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Ocean Punk News

New pet system; Perfect the tutorial

Hello everyone, this update we will add some new gameplay, such as taming pets, a variety of spiders; We also added some new post buildings and filled in more post resources.



[h3] New content and optimization [/h3]





  • Added pet system: pets will randomly appear on the ship, stay for a short time, need to be domesticated, one per person at most, can increase the owner's mood; Three for dogs and cats

  • Added spider nests: Breeding common spiders (far Battle); Tarantula (far war); Sea Strider (Melee), falling spider silk can make clothes

  • Add induction cooker: need electricity, cook faster

  • Added ship Workshop (later) : Advanced ship materials (mortise and tenon, alloy, plywood) can be made.

  • Added some "optical instrument" material recipes to the electronic equipment Desk

  • Added Hell rock: The product of saprolite, chisel after the chance to appear hell crack, drop hell rock

  • Optimize UI: Optimize layout, fonts, colors

  • Optimize archive panel: Archive Preview panel displays the number of archives

  • Add archive Deletion Confirmation panel: When deleting an archive, the Confirm deletion panel pops up

  • Optimize unified production panel: do not operate again after clicking (prevent miscontact)

  • Add renaming function: Provide character and pet renaming function

  • Improved Relief Supplies panel: Added counting instructions;

  • Optimized interlocking tower: requires power to operate

  • Improved sand, dirt and torch stroke art

  • Replace Build and mode shortcuts.

  • Add worm skin to make anti-wound spines

  • Grinder to add healing ointment, honey ointment formula;

  • Optimization link board function: automatic identification of surrounding logon conditions

  • Improved tutorials: Added "Fire", "login" and other tutorials, and added a prompt to click "harvest" after canceling harvest mode

  • Increase the minimum number of islands to ensure that all resources are present

  • Added shortcut keys for pause, toggle view, and Alert mode

  • Increased diving harvest and added unique resources (biological eggs, vital essence and other later resources).

  • Added still light effect





[h3] Fix past exceptions [/h3]





  • Fix jam and soda recipe errors (also fix cooking menu recipe localization issues)

  • The fix tutorial inexplicably broke during construction

  • Restore screen vibration

  • Fixed unusable glands (and other item effects resources);

  • Fixed forecloser's emergency panel: couldn't press the redemption button when there was gold

  • Fixed an exception where a task cannot be assigned to a role after it is created

  • Fix the location of ship buildings built on water that should not be able to build deck anomalies

  • Repair the residual edge shadow caused by vibration, adjust the vibration size;

  • Fixed sand firing products: Should be glass (not sand)

  • Fixed lightning invisibility on rainy days

  • Fixed Merchant Food package blank display

  • Fixed treasure map pointer is not abnormal

  • Fixed generator power unified recovery display





[h3] Adjust numerical balance [/h3]





  • Adjustment task flag is no longer checkable

  • Tweaked Treasure Chests: Three skull monsters may appear (while treasure drops are optimized)

  • Adjust the growth rate of Artemisiae sinensis (↑);

  • Adjust the construction conditions of furnaces, current generators and water collectors;

  • Adjust power base to unlock consumables, multiple Marine research consumables;

  • Adjustment wetsuit must be shark skin

  • Adjustment walrus nests and flamingo nests should not be demolished

  • Adjustment of lending: change to low interest rate (per cycle)

  • Tweaking the Tavern: Improve the collision volume

  • Adjust simple still to coir, fishing net trap to coral (changed to rope)

  • Adjust solid wood bed to eliminate seagrass demand;

  • Adjusted excretion hints (only ICONS appear, omit names)

  • Removed gold coins from being tradable

New terrain: seaweed forest; Redo the grid system

Hello everyone, this update involves a large area, so the old archive may be invalid, please note!

