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Ocean Punk News

Durable equipment, island exploration [optimized details, upgraded experience]

Hello everyone, this update has a long interval, so there may be a lot of content. Mainly focusing on in-depth optimization of operational details, guidance, and other aspects, I believe your future experience will be better.

  1. Increase storage and reading files for cooking, fishing, and other plans
  2. Pets will die of old age (
  3. The spreading speed of Invasive species decreases (↓)
  4. Repairing the abnormal creation of fishing missions after the fishing mat was burned down
  5. Change the key to increase the automatic switching display of difficulty modules
  6. Fixed abnormal collision and shaking of the sea strider nest; The coffee name is incorrect (still 'chili'); The safety water tank shows flooding
  7. Repairing the real machine will reset the speed on a new day
  8. Fixed an issue where the node of the offshore bracket could not be unlocked (continuously indicating that there are pre unlocked nodes)
  9. Repairing the fire has an abnormal cooling effect
  10. Add the reason description Tooltip when the attempt to launch a rocket fails
  11. Redo cargo explosion event: The original effect feels like it has never been (changed to range explosion)
  12. Repair furnace defects: If the task is interrupted halfway during loading, it will get stuck (the same applies to other processing buildings)

  13. Directly reset when adding a crew member to a long-term (1 ') idle position
  14. Crew routing changed to opaque thin lines
  15. Adjust the ice maker (suspected of brushing water)
  16. Obtaining new talent events should not have a close button (mandatory)
  17. Promptly prompt when the guidance tower is successfully activated (it may appear but it is too slow)
  18. In the later stage of repair, multiple weather conditions often overlap and there are anomalies for a long time (which looks uncomfortable), increasing the normal weather time
  19. The world boss hides unharmed for a period of time
  20. Repairing all defense towers will still attack ghost anomalies;
  21. Fix Spike Traps: Can attack wild pets, farmer NPCs, children, etc
  22. Fixed abnormal failure of multiple clicks on the "Upload Module" button
  23. The guidance tower, as a plot device, is only activated once before displaying the panel
  24. Fix illegal implementation of fishing allocation by people on the island, resulting in frame loss (after failure, tasks will be continuously allocated to occupy performance)
  25. Repairing the talent of deceased crew members that is still effective abnormal (such as Peach Blossom Crazy)

  26. Add equipment durability
  27. Optimize weapon rack: Install more equipment while offsetting natural durability loss speed
  28. Add Anvil (Forging Table): Increase the durability of all equipment
  29. The ship's view will no longer extend to the island, and the character must personally observe it
  30. Add elevation lens: increase the elevation of the field of view and see further land
  31. Add Curse Pot: Randomly refresh on the island, surrounded by a circle of skull heads. The pot gains gold coins and ceramics after harvesting
  32. Add a harpoon device: Built on the side of the ship, you only need to regularly replenish the bait to fork the fish
  33. Add an ice maker: This way, you can make ice at any time
  34. Add a fluorescent lamp: Provide a small range of permanent light sources that require fluorescent mucus

Coffee beans and life springs

The month was mainly dealing with multi-platform issues, so PC updates slowed down, and will resume later, the following is this week's update:

  • Added Life Spring (Magic Technology building) : Moon Spring material can be made, automatic production of fresh water but less efficient
  • Optimized trap: Can be used against rats, thieves and other creatures, range damage
  • Add coffee and drop coffee beans (Turkey drop)
  • Add gas adsorption station: can slowly reduce the virus value, made of coal and sulfur ore and other materials.
  • Repair ship gun damage
  • Optimized tower attack target screening
  • Fix drift deck can't get exception
  • Fix deck construction last resource refund exception
  • Optimize occult research time
  • Improve water pressure efficiency and driftwood value
  • Farmers should be able to sell dirt
  • Simplified Alice's toy effects (changed to just-in-time pointing)
  • Fixed an exception where the return tunnel was working without power
  • Fixes anomalies in the durability of seagrass beds
  • Adjust node relations such as heavy energy supply and deep-sea mining
  • Fix fertilizer name
  • Added victim's name to Abduction panel
  • Plague Effect increases pathogen value

[Gameplay Update/Operation Optimization] Added Events、Occult 、Bacteria、Room sys

It has been a long time since I saw you. A month later, Ocean Current Punk had another regular update, during which the update slowed down because I was busy with some other affairs. The good news is that the update frequency will be resumed in the future.



