1. AI Roguelite
  2. News

AI Roguelite News

Abilities Overhaul

[h2]Abilities Overhaul[/h2]

Reworked abilities to make them more balanced and less cluttered. You now have 3 types of abilities:

[h3]Innate abilities[/h3]
  • Tier 1: No mana cost, no cooldown, can never critically succeed
  • Tier 2: Regular mana cost and cooldown, can never critically fail
  • Tier 3 (ultimate): High cooldown, never fails

[h3]Item-granted abilities[/h3]
No mana cost, high cooldown

[h3]Learned abilities[/h3]
Regular mana cost and cooldown

You also now have an abilities loadout screen to select from your pool of abilities. Respeccing costs essence of rewinding unless you’re just changing the item abilities loadout. More slots will unlock as you level up (unless you are playing in Creative mode, in which case they are all available from the beginning).

[h2]Misc[/h2]
  • Added back
  • ** and [] for NovelAI to reduce chance of weird generations (these had been removed previously for an older model)
  • Advanced users can now use stop_sequences_to_truncate under the config model_params (details in README file)
  • Advanced users can now specify NovelAI image gen params such as guidance scale under the config model_params

Event check tweaks, fixes for free cloud

This update is currently in beta, and will soon be moved to the regular channel.

  • Tweaked several Sapphire ChatGPT-style event checks to reduce false positives/negatives. Warning: Any mod which modified ChatGPT-style event checks could break from this update. If you must still use the mod, please try using “older build”.
  • Fixed a severe, recently appearing issue with unofficial free cloud affecting the quality/length of the generated text
  • Speculative: Possibly fixed a rare error with unofficial free cloud

"What's Your Name" Update

When you learn an NPC’s name, it replaces their original generic name. For example, “Old man sitting on a bench” becomes “George” if he introduces himself as such. Like most features, this can be toggled off in the event check sliders.

Misc:
  • Fixed a game-breaking bug from the previous update which would fail to read certain saves. The fix is retroactive and should unbreak your broken saves without you doing anything.
  • Actual error message for generic error messages instead of infinite hanging for blue brain
  • Option to globally disable NPC history introduced by previous update if it’s causing you issues
  • Raised story context limit for Sapphire to approximately 2400 tokens

NPC History

Each NPC now has their own history/summary of past interactions which can also be edited in the Edit view and previewed in the Story view. This means in theory the game will remember what you did with them even if you do other things and come back to them many turns later.

All interactions with an NPC will feed into their conversation history which holds the most recent interactions (for which the maximum turns equals your "top-level story turns" in summaryCeption settings).

The game will use the NPC description as well as the NPC history summary whenever you interact with that NPC.

If you haven't interacted with them in the last 2 turns, the current conversation history becomes incorporated into their history summary the next time you interact with them.



Misc: Added nai-diffusion-v3 as an option for NAI image generation. Still didn't make it default because it has a tendency to turn everything including items/locations into people

Unofficial free cloud update

Migrated to an entirely different service for Unofficial Free Cloud, which should hopefully fix most of the issues that were affecting this text gen option earlier.