1. Light Odyssey
  2. News

Light Odyssey News

Light Odyssey - Devlog

Hello, everyone!
[p][/p][p]It's been a while since our last devlog but here we meet again![/p][p][/p][p]As GTA 6 got delayed and Hytale got revived, November has proven to be a very eventful month for the games industry; including for Light Odyssey. In particular, we've been hard at work to expand the game with not 1, not 2, but 4 new boss fights. As a result, we got a bunch to update you on! 🥳[/p][p][/p][h2]Alpha Cen[/h2][p][/p][p][/p][p][/p][p]As you might have seen on our socials, the next boss to step into the light is Alpha Cen. Despite having only one hand, it's more agile, reckless, and determined than its predecessors. For the time being, here's some behind-the-scenes footage of its first phase:[/p][p][/p][p][/p][p][/p][p]Those who experienced Light Odyssey at Tokyo Game Show in 2024, might remember an early alpha version of Alpha Cen (pun intended). Since then, it's been completely remade in terms of attacks, sound design, atmosphere, and balance. We can't wait to share the new design with you! 😁 [/p][p][/p][h2]Colossi in Development[/h2][p][/p][p]Without spoiling too much, here's another glimpse at what we've been working on. As you progress through Light Odyssey, the Colossi you'll face will become increasingly more powerful as they'll deal stronger and larger attacks. We hope you like the new challenges that these will bring:[/p][p][/p][p][/p][p][/p][p]As all the Colossi represent a different theme, we've recently been diving into the theme of Fire. It's a stark contrast between this and the current themes that you can encounter in the demo so it's been fun experimenting with a new atmosphere and new attacks. 😄[/p][p][/p][p][/p][p][/p][p]At the same time, this year we've showcased Light Odyssey all over the world and debuted our demo on Steam; receiving a substantial amount of feedback in the process. A frequent point of critique is the lack of difficulty and variety in the second phases of the current Colossi.[/p][p][/p][p]Because of this, while designing Alpha Cen and its colossal buddies, we have your input top of mind and will try our best to exceed your expectations. In case you still have some thoughts but didn't feel like sharing them, don't hesitate to tell us anyways by using the Feedback Form![/p][p][/p][h2]What's Next?[/h2][p][/p][p]As for December, our focus is set on expanding these 4 Colossi to get closer to finalizing the boss rush core of Light Odyssey. We have a bunch of other features prototyped that we hope to share with you soon thereafter; but for now, you'll have to wait a little longer until the December devlog![/p][p][/p][p]Don't like waiting? WELL, we've recently also been expanding our content on both Twitter and BlueSky so if you're on there, come drop us a follow to get exclusive teasers every now and then. 😉[/p][p][/p][p]Thank you for all your support![/p][p][/p][p][/p][p] Add to Wishlist[/p][p][dynamiclink][/dynamiclink][/p]

Light Odyssey - Tokyo Game Dungeon 10 / G-STAR 2025

[p][/p][p][/p][h2]Hello, everyone![/h2][p][/p][p]Light Odyssey is going to G-STAR & Tokyo Game Dungeon 10![/p][p]And you guessed it, we’re bringing the latest demo of Light Odyssey with us! It includes a lot of changes made with the help of your feedback so come try it out and share your thoughts![/p][p][/p][h3]G-STAR 2025[/h3][p]🗓️ November 13-16[/p][p]📍 BEXCO, South Korea[/p][p]🚩 Exhibition Hall 1 : A03 (GRAVITY)[/p][p][/p][h3]Tokyo Game Dungeon 10[/h3][p]🗓️ November 9[/p][p]📍 Tokyo Metropolitan Industrial Trade Center Hamamatsu Town Hall, Japan[/p][p]🚩 3F : 3Y-1 (GRAVITY GAME ARISE)[/p][p][/p][p]If you happen to be in Busan or Tokyo next week, don't hesitate to pay us a visit! As always, we'll be frantically writing down all your feedback so you can help us shape the next patch. 🤗[/p][p][/p][p]Hope to see you there! [/p][p][/p][p]
Add to Wishlist
[/p][p][dynamiclink][/dynamiclink][/p]