[h2] Gameplay update [/h2]



[h3] New random event [/h3]



  • Drift Deck: Grant multiple deck events

  • Waterborne Baby: The event can capture a baby

  • Great Migration: A pod of dolphins (dropping blubber, fish) will follow the ship all the time, can be hunted, and then disappear after a period of time

  • Brainstorming: Randomly get some ideas, while the chance to wash away old ideas of the crew

  • Ancient Echo: Randomly add more civilization values, while also having a chance to wash away old crewmembers' inspiration.

  • Overboard: Random crew members fall to a desert island

  • Solar Flare: All electrical appliances are temporarily disabled (for about one day)

  • Gluttony Festival: All crew members are directly fed to zero

  • Songkran Festival: The crew will be wet, stagnant and happy to varying degrees

  • Halloween: Multiple ghosts appear

  • Holiday party: everyone eats and drinks together for a short break, which quickly increases mood and
  • also creates more opportunities for communication
  • (no side effects)

  • Dionysian Day: Everyone wants to drink and if they can't, they get into fights or get depressed

  • Cargo explosion: Random two or three buildings catch fire

  • Biological invasion: barnacles, algae (vines) plants grow on the deck, need to be picked in time (grass, fish), otherwise affect the degree of decoration

  • Beast Riot: Directly refresh a round of enemies (mid and late stages)

  • Hunt Day: Random pirates attack players (later)

  • Drop Ship: Drop ship debris randomly. There are no aliens inside, but it gives the player some rare resources such as nickel

  • Hail weather: Drop lots of small hail that will cause a little blood (like meteorites) (winter only)

  • El Nino: A sudden increase in world temperatures and mass death of fish

  • La Nina: A sudden drop in world temperature and ice floes

  • Toxic haze: a kind of random weather, the crew will accumulate toxins, which may eventually lead to poisoning (toxin addition mechanism: the human body has toxin value, resistance to toxicity)

  • Aurora: Random events at night that continuously increase the mood and energy of the crew, slowly changing the color of the world visually (mottled)

  • Accidental Injury: A random character is injured at work and needs to pay medical expenses

  • Waterspout: Ships randomly transfer to another coordinate

  • Acid rain: Causes sustained corrosion damage to wet crew





[h3] New Secret Art (Layout Art optimization *) [/h3]



  • Giant fruit: Planting crops has a (25%) double chance of falling

  • Expansion Pack: Increases the equipment capacity of all personnel (+2)

  • Talent: All new crewmen acquired in the future have their original bad talent removed

  • Compulsory overtime: overtime effect is exempted

  • Legacy: Automatically creates a child when a crew member dies

  • Tech Explosion: Unlocking tech has a chance to gain inspiration points (1-5)

  • Calorie Bombs: Add extra satiety per diet (+10)





[h3] pathogen system [/h3]



  • Triggers a virus effect when the virus count is full



    • Marine Virus: Lowers the maximum blood count of infected persons (-25)

    • Prion: The infected person has zero intelligence and zero charisma

    • Zombie Spore: Crew members are constantly slowly draining blood

    • Helicobacter pylori: high risk of food poisoning during diet

    • Green algal bacteria: have the effect of photosynthesis

    • Ghost Fungus: Near death (hp< 20) will stimulate the host, producing a strong desire to survive (move speed +5, power +10)

    • Hallucinogen: autonomously increases energy and mood, but will stagger



  • Bandages for pharmacy table (directly removes critical buff), crafting antivenoms (* clears virus value
  • ).

  • Add a button to use serum next to the pathogen value

  • X-ray scanner: Made with radiation can directly remove specified viruses





[h3] Room system [/h3]

The effect of all the current rooms is to continuously increase mood and energy levels



  • Plantation: planter box > 4, with automatic harvester, experimental station (+1)

  • Dormitory: bed > 4 (+1)

  • Central canteen: Table + stool > 4 (+1)

  • Ecological Park: Flower bed > 4 (+2)

  • Entertainment Club: Bar + Game Console (+2)

  • Hospital: Medical bed + CPR + Disinfection Tank (+1)

  • Pasture: Feed station + Incubator (+1)





[h3] Add more (automatic/real) modes of operation [/h3]

Settings and first play can be set



  • Easy operation: Ignore turning and go in whichever direction you press

  • True operation: keep the original scheme





[h3] Focus on optimization [/h3]



  • Increase seasonally dominant crops

  • Relic area: Add relic sculpture, harvest can obtain some rare resources.