[h3] New content and rules[/h3]

  • Redo the circuit system: cancel the tedious wiring, update the power algorithm to avoid a lot of power waste bug
  • Add "kelp forest" : This area will grow new Marine life


[h3] New content and rules [/h3]
  • Add a salvaging task rule is not created automatically if fallen resources cannot be accessed or are too far away.
  • Added automatic sail removal rule when going too fast (to prevent frequent excess speed of more than two sails full sail, can be built more advanced sail or propeller to avoid)
  • Add "paddle" function in case the sail is damaged and unable to sail
  • Add seasonal dominance rules for crops
  • Added story fragment resources: newspaper, advertisement, poster
  • Added random "Drift Bottle"
  • Added submersible (crew seating provided)
  • Added underwater lift (increased dive depth)
  • Added underwater detection radar (increased exploration depth)
  • Added diving cargo (increased carrying capacity)
  • Add landing pad
  • Added Drones (logging and mining)
  • Added Material Portal (can transfer uncollected resources from the surrounding area directly to the ship)
  • Added story buildings: radio, book desk
  • Added Piggy Piggy Bank (can store gold coins for interest when full)
  • Added that flying fish have a chance to swarm on rainy days in spring and attack
  • Add sardines, deep-sea lobster, and turtles
  • Added ice grass and cactus (both drop their mesophyll)
  • Added beaver and beaver nest (current season only)


[h3]bug fix and optimization [/h3]
  • Optimize localization button (language set flag ICONS side by side, can be clicked at will)
  • Optimized shadow performance (when the height is less than 1, the size remains unchanged, only the position is modified, and the coordinate and size decrease and only apply to 0-5 heights)
  • Improved building entity description to point directly to building configuration description, changed the character equipment bar to 3.
  • Optimized world seed parsing (old seeds will no longer work)
  • Fixed when viewing entities, entities (circle of scope) were destroyed, resulting in subsequent entities being unable to view exceptions
  • Fixed animations of rock piles and springs created in the new world not switching (while optimizing the material)
  • Fixed algae decoration failure anomaly
  • Fixed an exception where clicking on a resource or building when a ship is moving causes the panel to be destroyed when selecting multiple units including chests
  • Changed full moon meteors to 0.5 chance of firing

Regular content update

[h3] phase task [/h3]

Increased difficulty in winter: Ambient temperature has a greater effect on the character (increasing heat transfer speed), even if there is a fire, the difficulty is reduced but still works when on the island

[h3] Important questions [/h3]

  • Adds a filter archive for the container
  • Add brewing stand and processing panel


  • Optimize art materials such as cooking and deck
  • Optimized landing detection: After landing, the mission automatically fails (after landing, the character will move directly to the island, while after returning, the character will move directly to the ship)
  • Optimized some screen effects: set the bottom of rain drops, adjust the special effects of fallen leaves and falling flowers
  • Redo Magma fissure: Keep erupting, then it will heat up the surrounding area and provide light (no more fireballs)


  • Adjusted flamingo nests to appear on volcanoes (summer haunts)
  • Adjusted health school effect: speed halved
  • Adjusted decorations for resources on board (0)


  • Fix fast auto-cancel exception when attack task cannot be executed
  • Fixed seasonal jump exceptions
  • Fixed resaving read file during polar day and polar night
  • Fixed bug where trawl could not be built after rotation (incorrect detection point position, integration error)


[h3] Secondary issue [/h3]

  • Fixed occasional black line perspective on the edge of the screen (tilemap at the edge of the screen may not display abnormity when the camera is moved)
  • Fixed abnormal sleep action not switching when continuing after sleep interruption
  • Added Wizard Damage Flash track effect
  • Added attraction around the whirlpool: Ships will be sucked in when they get close, automatically teleport at very short distances without clicking
  • Added partial production income: The building produces some resources regardless of whether the feed volume reaches the final output, rather than having to wait for the total volume to reach output
  • Increased the frequency of ice cores released by winter bosses and fixed falling ice damage anomalies
  • Fire moths are replaced by ice moths in winter
  • Adjusted the BGM switching logic: the bgm random switching is no longer one per day, but one after the end of one, and the seasonal sound effects are directly combined with the regular sound effects randomly
  • Optimize archive screenshots: Remove UI
  • When creating attack missions or counter-attacks, as many organization roles as possible should perform them

English Version Announcement

Sorry for giving a bad experience to the players.
The existing bugs and translation problems in the English version have been fixed.
So we reopen the English version now.

