Rarity (star rating) : Can increase by reputation, affect the number of attributes and talents, and enrich the growth outside the bureau
  • New rooms (9) : including cemetery, wine cellar, ship gun array, etc
  • New pathogens (9) : neurotoxins, cyberpsychosis, intestinal parasites, etc
  • New game languages (10) : including: Russian, Spanish - Spanish, Portuguese - Brazilian, French, German, Japanese, Korean, Italian, Turkish, Polish (most languages are translated by machine, a few languages are being translated manually, if you are good at the language can contact me to participate in the follow-up translation work)
  • Improve the livestock system: livestock increase "crowding", "life", advanced feed and other Settings


Note:
  • Side quests appear randomly, with high rewards for completing them, and overtime failure lowers crew morale
  • Added 50+ side quest Settings to enrich the gameplay! (For example: the spread of green, harvest farms, workers and farmers help each other...)
  • Due to a change in data structure, previously unlocked crew members will need to be re-unlocked, and the system will refund 100 reputation compensation


Detail optimization


  1. Fixed abnormal blood return in characters with "regenerative cells" after death
  2. Fixed crew's special events remaining abnormal (invalid or deleted) after crew's death
  3. Fixed no water anomalies in the Fountain on full moon nights
  4. Fixed the oxygen level on the dive panel was always 0, even though the inventory had a large oxygen anomaly
  5. Fixed the panel subitems of sink and CPR machine not aligned
  6. Fix coral after death crew also often attack it abnormally
  7. Fix energy-rich SPAR base abnormal SPAR outside the current season (automatically reduces energy)
  8. Fix wind turbine movement anomaly
  9. Fix toggle is still open after the view is opened and the view is closed by right-clicking
  10. The progress status of the missing link of the repair Arcane is displayed abnormally
  11. Fix "Past the first anniversary" achievement appeared prematurely abnormal
  12. Fixed not being able to get reputation exception when the console is not on, and added a prompt message
  13. Repair of blood recovery still works after crew death
  14. Completely fixed the bug of crew stepping off foot!
  15. Fixing Planting mode Switching to other mode will jump directly to observation mode and you must click exception again
  16. Repair Anvil can not repair already worn equipment anomalies
  17. Fix to create an open console archive but create a default empty archive while still open console exception
  18. Fixed a large number of tiles in the action area will be stuck when on the island (short time)
  19. Fixes removable range flag redundancy exceptions to prevent repetitive performance occupancy
  20. Repair status abnormal: low mood has been brush depression, and the lower right corner has been brush prompt card
  21. Fixed coral anomalies after defense tower (electric chain tower, etc.) attack death
  22. Repair four docks that may not be able to repair steel deck anomalies
  23. Fixed a bug bug in "Start Research" when resources are met and only one of the two research tables is met
  24. Fixed a bug that cancelled mid-build would return excessive resources
  25. Fix abnormal power consumption after the light is turned off
  26. Fix chart marker offset anomaly (some such as 2k resolution anomaly)
  27. Fixed all defense tower attacks after dying coral and spider nest anomalies

  28. Added notifications for farmers and other visiting NPCS when they appear
  29. Added totem pole drop "colorless crystals" (special) : Can be used to build npc wooden cards
  30. Increased availability of blazing wheat from farmers (slightly more expensive) for easier brewing
  31. Added console "All Resources" button
  32. Added Pipeline view panel: Easy for players to monitor the power system
  33. Added world boss protection against accidental triggering: Increased the earliest appearance time (10 days and no appearance during the tutorial phase)
  34. Added that when the crew is in a bad mood, some expressions can appear like thirsty tips, prompting the player to pay attention
  35. Added the crew buff status preview jump function, so that the crew can directly go to the "status bar" to see the information (same as the mission).
  36. Added text description at the top of the screen when alert is enabled (also required when pausing, to resolve the player's concern about whether the game is running when viewing the full screen window)
  37. Added different operating modes and changed different sailing tutorials
  38. Added partial translation: including view window, etc
  39. Added time progress bar: For objects with cooldown time such as resurrection stone, added this prompt to facilitate players to view waiting information
  40. Added liquid interface Display "water drop" (or pipe) sign when the building is not connected to the pipe (similar to power shortage sign)
  41. Add "important tips" for technology nodes such as electric transportation, pipeline transportation, and wireless transportation to facilitate player identification
  42. Added spider nest can be destroyed: recover after a while (always brush strange very annoying > $E
  43. Add reading books to add four dimensions or get a talent effect
  44. Added feeding tips for livestock
  45. Increased the livestock "crowded" state does not breed mechanism
  46. Increase the temperature restriction mechanism for livestock growth
  47. Increased range of similar buildings will be displayed (e.g. defense towers for easy layout)

  48. Improved character equipment bar durability visualization
  49. Optimized Anvil: Automatically detects creating job tasks
  50. Optimized slider general UI
  51. Optimize the initial torches during the tutorial for unlimited durability
  52. Optimize crop temperature anomaly display: divided into red and blue two colors for easy understanding
  53. Optimize fire suppression: Increase the number of people working together to fight fires, improve efficiency, while preventing fires on board and delays in firefighting when tasks are assigned to people on the island
  54. Optimized when you switch to alert after fire, you can only switch to attack mode (change to fire mode when appropriate)
  55. Optimized feed trough effect: Provide exclusive food for livestock in the range
  56. Improved livestock attack button "Crew siege" mechanism
  57. Optimized feeder resource reward tips (similar to build full display)
  58. Optimize resource view: After clicking a TAB, hide other tabs
  59. Improved quest marker tips: When a quest is suspended, the marker turns red to alert players (e.g. when building a missing resource).
  60. Improved boss Blood bar

  61. Adjust the initial number of unlocked roles
  62. Adjust the duration of meteorites (↓)
  63. Adjust moth occurrence value (↓)
  64. Adjusted attack range of watercraft pirates (↑10)
  65. Adjustment of Brewing income (↑*2)
  66. Adjust funeral technology: Advance to facilitate players' early funeral (sea tomb)
  67. Adjusted Chain Tower (Epic enhanced) : Can attack three enemies at the same time, and has a small probability of attacking all enemies in the range
  68. Adjust the value of side quests: End Time interval (↓), missing time interval (↑)
  69. Adjusted thermal power generation value: Coal consumption (↓)
  70. Adjust the value of garbage recycling bin: Recycling efficiency (↓)


Art Optimization


  • Repaint the bar
  • Optimize Alien Nests (↑)
  • Repaint the Fish Man Hut
  • Redrawing three altars (Magic Buildings)


Performance optimization


  • Added Console "One click Clean up" : Clean up Marine resources (test phase)
  • Fixed the problem that characters would frantically brush buffs and brush rest missions when their basic attributes were extremely poor
  • Attempted to fix the late Defense Takatun issue


Sound Optimization


  • Added sound effects for crew emoticons
  • Added side quest sound effects: Appearance, success, failure