  • Simplify child logic and cancel spawning components

  • Add a common parent source list to resource configuration, and then automatically generate source text (example: source: xxxx (blue, variable name))

  • Soil incubator increases fertility value, creates fertilization task if not checked enough during planting

  • Grave digging should be able to ghost, so you can brush the soul!

  • Add ice spines on the glacier, you need to step on ice boots, when the character is close to the spike, if not wearing it will hurt the character, always drop ice spines

  • Removed crop buffs

  • Help Panel improvement: Make all resources and entities encyclopedia

  • Necroskull Skeleton (remade Skull Spear) : Covered earth has been born from the earth of the skull claw

  • Death avatar becomes a Red Cross

  • Change the mark of dehydrating plant to a specific drop thermometer mark

  • Falling scales of fish

  • Power shortage mark reminder (need to optimize the building, crop and other marks, not eye-catching enough)

  • The scroll view moves towards the cursor position





[h3] Add new building [/h3]



  • Wind vane: reduce the influence of wind

  • Shrines: Souls are generated on board when crew members die without burial, affecting crew members until "soul rest" is used.

  • Dementor Lamp: Kills ghosts and spirits (* Other defensive towers should no longer be able to attack them
  • )

  • Soul Scrubber: Directly reworking inspiration points requires soul crystals, bone pieces, Hellstones, and will deduct the health limit after use

  • Mechanical steering gear: To turn the rudder rapidly (temporarily without electricity)

  • Gemstone engraver: Gems can then be made using glass, fluorescent mucus.

  • Gun table: Can produce "black powder" (coal, sulfur ore) and guns (optical lens, infrared, night vision)

  • Radiation manipulator: Used to mine the rich energy on the guide tower

  • Radiation Pulse Tower: Shock guide tower to allow it to recharge normally (similar to ocean current season) (small range, even one more)

  • Electromagnetic core tower ( redo electromagnetic system ) : Built on the ship, all the electromagnetic force at sea can benefit and be converted into power into the grid (add a wifi signal special effect to indicate the work); Cancel previous electromagnetic buildings (electromagnetic tower
  • 4, Marine power lines)

  • Marine support: Other general ship structures can be built above the fixed deck

  • Sleep Chamber (power) : Fast sleep fast recovery.





[h3] General optimizations and bug fixes [/h3]



  • Optimized NPCS: NPCS like sharks may appear on deck, causing ships to get stuck (optimized birth position and increased killability)

  • Improved New Talent Tip: The tip panel that appears when a talent gets a new talent only says "New Talent", and should include a name and description

  • Added sliders to buff text areas of characters

  • Fixed blank ICONS in the garbage bin panel

  • Optimize the garbage baler: clicking again and again is too troublesome and inefficient (instead of automatic continuous work)

  • Optimized machining components: output number of common machining panels

  • Adding fertilizer formula to agricultural station

  • Added bionic fat coat: Needs blubber to keep warm best

  • Spikes, cannons and other defensive towers should only attack enemies (not pets, drowning people)

  • The efficiency of the rain collector is a little low (↑)

  • Spider bubble attack range is shortened

  • Reduces the difficulty of building normal sails

  • Optimize mineral classification

  • Added season timer: The storm progress bar can be changed to always show the next season time

  • Rats steal food

  • The sound will become louder immediately after fixing the read, but it will recover after clicking Settings

  • Redo the "switch" function, a large number of electrical appliances need to be used (temporarily add a switch button in the electrical panel for manual control)

  • File reading may cause objects on board (poop, seaweed, barnacles) to redirect to origin (removed or restored to ship directly)

  • Optimize induction cookers to be automatic without crew work

  • Fix unable to make sulfur cast block exception

  • Fixed two exceptions in crafting UI

  • Adjust building efficiency: sorting machine efficiency is too low (↑) : Adjust to get 2~3 pieces at a time. Stone cutter efficiency is too low, cutting too slow (↑)

  • Fixing the crystal tower charging is abnormally slow, and sending crystal stones to the main base is not abnormal

  • Added role name to the "Abnormal Crew Status" prompt text

  • Adjustment: Bins should not store food; The output log needs to be added to the biogas digester.

