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Light Odyssey News

Light Odyssey - User Feedback

[h2]Hello everyone,[/h2][p]
Light Odyssey joined BitSummit 2025 in collaboration with our partner Gravity, showcasing a brand-new demo. It was a meaningful opportunity to return to BitSummit after a year and present a more polished version of the game.

Many players at the event shared their thoughts after trying out the demo. Overall, we received positive feedback, especially regarding the improved controls and visual presentation. We also gathered valuable suggestions on areas for further improvement.[/p][p] [/p][p][/p][p][/p][p]While there were differences in experience between players familiar with action games and those less experienced, the majority gave high marks for the game’s first impression and overall fun.

We’ll continue showcasing new demos at future events and refining the game based on the feedback we receive. Thank you once again to everyone who stopped by and shared their thoughts with us!



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Light Odyssey - BitSummit 2025

[p][/p][h2]Hello, everyone![/h2][p][/p][p]Light Odyssey will participate in BitSummit 2025 from July 18 to 20.[/p][p]If you're at BitSummit next week, come meet us! [/p][p] [/p][p]📅 July 18-20 [/p][p]🚩 Miyako Messe Exhibition Center (Kyoto), 3rd Floor – Booth IP3-05 (GRAVITY GAME ARISE) [/p][p][/p][p]We're bringing a brand-new demo with us and would love for you to play it and give us your feedback.[/p][p]Everything that's been covered in recent devlogs will be yours to experience: from a redesigned HUD, to new menus, to entirely new systems. It's our first time showing these off and we couldn't be more excited! [/p][p][/p][p]Hope to see you there!


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Light Odyssey - Summer Game Showcase 2025

[h2]Hello everyone,[/h2]

In a few hours, we'll be releasing a brand-new trailer to kick off our summer at two exclusive online showcases. Watch Light Odyssey and other indie games from around the world, and let us know what you think!



[h2]Best Indie Games Summer Showcase[/h2]
  • Run of Show : 8am PT
  • Where To Watch : Youtube



[h2]The MIX Summer Showcase[/h2]




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Light Odyssey - Devlog

[h2]Hello, everyone![/h2]

We’re excited to share the latest development updates for Light Odyssey.

Following the world-optimizing work we mentioned in our last post, we’ve now completely overhauled the game’s UI system. This includes a full redesign of all interface elements, including the HUD and more, which brings significant changes to the entire gameplay experience.


[h3]HUD Optimization[/h3]
We’ve been optimizing the game world for better performance and immersion. Now, with the new UI system in place, both visual and functional aspects of Light Odyssey have evolved to offer a more refined and engaging experience.

In the earlier version of Light Odyssey, players noted that the character appeared relatively small on screen, making it difficult to receive real-time combat information.
This issue was particularly noticeable with ranged weapons, which were initially balanced by adding elements like aim time. However, this system made it harder for players to assess their status during combat.


To address this, we’ve redesigned the HUD to dynamically respond to weapon status and combat situations. This allows for a more intuitive and immediate understanding of in-game conditions.

We’re also currently working on the upcoming Overdrive system. This system will be fully integrated into the HUD and clearly display its status and duration once activated.


We’ve added a new Quick Popup feature to allow faster weapon switching during combat.
Now, you can instantly swap weapons to suit the situation and continue your strategic play with greater speed and fluidity. Additional unlockable weapons and effects are also currently in development.


[h3]Main UI Optimization[/h3]

Many players who tried the demo shared that they wanted to see more of the main character, Bandi, up close. Based on this feedback, we’ve completely overhauled the main UI to better highlight the character and bring her personality to the forefront.


In this updated UI, core functions like inventory, mission objectives, and settings are now easier to access. We’ve also enhanced Bandi’s visual presence with expressive animations, improved lighting, and smooth camera transitions to add more depth and life to her character.


[h3]Monument UI Optimization[/h3]

The Monument system, which many players were curious about but also found difficult to understand, has been completely revamped.

Originally designed as a crucial checkpoint and hub in the game, the monument plays a key role in Light Odyssey. During the demo, some of its features were locked making it hard to experience the system in full.

With this update, we’ve redesigned the Monument UI and camera transitions to make the system more intuitive and visually engaging.
We’ll be sharing more details about the additional features of the Monument system in our next devlog—stay tuned!


Light Odyssey is undergoing many changes to bring you the best possible experience.
We’ll continue sharing our progress through upcoming devlogs as we move forward, step by step.

Thank you for your continued support!



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Light Odyssey - Devlog

[h2]Hello, everyone![/h2]

We’re back with exciting new development updates for Light Odyssey!
To create a more refined world and a smoother journey, we’ve revamped our systems and content from the ground up.


[h3]Game World Optimization[/h3]
We’ve completely overhauled the resource structure that was originally built for development convenience and replaced it with a more stable and optimized system. As part of this process, the loading system was rebuilt from the ground up, leading us to redesign every scene from scratch.

Each scene in Light Odyssey is crafted as a cohesive experience—combining terrain, obstacles, visual effects, background music, player spawn points, and cinematic camera work into a single seamless moment.

However, as development progressed, some scenes accumulated outdated or unused resources, leading to inefficiencies. With this update, we’ve taken bold steps to clean up these redundancies and deliver a lighter and more polished gameplay experience.


We have rebuilt the core systems to be more stable and robust. Along the way, we addressed visibility issues in some stages, particularly around player navigation. In Phase 2, for instance, we’ve added new vfx guides to help reduce confusion and make the direction of progression more clear.


We have also improved the overall boss cutscenes, enhancing our cinematic direction and making the transitions more seamless and cohesive.


[h3]Tutorial Combat Revamp[/h3]

As we’ve added new systems, the game has become richer—but also more complex. To reflect these changes, we’ve fully revamped the tutorial, making early gameplay learning feel more intuitive and natural.

We’ve also reinforced the overall structure so players can begin engaging with various challenges more quickly and smoothly.


[h3] New Theme[/h3]

This new space allows you to store precious collectibles discovered throughout the game world—or uncover secret gateways leading to new locations.


We are constantly working to improve Light Odyssey and create an even more enjoyable experience for all players.

We hope you’ll look forward to the many exciting changes we have yet to reveal.



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