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Robber Knight News

Oh no, the game is dead :(

[h2]Welcome Knights and Princesses[/h2]

The title is, of course, a joke. We're working very hard every day to fulfill your needs. With only two people on the team, time is obviously an issue when creating a game like "RobberKnight".

I’ve noticed that many of you feel anxious when I don’t post updates, so I’ve decided to return to my original plan of providing at least one progress update each month—to keep you in the loop. Now, let’s talk a little about the next update.

The next update is called "The Freedom Update". Why?

[h2]Build everywhere – survive anywhere[/h2]

We're upgrading and changing all parts of the game, both in terms of logic and performance, so that you'll be able to build almost anywhere in the world—except, of course, within other human settlements.

For those of you who don’t want to build from scratch, don’t worry—the pre-made village that you can rebuild from the council table is still in the game. From now on, the updates will focus on adding new content, not remaking the game’s core systems.

Of course, once you're free to build creatively, you'll need more space, so:

[h3]1. New parts of the map[/h3]



[h3]2. Faster resource gathering\[/h3]

* Many of you mentioned how much fun you're having gathering resources manually, so now you'll once again be able to chop down trees and mine rocks.
* Resource-gathering points will now have three upgrade levels—each upgrade increases production speed.
* There will also be special missions targeting caravans carrying the resources you need.

[h3]3. Replacing placeholders with cool quest areas and buildings\[/h3]





[h3]4. Be a knight—rain or shine, day or night\[/h3]





So yes, a lot of new content is coming—and some old features are returning, properly polished this time. One of our top priorities is also fixing the co-op mode so that you can finally enjoy the game not just with two players, but with a full group of four knights.

As for dates... well, you know something always goes wrong when I start throwing those around. So we’ll stick to the philosophy: *when it’s properly done, we’ll let you know*. It’s the best way to avoid more frustration and ensure you fully enjoy the next update. Just sit back and relax—no more serious bug hunting.

That’s it for today. I’ll try to prepare something more in two weeks—no promises—but for sure, there will be another update in a month.

Have a great day,
Your scribe and developer,
Sartorian

Survey outcome - Thank you

Welcome, Knights and Princesses!

Thank you for participating in our last survey. We’re thrilled that 90% of you are happy with the changes! We also appreciate your kind words and encouragement.

However, 35% of you noted that you would like to see crafting, resource gathering, and free building return to the game. And 35% is a significant number, so we humbly bow our heads, apologize for taking the changes a bit too far, and will find a way to bring them back.

This time, though, they will be **optional**, not something required. The main takeaway from your feedback was:

[h2]We want more freedom [/h2]

And that’s exactly what we’ll keep in mind as we prepare the next update.

Have a great weekend!

(Super important) This is the last survey

[h2]Welcome, Knights and Princesses! [/h2]

We are working on our plan for this year, but we have some concerns about the last update. The storyline is set in stone—written, recorded, and now being added to the game, which is the hardest and longest part.

As for additional gameplay, there is still a lot we can change and add. But the most important thing I have learned while working with you for the last two years is...

that 24 hours a day can't get any longer, no matter how hard you try. So we have to pick.

And to pick well, we need your full cooperation.

Unfortunately, it seems that at any given moment, either only the unhappy part of you speaks while the happy part does not take part in the surveys—

or we have a serious trolls/competition problem leading us astray. So...

This is the one you have to fill out


I have prepared a long form. I want to make sure you actually know the game and care about it—or that you care enough to be mad at us.

I need to know if you really, really miss cutting down trees in a game about knights.
Or, on the other hand, I really need to know if you are happy with how things are now.

We need to make the next update a success. We define success as making you happy—well, at least 80-90% of you. Yeah, sorry, but the next thing I learned is that you can't make everyone happy.

We really want to do a good job, but it seems we always miss the point just a little.

FORM TO FILL OUT

This is the final form—the one on which I will base our decisions. No more questions after this. If fewer than 100 people answer, we will just continue with the current plan. So be sure to tell your friends.

Your humble scribe and developer Sartorian

Lets play 1 wish

Hello Friends,

Our journey, it's best to show it with pictures

Was







is












Updates will now roll out regularly, with a mix of smaller and larger ones.

The next update will be a bit bigger, though I can’t give you an exact date yet.

Coming up:
- Procedural events such as Mongol raids and bandit attacks.
- New points of interest to conquer and generate resources.
- Two new villages with complete upgrade quest lines.

We’ve also heard your concerns about the builder/crafter aspects of the game. These will be addressed next year, with some exciting additions, including a dedicated game mode.

---

Now, let’s play “1 Wish


I’ve gone through our surveys and your feedback, but I’d like to cross-check what matters most to you. Tell us the one thing you’d like to see in the game next year. Let’s make 2025 great for everyone!

Cheers, and I hope you had an amazing Black Friday with some great game deals!

Patch 0.806

  • Added throwing weapons: for now, a wooden spear (available from every carpenter). After testing, we will add more spears and other weapon types.
  • Added proper damage values to arrow types.
  • Added armor-piercing stats to ranged weapons and displayed them in the UI.
  • Fixed bandit, animal, and chest spawns for all tributes, including in old saves.
  • Fixed two quests, Wikman's Bears and Demon from the Cave, so the enemies no longer disappear.
  • Fixed a rare issue where chests were not generating loot.
  • Bandits and animals do not respawn while you are close to them