  • Improved out of view guide towers (continued because of picking)

  • Optimized handling: When you pick up something in your hand, it automatically detects and drops it

  • Added ship shells (vertical drop), damage + Fire + waves

  • Fixed bug Mc-117528 - Soft parasites display anomalies above fog (and cannot move and attack)

  • Heat dissipation (feather fan) common use thermal coefficient (invert)

  • Increased power range of wind turbines: that is, there should be no buildings within a certain range.

  • Optimization: In the tutorial phase, the dead villains will be resurrected directly

  • Fixed a bug where the shift speed was increased

  • Tech Tree UI simplification: Research type markers are written directly to button information, cancel the upper right fixed prompt

  • The key dropped when the boss is killed is replaced by the treasure chest

  • Fixed reading the wave is stationary and the global direction may change abnormally

  • Wind turbines double their efficiency in sea breeze weather

  • Tidal generators: generate energy sustainably and efficiently every time they hit the current

  • Fixed a bug where the version number was displayed incorrectly but had no impact on the office when the file was read back to the main menu





The sea of stars, one of many endings!

Hello, everyone! It's been over a month since my last regular update, during which I've made several minor patch updates, including new building tech (farm stations, gun machines, rocket components, etc.), new crops (bamboo shoots, blueberry rattan), new sound effects (UI, ring tones, building sounds, etc.), new story fragments, and several bug fixes. In short, the game is better than the original!



(Refer to the past update log for a large number of updates. The following only lists the content of this patch update.)



[h3] [/h3]



  • Launch "Spaceship" escape: Add spaceship core control, spaceship body, spaceship sleep capsule, spaceship thruster, spaceship bracket; (You need to successfully launch at least one manned spacecraft to reach the new ending, but you can still play after the ending.)

  • Add old time radio dubbing

  • Add newspapers, advertisements, posters and other relics of the past

  • Reworked farmer, shepherd, shark and other NPCS directly to random visitor events.





[h3] New content [/h3]



  • Add posters and other storyboard fragments

  • High fuel resources are preferred when adding autofill fuel

  • Add the initial resource: coil

  • Add new dishes (jam, soda, vegetable soup, bread)

  • Added Firearms Workbench: Guns

  • Added Automatic fire extinguishing: If the ship is on fire or the villain is on fire, it should automatically extinguish the fire immediately.

  • Added Healing Orb effects for Resurrection Torch

  • Add nuclear reactor: can use "energy-rich SPAR" power generation, produce a lot of energy but also lead to environmental pollution,
  • discharge of nuclear waste
  • ;

  • Add sandbags: (cloth + sand, easy to make) to defend against enemies, with durability; Simplify or optimize the wooden so that they can only be practiced, not defended, and should not be selected for attack by the player





[h3]BUG fix and adjustment [/h3]



  • Fixed MOBS walking on water

  • Fixed dead crew members speaking abnormally

  • Fixed naming errors that may cause numeric keys to touch incorrectly

  • Fixed multiple node material blanks in Arcane

  • Rectify the exception that the custom key panel cannot be displayed in the office

  • Fixed seasonal bosses caused by file reading not being abnormal

  • Repair water purifier, dialysis unit does not work abnormally

  • Automatic key change

  • Adjusted Ghost Blood (100↓)

  • Tweaked poop: It can be harvested anytime

  • Adjust Fishing efficiency (↑)

  • Adjust the stone column falling coil (↓)

  • Adjust algae reproduction rate (↓)



  • Optimize crop harvesting machines for lawn mowers

  • Optimized Alcoholic Life event: Once every two days to trigger a drink creation failure to reduce mood

  • Optimized schedule UI: Changed to solid color minimization and added variety tips

  • Improved mulberry chain: Dead can't help others recharge (increased mana ball effect)

  • Optimized Alert when creating rest task logic: need to detect re-creation rather than create and cancel (thus fixing stuck).

  • Optimized detection of empty deck regenerating waves when moths die

  • Optimize landing recall task priority: recall immediately, put down the work.

