Multi-layer structure; The Space Factory; Prisoner chaplain
[h2] Preface [/h2]
Hello everyone, I am seeking cooperation, after unremitting efforts, we finally ushered in the first important update in 2025, after more than two months of development, the game added a lot of new features let's take a look. The first is the long-awaited "hull multi-layer structure" and space gameplay, where we have added a lot of resources and building blueprints, and now our base can launch satellites! At the same time, we worked on the humanities, giving the crew more identity tags, they will perform more interesting random actions in different states, and we also fixed a few bugs and details optimization.
Unconsciously, Ocean Current has been on the market for two years, during which I have maintained steady updates, and players have continued to give me encouragement and feedback, I really appreciate it. In the next 2025, I hope we can improve this game even better, and we will add more island terrain, biomes, faction communication, quality of life, and architectural blueprints.
(Secretly tell you a little secret: I am also making a new game of meat pigeon dungeon, if you are interested in this kind of gameplay of the game please do not forget to pay attention to my home page oh, here I guarantee that the development of the new game will not suspend the update progress of the ocean current, please rest assured and supervision, thank you ~)
[h2] Hull multi-layer structure [/h2]
[h2] Perfect space [/h2]
New resources
Space Factory (New Technology node)
[h2] Crew Tag Expansion [/h2]
[h2] Optimization and repair [/h2]
Hello everyone, I am seeking cooperation, after unremitting efforts, we finally ushered in the first important update in 2025, after more than two months of development, the game added a lot of new features let's take a look. The first is the long-awaited "hull multi-layer structure" and space gameplay, where we have added a lot of resources and building blueprints, and now our base can launch satellites! At the same time, we worked on the humanities, giving the crew more identity tags, they will perform more interesting random actions in different states, and we also fixed a few bugs and details optimization.
Unconsciously, Ocean Current has been on the market for two years, during which I have maintained steady updates, and players have continued to give me encouragement and feedback, I really appreciate it. In the next 2025, I hope we can improve this game even better, and we will add more island terrain, biomes, faction communication, quality of life, and architectural blueprints.
(Secretly tell you a little secret: I am also making a new game of meat pigeon dungeon, if you are interested in this kind of gameplay of the game please do not forget to pay attention to my home page oh, here I guarantee that the development of the new game will not suspend the update progress of the ocean current, please rest assured and supervision, thank you ~)
[h2] Hull multi-layer structure [/h2]
- Added 5 layers of hull structure, players can build pillars to expand the hull space
- Added stone column: 25 force, 10 decoration (stone brick material)
- New steel column: 250 force, -10 decoration (steel, ship components)
- Gameplay rules: (upper level open need to verify the force of the lower level)
- 1~2: Small force requirements recommend the use of stone columns
- 3~5: The force requirements are large recommended steel columns
[h2] Perfect space [/h2]
New resources
- Atomic ore: extremely dense, hardest material (lacquer black)
- Superconducting ore: Helping higher space technology
- Aerogel: Thermal insulation, viscosity
- Bioooze: Key materials for life sciences
- Fire Gel (100) : The resource with the highest fuel value (electric furnace: fire stone + aerogel)
Space Factory (New Technology node)

- Atomic Shield: Buffer the ship deck from any collisions (constantly consuming electricity) (huge heat release) [Built: Atomic mine]
- Ion pump: can more efficiently eliminate and reduce the value of bacteria and radiation, create a clean and sanitary environment [Construction: atomic mine]
- Gel wall: can eliminate large area noise [Construction: Aerogel]
- Eternal Star Sculpture: (High decoration +100) (while increasing nearby mood, inspiration) [Construction: Glass + superconducting ore]
- Satellite expansion gameplay:
- Satellites need to be mounted with the main rocket, and then launched together, no need to recover
- (increased motion orbit line) (electromagnetic)
- Weather satellite: can adjust the world temperature [Build: chip + superconducting ore] (consumes a lot of fuel → fire gel)
- Photovoltaic satellite: directly absorb stellar beams in space extremely efficient power generation [Construction: chip + atomic ore + superconducting ore]
[h2] Crew Tag Expansion [/h2]
- Captain Title (retained) : The captain has the ability to escape death, and can be revived after 1 day of death, while boosting morale
- The store increases the purchase of prisoners, recruited prisoners may escape in the next few days so players need to find a way to naturalize
- Prisoner: will not work, but will need to consume food, and may even beat the crew, will automatically assimilate randomly every once in a while
- Priest: (not yet completed)
- Traitor: If the crew is poorly treated for a long time, then the crew may consider mutiny, first by sabotage, and finally by deserting the team
[h2] Optimization and repair [/h2]


- New Transfer Tower (Blueprint)
- Redo the sea support
- New deep-sea rapid descent aircraft: Increase the speed of seabed exploration
- New boat kit (replace old mortise and tenon joints)
- Added Turkey Dinner (= meat + salt) : Full Meal (Christmas only)
- Added Sandcastle ↔ Ice Castle (skin) (the following Spring Festival only)
- Added Flower POTS ↔ Snowman (skin)
- Added dumpling (= wheat + egg) : Blood back san
- The yellow box in the optimization tutorial about using equipment indicates the specific item direction
- Communities that optimize story characteristics may be refreshed due to the floating island mechanism and cannot be restored, preventing the elimination of key building protection
- Optimize skill system reset wash function
- The tip of the Optimize log button should display all information
- Improved Drowsiness buff: Added new damage reduction effect to prevent players from staying awake and feeling obvious (for fleets)
- Improved world boss strength: Increased difficulty per kill (season boss, world boss)
- Fixed some sound volume anomalies: some sound effects that appear to be BGM are actually sound effects, such as landing, npc sound effects are categorized into bgm management
- Fixed preference reset issue after skill reset
- Fix yeast clicking "Always" can not make continuous issue
- Fixed the metal rain collector reading file created by the initial water selector will report a bad file exception directly
- Fix tutorial interrupt after reading the file accidental tutorial can not end normally, resulting in some buttons in the management group can not interact with the exception
- Fix first tech node research complete without prompt issue
- Fix drunk after drifting directly outside the ship went abnormal (adventure)
- After fixing the transfer, it will still be transferred
- Fix to mini flag blocking Adventure mode acquisition exception (tested: Collision after reading)
- Fixed an exception that could not be deleted after chart placement mark (originally only after chart restart)
- Fixed Shirazawa's extra orb failure exception (risky)
- Fix to unlocking character buttons that sometimes have inspiration and can't interact, or can interact without reputation, resulting in negative reputation exception (button status is not updated in time)
- Fixed four dock error exceptions (checking player logs found that MiniDock's FindDeck() error was frequently reported)
- Fixed bug where the crew would keep sending resources to the nuclear power switch off
- Fixed terrain generation or some
- * terrain missing
- * issue
- Fixing the tavern and other NPCS will still refresh to the island exception (more counter-intuitive, players care)
- Fixed an exception where the world boss automatically leaves and still pops up with the kill popup
- Perfect ending subtitles: Shows a list of crew members who have died in the past, after the list of survivors
- Improve button prompt sync shortcut text
- Perfect key change
- Improved some arcane effects (trade, repel projectiles)
- Improved ship component dependency tips (bracket required)
- Improve the random seed terrain data display inside the Settings, easy to view debug which terrain is missing
- Improve the effect of civilization points: science and technology node on the actual installation
- Improved character label display: next to gender, include descriptions of each
- Improved crew recruitment with additional Prisoner character tag
- Adjust the view function of G button to the position of mouse alignment (risk)
- Test platform switching tools: ordinary package, steam package, automation