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AI Roguelite News

Fixes for stable horde, kobold horde

  • Fixed issue where image conversion would fail for images downloaded from Stable Horde
  • Fixed kobold horde "2 per 1 second" error by self-throttling requests
  • Added NovelAI image gen model "nai-diffusion-2". Some users have requested this, but I haven't made it the default because it seems to be less accurate for images of objects/items than the original version.
  • Increased retry count for unofficial free cloud to reduce chance of total failure per turn
  • Fixed issue where A1111 or Kobold API url would fail to be parsed if it had a slash at the end

AI Roguelite Full Release

I am happy to announce that AI Roguelite has entered full release, having spent about a year and a half in Early Access. This means I consider the game to be decently playable and stable. Almost all the originally planned features from Early Access have been implemented, plus several extras.

Huge thanks to all Early Access users and participants in the Steam forums and Discord for helping debug issues and making development an enjoyable experience.

Going forward, I will continue to fix high-priority issues that crop up in the game and push small updates. I will also make an effort to continue pushing larger updates with new and exciting features, but can’t make any guarantees about the pacing of these larger updates. I am devoting some of my free time to a highly experimental new game I’m working on (not related to AI) which I’ll announce at some later time if it pans out.

ChatGPT Hotfix

Sapphire tier: Decreased chances of OpenAI's ChatGPT refusals by switching to the 0613 model for some tasks and tweaking the preambles to make it behave properly

Bug fixes, partial NovelAI customization

  • Adds partial customization options for NovelAI params such as bad_words_ids. It’s available under “default/model-params/novelai-common-params.txt”. Temperature and repetition penalty are dependent on the prompt so these customization options will need to wait until a future update
  • Fixed bug in location change with NPC/enemy where they’d be duplicated, which would occasionally cause save file corruption if that NPC/enemy later died. Also changed save loading logic to be more lenient of this issue regarding missing enemies, so previously corrupted saves should now be loadable.
  • Fixed bug where location change or quicktime event would override the portal to another universe when defeating legendary boss.
  • Fixed UI issue where local model wasn’t displayed when using free cloud, which still requires local model for event checks
  • Fixed UI issue where kobold api URL format was unintuitive. It now accepts both with and without “http://”

Various updates/fixes

Please note: This announcement details various updates from the past few days:

  • Since OpenRouter became non-free, I’ve sunsetted that as a free cloud option and replaced it with a new default free cloud.
  • Added a NSFW toggle for Sapphire tier subscription
  • Added official support for custom-run A1111 API image gen. Just check the checkbox indicating “Custom” and run your own image gen server for the game to connect to.
  • Fixed bug in Kobold API chatGPT style preventing the game from running at all
  • Added workaround affecting a small subset of users encountered about win32pipe. It hopefully won’t break the game anymore
  • NovelAI users are now calling the Kayra model instead of Clio model
  • Implemented support/detection for new version of NovelAI api keys. Old way should still work too
  • Fixed issue with story prompt formatting sometimes missing newlines for chatGPT style