  • Improved Octopus BOSS art: Increased size point

  • Optimized electromagnetic gun storage (ammo power consumption
  • n)

  • Optimized software parasite: always present, may produce oil

  • Optimize relief supplies UI: need to calculate total or explain per person

  • Optimized technology tree paging: Each category is paginated

  • Optimized agricultural station function: Fruit can convert many seeds





[h3] Added sound effects [/h3]



  • The lightning rod sizzles when it sets off lightning

  • Buildings produce resource sound effects

  • Bell for a new day

  • Invasive species sound on board

  • Children idle sound effects

  • Propeller vortex sound

  • Matter Portal delivers resource sound effects

  • The sound of a campfire

  • The cat barks and the dog barks

  • Thieves rummaging through bins

  • The "whoosh" of the rope pirates, the "Oh ho" of the speedboat pirates

  • Voodoo figure revives scream

  • Important button to confirm and cancel sound effect; Special decisions confirm sound effects (e.g. production, trading, etc.)

New pet system; Perfect the tutorial

Hello everyone, this update we will add some new gameplay, such as taming pets, a variety of spiders; We also added some new post buildings and filled in more post resources.



[h3] New content and optimization [/h3]





  • Added pet system: pets will randomly appear on the ship, stay for a short time, need to be domesticated, one per person at most, can increase the owner's mood; Three for dogs and cats

  • Added spider nests: Breeding common spiders (far Battle); Tarantula (far war); Sea Strider (Melee), falling spider silk can make clothes

  • Add induction cooker: need electricity, cook faster

  • Added ship Workshop (later) : Advanced ship materials (mortise and tenon, alloy, plywood) can be made.

  • Added some "optical instrument" material recipes to the electronic equipment Desk

  • Added Hell rock: The product of saprolite, chisel after the chance to appear hell crack, drop hell rock

  • Optimize UI: Optimize layout, fonts, colors

  • Optimize archive panel: Archive Preview panel displays the number of archives

  • Add archive Deletion Confirmation panel: When deleting an archive, the Confirm deletion panel pops up

  • Optimize unified production panel: do not operate again after clicking (prevent miscontact)

  • Add renaming function: Provide character and pet renaming function

  • Improved Relief Supplies panel: Added counting instructions;

  • Optimized interlocking tower: requires power to operate

  • Improved sand, dirt and torch stroke art

  • Replace Build and mode shortcuts.

  • Add worm skin to make anti-wound spines

  • Grinder to add healing ointment, honey ointment formula;

  • Optimization link board function: automatic identification of surrounding logon conditions

  • Improved tutorials: Added "Fire", "login" and other tutorials, and added a prompt to click "harvest" after canceling harvest mode

  • Increase the minimum number of islands to ensure that all resources are present

  • Added shortcut keys for pause, toggle view, and Alert mode

  • Increased diving harvest and added unique resources (biological eggs, vital essence and other later resources).

  • Added still light effect





[h3] Fix past exceptions [/h3]





  • Fix jam and soda recipe errors (also fix cooking menu recipe localization issues)

  • The fix tutorial inexplicably broke during construction

  • Restore screen vibration

  • Fixed unusable glands (and other item effects resources);

  • Fixed forecloser's emergency panel: couldn't press the redemption button when there was gold

  • Fixed an exception where a task cannot be assigned to a role after it is created

  • Fix the location of ship buildings built on water that should not be able to build deck anomalies

  • Repair the residual edge shadow caused by vibration, adjust the vibration size;

  • Fixed sand firing products: Should be glass (not sand)

  • Fixed lightning invisibility on rainy days

  • Fixed Merchant Food package blank display

  • Fixed treasure map pointer is not abnormal

  • Fixed generator power unified recovery display





[h3] Adjust numerical balance [/h3]





  • Adjustment task flag is no longer checkable

  • Tweaked Treasure Chests: Three skull monsters may appear (while treasure drops are optimized)

  • Adjust the growth rate of Artemisiae sinensis (↑);

  • Adjust the construction conditions of furnaces, current generators and water collectors;

  • Adjust power base to unlock consumables, multiple Marine research consumables;

  • Adjustment wetsuit must be shark skin

  • Adjustment walrus nests and flamingo nests should not be demolished

  • Adjustment of lending: change to low interest rate (per cycle)

  • Tweaking the Tavern: Improve the collision volume

  • Adjust simple still to coir, fishing net trap to coral (changed to rope)

  • Adjust solid wood bed to eliminate seagrass demand;

  • Adjusted excretion hints (only ICONS appear, omit names)

  • Removed gold coins from being tradable