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AI Roguelite News

Quick time events

Quick time events: There is a new outcome per turn called Quick time events. If triggered, you will get a choice of 3 action choices (similar to quest completion). If successful, you will gain xp for the event.

Misc:
  • Crafting: Changed it to require gold only if it’s free-form
  • Added indicator sound effect for when item doesn’t fit in crafting slot
  • Added NSFW filter contingency: Although KoboldAI horde (free cloud gen) does not natively support banning any words, the game will now censor the user-defined bad words from generated text by replacing them with astericks.
  • Added model whitelist/allowlist for KoboldAI to avoid explicitly NSFW models (regular models will still freely generate NSFW content if the prompt contains it)
  • Final prompt txt flashes upon editing story to indicate it’s the source of truth for the AI

Less Draconian Recipe-Based Crafting + Various Fixes

[h3]Main[/h3]

  • Added salvaged loot if thing gets destroyed
  • Added “bash” functionality. Bash a thing with your main hand to try to destroy it
  • For you serial killers out there, NPC deaths now grant 1 minor loot item
  • When crafting something that requires 3 items, you only need 2 of 3
  • Salvaging an item gives 2 items unless it descends from a salvaged item
  • An item matches a recipe ingredient as long as all ingredient words match at least 1 item word OR (if that check failed) the AI determines the item belongs in that ingredient slot


[h3]Misc[/h3]

  • Fixed issue where crafting was overriding the harvest node detection for non-player-created Things
  • Image is now displayed with tooltip when mousing over thing (in all tab view) or follower
  • Fixed bug where enemy was selectable when it shouldn’t be
  • Fixed bug where NPC sentiment face didn’t always update
  • Fixed issue where ability tooltip damage wasn’t using the human-readable format
  • Fixed rare issue where game got stuck when deciding whether a name needs an article
  • Hopefully fixed issue where resource node and crafting stations still weren’t using description
  • Fixed loading brain bug when attacked by enemy
  • Fixed bug where an item couldn’t remember try strings against more than one thing
  • Hopefully fixed the infamous “level 119 bug”
  • Removed gold cost of crafting
  • KoboldAI Horde: Migrated to v2 API which is more future-proof

Update 1.44

  • Attempted to fix the negative gold/xp bug
  • Fixed ability selection exploit bug introduced by last update
  • Fixed bug where Things weren’t using description for image gen (known issue: Things currently use the “items” prefix)
  • Implemented destructibility for Things
  • Tentatively implemented status effect for Things (possibly unfinished)

Crafting Overhaul

Hello, I am excited about this update because this kind of AI-generated crafting has been simmering in my head for a few years now.

Crafting Overhaul:
- You can now build “things” as well as use Essence of Fabrication to specify your own desired thing
- You can build specific items using Essence of Fabrication
- There is now an entirely new system of crafting based on recursively AI-generated recipes.
- To browse the new crafting recipes, click the right tab of a crafting station.
- Each item will either be “craftable” or a “raw resource”
- The older “free-form” crafting is still available in the left-side tab of each crafting station.

Please note there are a large number of new features/changes in this update, which could be bugged. If you would like a safer build, opt into the "older build" in steam settings.

Fixes

- Fixed bug where using open-ended text with no essence of opportunity caused the game to get stuck
- Fixed a couple bugs with the new UI tabs system including where the “Things” tab wouldn’t display anything
- Fixed issue where hovering over location or enemy text wouldn’t present tooltip
- Fixed some NPC situations which would corrupt saves and added a check to be more tolerant of loading these corrupted saves