Light Odyssey - PATCH 0.0.3

[h2]Hello, everyone![/h2][p][/p][p]Another week, another patch notes post! We still have plenty to work on but will try to roll these out frequently while the demo is still up (until mid-November)![/p][p][/p][h3]Balancing[/h3]
[p]While we're figuring out the right challenge for players, we want this demo to be more accessible so that everyone is able to finish it and get a better taste of Light Odyssey. Once upcoming systems are in place related to the Heal ability, this will most definitely change again. [/p]
  • [p]Improved some bosses’ special attack hitboxes by ensuring they reset properly.[/p]
  • [p]You now start with more healing potions in the "Demo" difficulty.[/p]
[p][/p][h3]Major Fix[/h3]
  • [p]Fixed an issue where hitboxes failed to disappear after staggering a boss or parrying its attacks.[/p]
[p][/p][h3]Minor Fix[/h3]
  • [p]Improved confusing shadows in certain battlefields.[/p]
  • [p]Adjusted visual effects in some arenas that previously obscured the screen.[/p]
  • [p]Refined the visual presentation for the Tutorial Challenge boss.[/p]
  • [p]Fixed an issue where the cursor could move outside the game window.[/p]
  • [p]Fixed an issue where the “Quit Game” option in the pause menu could not be used.[/p]
  • [p]Fixed an issue where input key prompts were not displaying correctly during dialogue cutscenes.[/p]
  • [p]Adjusted the time-scale effect when taking damage for a smoother experience.[/p]
[p][/p][p][/p][p]We hope you like the changes. If you feel like something's missing and have not already told us, please fill out our Feedback Form, Bug Report Form, or leave a message in our Discord![/p][p][/p][p]Thank you for all your support![/p][p][/p][p][/p][p]
Add to Wishlist
[/p][p][dynamiclink][/dynamiclink][/p]

Light Odyssey - Thank You for Playing the Demo!

[p][/p][h2]Hello, everyone![/h2][p][/p][h3]Steam Next Fest has come to an end[/h3][p][/p][p]Thank you so much to everyone who played the demo, left a review, and shared your feedback with us! We’ve compiled everything into a crazy-long document and will try to implement it ASAP! [/p][p][/p][p]The demo will still be up for a while to ensure everyone has a chance to try it out and share their thoughts! 😊[/p][p][/p][p]Thank you for all your support! [/p][p][/p][p][/p][p]
Add to Wishlist
[/p][p][dynamiclink][/dynamiclink][/p]

Light Odyssey - PATCH 0.0.2

[h2]Hello, everyone![/h2][p][/p][p]We’ve rolled out a new update to make your experience smoother and more enjoyable.
Thank you for continuing to play and support Light Odyssey![/p][p][/p][h3]Feature[/h3]
  • [p]A helpful tooltip now appears when your HP is low.[/p]
  • [p]You can now restore HP even when your stamina is restricted.[/p][p][/p]
[h3]Balancing[/h3]
  • [p]After taking damage from an enemy, you now ignore the next hit for a slightly longer period.[/p]
  • [p]Stamina now regenerates a bit faster.[/p]
  • [p]Burst attacks now deal increased damage.[/p]
  • [p]Adjusted the hitbox sizes of some bosses’ physical attacks to better match their animations.[/p]
  • [p]Adjusted the hitboxes of some bosses’ special attacks to better align with their visual effects.[/p]
  • [p]Increased the preparation time for certain bosses’ special attacks, giving players more time to react.[/p]
  • [p]Some bosses now enter their weakened state faster.[/p][p][/p]
[h3]Major Fix[/h3]
  • [p]Fixed an issue where restore and burst inputs were sometimes ignored.[/p][p][/p]
[h3]Minor Fix[/h3]
  • [p]Fixed an issue in Phase 1 of a boss fight where the HP bar appeared to allow additional attacks after the rage pattern.[/p]
  • [p]Corrected minor text errors in the tutorial.[/p]
  • [p]Adjusted some boss camera angles to reduce visual obstruction.[/p]
  • [p]Fixed missing decal textures on certain bosses.[/p]
  • [p]Adjusted some effects to align more accurately with the ground.[/p]
  • [p]Modified some effects to be precisely positioned on the ground.[/p]