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Ocean Punk News

Optimize operation experience

Hello everyone, Good Friday. In this update, I will fix the recent feedback bugs and optimize some operations. With the continuous improvement of the experience, it will be easier for you to experience the fun of the game.





  1. Fixed new Alert button not updating status exceptions when switching battles

  2. Optimized fire spread (too fast: when multiple fire sources affect the same building, the burn value increases too fast; The spread progress should be calculated separately)

  3. Optimize the range of heating medium (expand)

  4. Fixed the failure to open the disinfection tank panel

  5. Added pipe marks and remade circuit marks

  6. Fixed crafting recipes for items such as craft table and weapon table not showing abnormalities

  7. Fixed Pause switchover failure during speed doubling

  8. Fixed Alert unable to trigger force effect exception

  9. Improved Merchant Base Pack: Added metal ore

  10. Fixed Golden Agave not respawn abnormally

  11. Fixed talent emergence failure exception: Unable to click to confirm and character name not loaded

  12. Enhanced lending event: Negative feedback temporarily cancelled due to low past returns

  13. Fixed Arcane bug: Tips for missing resources also have problems

  14. Optimize the Character Rest button: The paused task will be refreshed

  15. Added scroll bar wheel lock to prevent Angle scrolling from miscontact

  16. Fixed abnormal case jam when container is nearly full

  17. Add sunflower and ocean current pile

  18. Add archive preview screenshots

  19. Optimized the Start menu to reduce the number of action steps needed to start and load the game

  20. Reduce the consumables of simple buildings and coordinate the values of various stages

  21. Add electrical UI power status

  22. Adds character icon scrolling view

  23. Fixed fishing mat failure exception

  24. Fixed enemy event timer text changing to % when read file

  25. Weevils no longer damage (reduced difficulty)

  26. Fixed scale of ICONS in tech tree and build bar.

  27. Fixed abnormity of chart fit under different size maps

  28. Fixed bug where the engineer could not build an exception when prioritizing build due to talent effects

  29. Fixed Toggle keys (space) hitting the control bar and view bar incorrectly

  30. Fixed storm timer disappearing after file reading

  31. Adjust telescope, coral name (delete parentheses)

Sharks return, volcano difficulty is reduced, and reef heritage areas are increa

Good afternoon, everyone! This update is mainly a summary of last week. This update will fix several bugs, optimize some performance, and optimize some operations, with more content.





  1. Fixed border misalignment for different sizes (in standard size maps, the right side of the border can go straight out)

  2. Added range box for meteorite landing point

  3. Fixed shark inability to attack and excessive shark nests

  4. Fixed bug Mc-10828 - Sea firefly nest becomes shark nest after reading file

  5. Fixed coconut trees growing abnormally at sea

  6. Fixed bug where rope may not disappear when pirate dies

  7. Primary ice is no longer blocked

  8. Adds Exit but not save button

  9. Redo core Inspiration: Can be used to add new inspiration without taking up the character inspiration slot (there should be a way to get inspiration if you don't want to add someone later)

  10. Fixed container screening defects (abnormal storage of food in fresh-keeping tank, etc.)

  11. Reworked the rain effect

  12. Optimized Lightning and Light Manager

  13. Added new weapons: Bamboo spear, laser gun, goggles

  14. Added historic areas: Reef, tangled algae, memory chip

  15. Volcano fissure removed temporarily, reduced difficulty appropriately

  16. Added a Trainer menu to the stake and changed it to a random boost

  17. Added the Character panel "Expel" button to kick the crew member out of the fleet

  18. Remove the original NPC generation

  19. Add Turkey, pastry chef

  20. Optimize map community generation algorithm: speed up generation

  21. Reduced vision at night (-7)

  22. Added Wave Cannon: A large range of wave shooting devices

  23. Added Cell towers: Chance to recruit new characters (Appliances)

  24. Replace the new translated text

  25. Plant animator frequency reduction

  26. Simplified game loading splash screen animation

  27. Added land random tiles

  28. Redo random seeds

Translation update (preview version)

This update will simplify much of the display information to accommodate the new translation, and also fix several bugs.





  1. Fixed errors reported directly when reading maps of different sizes

  2. Fixed floating ice generation logic

  3. Fixed map reading errors of different sizes

  4. Expand the capacity of the refrigerator

  5. Fixed scope overlay exception

  6. Adjust Ice boss skill: Create ice that disappears on time

  7. Adjusted ice moth hostile detection

  8. Repair the fault of the temperature control panel of the heating module

  9. Fixed sea fruit seed text error in pharmaceutical table recipe

  10. Lift seasonal growth restrictions on ice trees and snowdrops

  11. Increased the number of effective tree species for tree cutting

  12. Redo the new Entity Information panel

  13. Hides the intra-office Log panel

  14. Simplified entity pointer prompt

  15. Add translated text

Give me back my gold!

Hello everyone, this update is still focused on optimizing the operating experience and fixing a few bugs.





  1. Fixed the sound effects of the characters in the selection panel being overlapped

  2. Fixed bug Toilet bucket description on tech tree

  3. Optimize the tutorial experience: Give extra fresh water in the planting tutorial, and remove the button error limit

  4. Add a priority operation

  5. Add character movement control

  6. Fixed coins always being 0 exception

Ice plants and scene filling; Fixed achievement unlock exception. Num adjustment

This update is pretty piecemeal, including new MOBS, scenery, tweaks, bug fixes, and more.





  1. Enhanced Leaf Ware (can collect water 5 times before damaging)

  2. Changed the wildflower drop (key) to gold, harvest spirit

  3. Ice boss: Reduced the difficulty a little bit (big icicle changed to ice, removable)

  4. Add snow drops and floating ice

  5. Redo the ice tree

  6. Fixed rabbit running in the same direction after injury

  7. Fixed Garbage Pickup achievement, Gold Logger and Tech Revival achievement not being able to reach exceptions

  8. Saving prompt cannot be displayed when fixing the real machine (only gear)

  9. Reduce the damage probability of water generator

  10. Reduces weevils damage

  11. Nerfs the "Lose a Teammate" buff