Performance optimization! Add fish people community, enrich handmade


Hello everyone, this week's update we will add new biology and materials, hope you enjoy.
[h3] Added [/h3]
  1. Add panel temperature status, add text next to the status icon
  2. Add link board "One click recall"
  3. Add drying rack: Make delicious dried meat, dried vegetables
  4. Added canopy: gives crew within range a quick reduction in moisture value
  5. Add winter features, including but not limited to wild plant growth inhibition, increased heating demand, and time-limited resource access.
    type
    Storm season dormancy (only)
    Fish, spring water, seaweed, blueberries
    x
    Jungle tree, coconut tree
    x
    Snow drops, ice bees, (Arctic shellfish*)
  6. Add the recipe: clay can be used in furnaces to make ceramics, wood to make coal, and ice to make fresh water
  7. Added "Traveler Wood" : Pastry Maker wood, Star Protoss wood
  8. Added Ore Volcano: Generates ore regularly
  9. Added Fishman Nest: Fishman habitat
[h3] Optimization [/h3]

  1. Optimize fire fighting tasks: fire fighting tasks should not be created repeatedly, i.e. multiple people extinguish the same fire together

  2. Optimize the pump: The pump should absorb water continuously, and then distribute it around when it is full, rather than sending water every time, which is too inefficient.

  3. Optimized fish human signs: Vitamin deficiency buff cannot be avoided, there should be no vitamin c consumption

  4. Optimized Ice Moths: Should only appear when ice trees are dead

  5. Optimized animation: crate resource return should add smooth motion

  6. Improved Wolffish: It can only be hit when close by

  7. Improved Wizard: Tracking gun changed to universal Mana, increased damage flash back

  8. Optimized research schedule requirement icon: Added explanation

  9. Optimize enemy appearance time and reduce enemy rewards (moths and wolfffish only drop one meat)

  10. Optimized electronic equipment table: Add production table: Production transistor, coil

  11. Optimized performance: Increased monitor management system, performance monitoring optimization rate up to 78%, long-term sleep rate up to 99%
    model
    Performance performance
    Weaker models
    Not tested
    Common model (kernel display and only display above GTX960 below)
    Around 40~60 frames, later 30 frames
    Higher model (GTX3060 and above)
    Stable 60 frames

    (later stress tests need more tests to get results)
[h3]bug fix [/h3]
  1. Fixed Rest task refresh exception: Sleep task refresh when low energy, should only refresh during pause
  2. Fixed abnormal slow growth caused by plant frequency drop (rollback)
  3. Fixed bug reset exception after diving
  4. Fixed file reading after season after processing does not correspond to
  5. Consumable waste exception caused by task cancellation during repair study
  6. Fixed an error in crafting button text for electronic devices;
  7. Fixed mangroves with weevils
  8. Fixed bug where the wizard bird appeared before the first wave of enemies, causing the game to get stuck.
  9. Fixed ocean wave massive cache redundancy, stuck very
  10. Fixed periodic enemies not having exceptions
  11. Fixed the rope Pirate Sea drift anomaly created by Schmel's "Outlaw" event
  12. Fixed Role Resources not put down exception: If the role transfer is interrupted, the resources may remain in the hand. You must discard the in time.
[h3] Others [/h3]
Tip: 1.1.3.3 version save will not be compatible (cause: nest biology optimization)
[h3] Minor adjustment [/h3]
  1. Entity prompt pointer should not mask resident panel
  2. Log size enlargement
  3. Wildflowers, bushes should be optimized for art
  4. Fishing Harvest prompt panel adds fish icon; Add all building ICONS on the corresponding node
  5. Box full prompt text error
  6. Sale of dark blue crystal
  7. Optimize bamboo: It used to grow too fast and fall less
  8. Spike Trap cancels first recipe, furnace glass recipe is wrong
  9. Storm timer progress not shown only numbers
  10. After the crew gets on the island, they will be hungry and eat abnormal tasks, resulting in a deadlock (need to judge whether they can get food on the island and then create)
  11. Improved Meteor: Increased fire and fixed meteor occurrence times
  12. Increases the effect of wine: adds a lot of mood and health