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Here comes the Cowboy!

[h2]Introduction[/h2]
Every character in Dummy Dungeon has skills that change distinctly the way you play. Except for the monk, there was no other combo based character. The cowboy is a new character that has no passive skill instead he has 3 utility skills depending on the state of the combo.


[h2]Starting weapon - Scythe[/h2]
The gunslinger starts with a new weapon that will appear in 0.3. The scythe's heavy attack and the character's abilities make even those earliest dungeon fights intense.

[h2]Combo Start - Lucky coin[/h2]
Flip the coin up, the coin stays in the air for a long time
The coin on its own does not have much use, it only works well in combination with the Revolver and allows Cowboy to defeat large waves of enemies.


[h2]Mid Combo - Revolver[/h2]
Shoot a revolver dealing low damage, shooting a coin reflects the bullet at all enemies and increases the damage
Revolver is the most important skill of the gunslinger because it is the only skill that can deal damage. The skill can be used to extend a series of attacks and deal extra damage to an opponent.


[h2]Combo End - Lasso[/h2]
Throw the lasso in front of you and attract all enemies
With the new enemy knockback system there may be a situation that opponents will literally fly away after a large series of attacks, with the lasso you can draw the enemy back into attack range and continue combo.


Cowboy is a tough character and requires focus to get the most out of his damage potential. Although he doesn't currently have any passive skill nevertheless an cool guy!

The desert train is coming!

[h2]Introduction[/h2]
Version 0.3 still has many new things to discover, one of which is a new alternative floor. It is on the same level as Artificial Realm and has similar challenges.
The portal to the train will be available in the 2nd floor and in order for it to appear you need to unlock the Robot beforehand.



[h2]New opponents[/h2]
New opponents unique to this floor will appear on the train.
  • Dynamite rogue - throws a stick of dynamite in front of him, which explodes upon contact with the ground.
  • Revolver rogue - Shoots a random series of 3 to 6 shots at the player.
  • Sludge cactus - Creates an explosion of spikes every now and then


[h2]Challenge space[/h2]
On the train, you can unlock a new playable character by simply passing the entire floor. The new character is based on large attack combinations, but I will tell you more about him in another announcement.


[h2]Floor reward[/h2]
Each alternative floor offers a different reward, here the rewards is a room with multiple chests from different floors.

Scythe - a new type of weapon

[h2]Scythe new weapon[/h2]
The Scythe is a long-range slow weapon that deals serious damage. It has a unique heavy attack that can be activated after performing normal attacks. Most of the effects will be available from the beginning, no need to unlock them.

[h2]Slash - New heavy attack[/h2]
After performing a heavy attack, the scythe releases a wave that deals heavy attack damage. This is the first mechanic in the game outside of a character's abilities that is able to deal damage from a long distance.


[h2]New weapon modifiers[/h2]
Along with the new weapons, new modifiers will be added that perfectly complement the weapon's action, or fit the theme of the new version.


[h3]Reaper[/h3]
If a heavy attack defeats an enemy the next hit will deal 3x damage

The effect is ideal for clearing smaller fights, but requires specific use of a strong scythe attack to hit enemies.



[h3]Emerald[/h3]
Hitting an enemy with a strong attack or follow-up attack marks him, the next hit inflicted removes the mark and heals

A new healing effect in the game that requires active combat to use.An effect like this isn't super powerful but it will certainly save many hard tough runs from failure.



[h3]Coal[/h3]
Continuous striking activates Fire. If you maintain a series of attacks it upgrades to Ignite.

An effect that helps with long fights and is great if you have Elemental Mastery. Unlike weapons that simply have Fire, weapons with Carbon can have higher base stats and won't mess up the game balance too much.

Steam Summer Sale!

Discounted just before the big combat update and huge 0.3 expansion!

https://store.steampowered.com/app/1891030/Dummy_Dungeon/

Patch Notes 0.2.7 - Bug fixes

- Added spashart for Bard and Scientist
- Added collisions for crates and obstacles in the special room on the 3rd floor
- Each start of the wave of enemies in the arena activates all the effects related to the start of the battle
- Invisible Friends (enhancement) - Fixed a situation where if a player takes another duplicate of this perk during an effect they lose most of their movement speed
- Many of the lights in the rooms on the 1st floor have been changed