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AI Roguelite News

Farming (Beta)

Farming and storage features are now available in the Beta build and will be promoted to the regular build in a few days.

[h3]Farming[/h3]
You can now start a farm anywhere by clicking the farm icon in the location image. Pick 1-2 resources, then select the desired AI-generated pipeline. "Farm" in this case refers to the broader gaming term meaning a method of passively producing items, which could resemble a manufacturing facility, brewery, etc. or a literal farm.

You will need to complete construction of the processing station and storage, as well as select at least 1 worker, for the farm to become active. Workers add throughput but require gold upkeep.

For now, any resource can be farmed, to allow for open-ended or unconventional types of production.

[h3]Storage[/h3]
Farms require storage, which you can open to inspect/take the produced goods. However, you may also encounter storage containers in the wild; if you do, they will be prepopulated with 1 item.

If a storage container is destroyed for some reason, items you placed in the storage will be returned to your inventory.

Map search, etc.

[h3]Map[/h3]
  • Added search/filter functionality in map: Filter by category, and/or search for a location or NPC's name.
  • Added icons in map locations: Area level, merchant, player-built thing

[h3]UI[/h3]
  • Added back "tabs" for focusing on things, NPCs, or enemies, which can now be done by clicking one of the icons on the left side.

[h3]Misc[/h3]
  • Fixed NovelAI bug with constructing new thing
  • Fixed colored banners crafting bug
  • Added warning if custom save dir wasn't found
  • Now displaying all NPC liked/disliked that in a single line
  • Added option for requiring extra confirmation for pressing Undo (default off)
  • Fixed rare dropdown menu width bug
  • Possible/partial fix for "Blonde man" free cloud issue
  • Possible/partial fix for alternate quest task free cloud issue
  • Quest log now remembers which quest is highlighted
  • Esc now closes skills or recipe view if applicable
  • Tweaked prompt for place entities to encourage no enemies/NPCs if applicable

UI Improvements Part 2

[h3]Edit item equipment slot[/h3]

You may now edit the equipment slot of an item. Changing its category may trigger a call to the AI to generate the new abilities or status effect.

[h3]Image cropping for entity images[/h3]

You may now adjust whether to crop or scale images (or a combination of both) under Options. This mitigates the stretching issue that was bothering many users.

[h3]Misc[/h3]

  • Added option to put entity titles on bottom instead of top
  • Added separate x y sizing for exploration background image gen
  • Added enter key logic for most confirmation modals
  • Added double clicking logic for loading a game
  • Added open folder button when loading game
  • Fixed favorite star icon bug for merchant inventories
  • Improved NovelAI image gen retry logic (less chance you’ll need to restart the game if NovelAI rejects the request)
  • Reduced chance of adjective item issue (e.g. acquiring an item called “old”)

UI improvements part 1

  • Added feature for favoriting items and an inventory tab for favorites
  • Added colors to denote item’s rarity in inventory
  • Added hotkeys: Esc, B or I for inventory, J for journal, M for map.
  • Improved learned abilities triggering for free cloud and silver
  • Fixed quest titles too long
  • Fixed most quest double period bugs
  • Slightly improved UI frames and placeholder images (special thanks to Uncertain for the GUI Redux mod)

Hotfixes

Fixed slow speed for all cloud services
Fixed some false positives for free cloud event checks