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Ocean Punk News

Regular content update

[h3] phase task [/h3]

Increased difficulty in winter: Ambient temperature has a greater effect on the character (increasing heat transfer speed), even if there is a fire, the difficulty is reduced but still works when on the island

[h3] Important questions [/h3]

  • Adds a filter archive for the container
  • Add brewing stand and processing panel


  • Optimize art materials such as cooking and deck
  • Optimized landing detection: After landing, the mission automatically fails (after landing, the character will move directly to the island, while after returning, the character will move directly to the ship)
  • Optimized some screen effects: set the bottom of rain drops, adjust the special effects of fallen leaves and falling flowers
  • Redo Magma fissure: Keep erupting, then it will heat up the surrounding area and provide light (no more fireballs)


  • Adjusted flamingo nests to appear on volcanoes (summer haunts)
  • Adjusted health school effect: speed halved
  • Adjusted decorations for resources on board (0)


  • Fix fast auto-cancel exception when attack task cannot be executed
  • Fixed seasonal jump exceptions
  • Fixed resaving read file during polar day and polar night
  • Fixed bug where trawl could not be built after rotation (incorrect detection point position, integration error)


[h3] Secondary issue [/h3]

  • Fixed occasional black line perspective on the edge of the screen (tilemap at the edge of the screen may not display abnormity when the camera is moved)
  • Fixed abnormal sleep action not switching when continuing after sleep interruption
  • Added Wizard Damage Flash track effect
  • Added attraction around the whirlpool: Ships will be sucked in when they get close, automatically teleport at very short distances without clicking
  • Added partial production income: The building produces some resources regardless of whether the feed volume reaches the final output, rather than having to wait for the total volume to reach output
  • Increased the frequency of ice cores released by winter bosses and fixed falling ice damage anomalies
  • Fire moths are replaced by ice moths in winter
  • Adjusted the BGM switching logic: the bgm random switching is no longer one per day, but one after the end of one, and the seasonal sound effects are directly combined with the regular sound effects randomly
  • Optimize archive screenshots: Remove UI
  • When creating attack missions or counter-attacks, as many organization roles as possible should perform them

English Version Announcement

Sorry for giving a bad experience to the players.
The existing bugs and translation problems in the English version have been fixed.
So we reopen the English version now.

Performance optimization! Add fish people community, enrich handmade


Hello everyone, this week's update we will add new biology and materials, hope you enjoy.
[h3] Added [/h3]
  1. Add panel temperature status, add text next to the status icon
  2. Add link board "One click recall"
  3. Add drying rack: Make delicious dried meat, dried vegetables
  4. Added canopy: gives crew within range a quick reduction in moisture value
  5. Add winter features, including but not limited to wild plant growth inhibition, increased heating demand, and time-limited resource access.
    type
    Storm season dormancy (only)
    Fish, spring water, seaweed, blueberries
    x
    Jungle tree, coconut tree
    x
    Snow drops, ice bees, (Arctic shellfish*)
  6. Add the recipe: clay can be used in furnaces to make ceramics, wood to make coal, and ice to make fresh water
  7. Added "Traveler Wood" : Pastry Maker wood, Star Protoss wood
  8. Added Ore Volcano: Generates ore regularly
  9. Added Fishman Nest: Fishman habitat
[h3] Optimization [/h3]

  1. Optimize fire fighting tasks: fire fighting tasks should not be created repeatedly, i.e. multiple people extinguish the same fire together

  2. Optimize the pump: The pump should absorb water continuously, and then distribute it around when it is full, rather than sending water every time, which is too inefficient.

  3. Optimized fish human signs: Vitamin deficiency buff cannot be avoided, there should be no vitamin c consumption

  4. Optimized Ice Moths: Should only appear when ice trees are dead

  5. Optimized animation: crate resource return should add smooth motion

  6. Improved Wolffish: It can only be hit when close by

  7. Improved Wizard: Tracking gun changed to universal Mana, increased damage flash back

  8. Optimized research schedule requirement icon: Added explanation

  9. Optimize enemy appearance time and reduce enemy rewards (moths and wolfffish only drop one meat)

  10. Optimized electronic equipment table: Add production table: Production transistor, coil

  11. Optimized performance: Increased monitor management system, performance monitoring optimization rate up to 78%, long-term sleep rate up to 99%
    model
    Performance performance
    Weaker models
    Not tested
    Common model (kernel display and only display above GTX960 below)
    Around 40~60 frames, later 30 frames
    Higher model (GTX3060 and above)
    Stable 60 frames

    (later stress tests need more tests to get results)
[h3]bug fix [/h3]
  1. Fixed Rest task refresh exception: Sleep task refresh when low energy, should only refresh during pause
  2. Fixed abnormal slow growth caused by plant frequency drop (rollback)
  3. Fixed bug reset exception after diving
  4. Fixed file reading after season after processing does not correspond to
  5. Consumable waste exception caused by task cancellation during repair study
  6. Fixed an error in crafting button text for electronic devices;
  7. Fixed mangroves with weevils
  8. Fixed bug where the wizard bird appeared before the first wave of enemies, causing the game to get stuck.
  9. Fixed ocean wave massive cache redundancy, stuck very
  10. Fixed periodic enemies not having exceptions
  11. Fixed the rope Pirate Sea drift anomaly created by Schmel's "Outlaw" event
  12. Fixed Role Resources not put down exception: If the role transfer is interrupted, the resources may remain in the hand. You must discard the in time.
[h3] Others [/h3]
Tip: 1.1.3.3 version save will not be compatible (cause: nest biology optimization)
[h3] Minor adjustment [/h3]
  1. Entity prompt pointer should not mask resident panel
  2. Log size enlargement
  3. Wildflowers, bushes should be optimized for art
  4. Fishing Harvest prompt panel adds fish icon; Add all building ICONS on the corresponding node
  5. Box full prompt text error
  6. Sale of dark blue crystal
  7. Optimize bamboo: It used to grow too fast and fall less
  8. Spike Trap cancels first recipe, furnace glass recipe is wrong
  9. Storm timer progress not shown only numbers
  10. After the crew gets on the island, they will be hungry and eat abnormal tasks, resulting in a deadlock (need to judge whether they can get food on the island and then create)
  11. Improved Meteor: Increased fire and fixed meteor occurrence times
  12. Increases the effect of wine: adds a lot of mood and health

Optimize operation experience

Hello everyone, Good Friday. In this update, I will fix the recent feedback bugs and optimize some operations. With the continuous improvement of the experience, it will be easier for you to experience the fun of the game.





  1. Fixed new Alert button not updating status exceptions when switching battles

  2. Optimized fire spread (too fast: when multiple fire sources affect the same building, the burn value increases too fast; The spread progress should be calculated separately)

  3. Optimize the range of heating medium (expand)

  4. Fixed the failure to open the disinfection tank panel

  5. Added pipe marks and remade circuit marks

  6. Fixed crafting recipes for items such as craft table and weapon table not showing abnormalities

  7. Fixed Pause switchover failure during speed doubling

  8. Fixed Alert unable to trigger force effect exception

  9. Improved Merchant Base Pack: Added metal ore

  10. Fixed Golden Agave not respawn abnormally

  11. Fixed talent emergence failure exception: Unable to click to confirm and character name not loaded

  12. Enhanced lending event: Negative feedback temporarily cancelled due to low past returns

  13. Fixed Arcane bug: Tips for missing resources also have problems

  14. Optimize the Character Rest button: The paused task will be refreshed

  15. Added scroll bar wheel lock to prevent Angle scrolling from miscontact

  16. Fixed abnormal case jam when container is nearly full

  17. Add sunflower and ocean current pile

  18. Add archive preview screenshots

  19. Optimized the Start menu to reduce the number of action steps needed to start and load the game

  20. Reduce the consumables of simple buildings and coordinate the values of various stages

  21. Add electrical UI power status

  22. Adds character icon scrolling view

  23. Fixed fishing mat failure exception

  24. Fixed enemy event timer text changing to % when read file

  25. Weevils no longer damage (reduced difficulty)

  26. Fixed scale of ICONS in tech tree and build bar.

  27. Fixed abnormity of chart fit under different size maps

  28. Fixed bug where the engineer could not build an exception when prioritizing build due to talent effects

  29. Fixed Toggle keys (space) hitting the control bar and view bar incorrectly

  30. Fixed storm timer disappearing after file reading

  31. Adjust telescope, coral name (delete parentheses)

Sharks return, volcano difficulty is reduced, and reef heritage areas are increa

Good afternoon, everyone! This update is mainly a summary of last week. This update will fix several bugs, optimize some performance, and optimize some operations, with more content.





  1. Fixed border misalignment for different sizes (in standard size maps, the right side of the border can go straight out)

  2. Added range box for meteorite landing point

  3. Fixed shark inability to attack and excessive shark nests

  4. Fixed bug Mc-10828 - Sea firefly nest becomes shark nest after reading file

  5. Fixed coconut trees growing abnormally at sea

  6. Fixed bug where rope may not disappear when pirate dies

  7. Primary ice is no longer blocked

  8. Adds Exit but not save button

  9. Redo core Inspiration: Can be used to add new inspiration without taking up the character inspiration slot (there should be a way to get inspiration if you don't want to add someone later)

  10. Fixed container screening defects (abnormal storage of food in fresh-keeping tank, etc.)

  11. Reworked the rain effect

  12. Optimized Lightning and Light Manager

  13. Added new weapons: Bamboo spear, laser gun, goggles

  14. Added historic areas: Reef, tangled algae, memory chip

  15. Volcano fissure removed temporarily, reduced difficulty appropriately

  16. Added a Trainer menu to the stake and changed it to a random boost

  17. Added the Character panel "Expel" button to kick the crew member out of the fleet

  18. Remove the original NPC generation

  19. Add Turkey, pastry chef

  20. Optimize map community generation algorithm: speed up generation

  21. Reduced vision at night (-7)

  22. Added Wave Cannon: A large range of wave shooting devices

  23. Added Cell towers: Chance to recruit new characters (Appliances)

  24. Replace the new translated text

  25. Plant animator frequency reduction

  26. Simplified game loading splash screen animation

  27. Added land random tiles

  28. Redo random seeds