1. Atomic Picnic
  2. News

Atomic Picnic News

A NEW UPDATE has arrived!😮😮😮 Patch v0.1_23

HERE WE GO WITH ANOTHER UPDATE ROUND!



As always we're working hard on making the game better, so here's this week's update!

Features

[h2]New Map Area - Central Plateau![/h2]
The Zone has once again changed! This time the Central Plateau is experiencing anomalies and reverting back to its original state, better check it out for loot! :Eyes: Other parts of the map have also been changed, too!

[h2]Reload Animations![/h2]
Reloading with the Active Reload Mechanic will now play custom reload animations! Each weapon has its own

[h2]VFXs![/h2]
Updated and improved a lot of VFX! We also realized that the explosion VFX for bombs weren't ACTUALLY showing the size of the explosions! (ooopsie)! Now all explosions correctly show the explosion area
  • New Explosion VFX for Enemies!
  • Improved Little Mac's Slow VFX!
  • New Revive VFX!


[h2]Enemies Rebalance[/h2]
  • Ground Launcher has increased a bit in size!
  • Enemies will now never spawn inside objects! Which means the game is slightly harder because more enemies will come for you!


[h2]Fixes and Improvements[/h2]
  • Fixed enemies spawning inside objects!
  • Fixed some places where Little Mac was getting stuck (Thanks for the feedbacks!)
  • Fixed some crashes
  • Fixed all explosion VFX not having the correct size, they were actually HALF the size!
  • Fixed combat text appearing when Explosive enemies dealt damage to other enemies
  • Fixed Portal not closing properly for the Host Player
  • We've also done A LOT of internal changes to prepare the game for huge changes in the future


---

[h2]Director's Commentary[/h2]

Hey everyone!

I'm super happy with the progress we've been having on the game, not only in what we've been capable of releasing but also with everything we're currently working on behind the scenes. This week was basically that, we released some cool stuff for you guys but in reality, the star of this update was all the updates we've been doing on the back end for features you guys will only see in a month or two from now. Can't wait to show it to you all!

[h3]See you on the next update![/h3]

Patch Notes v0.1_22 - Map Changes, New Enemies and MORE!

ːcocobotːːcocobotːːcocobotː This update is AGGRO! ːcocobotːːcocobotːːcocobotː


[h2]ːholopackː Features ːholopackː[/h2]
[h3]New Map Area![/h3]

A train station where loading and unloading happened before the Harvest Festival has appeared in The Zone! It's a verticality heaven with lots of jumping points and ways to escape from the enemies!

[h3]Two New Enemies![/h3]
Bomb Launcher
This monster is not very movable, but he'll launch grenades at you from a huge distance so be careful! And if you dare get close you're in for a surprise ːhddeadː

Flying Bomber
Those monsters launch 3 bombs at you at the same time, but those are sticky ones! So be careful where you walk!

[h3]Itch.io Update![/h3]
- Itch is now on the same version as Steam and you can play together by sharing the Room Code

[h2]Enemies Rebalance[/h2]
- Added 2 new enemies to the Waves
- Changes Spawn ratio of certain enemies
- Snake's Bullet doesn't go through walls anymore
- Reduced Snake's Health
- Other enemy stats rebalancing

[h2]Visuals[/h2]
- Added A TON of new Art to the Map!
- The Shop now has a new model and textures!
- Improved visuals on the Silos part of the Map
- Added Slow VFX when inside Little Mac's Slow Area

[h2]Fixes and Improvements[/h2]
Upgraded our Character Controller
- Fixed an issue where Ash would keep bouncing forever when trying to climb certain objects
- Fixed an issue where Ash would jitter when sliding on certain slopes
- Ash's maximum walkable slope angle has been reduced from 62 degrees to 42.5 (This will make it harder to stay on top of certain trees).

Bugfixes and Optimizations
- Fixed a lot of Crashes that were happening
- Started optimizing our Net Code
- Fixed A LOT of small errors that were happening and causing certain strange stuff to happen (like dead enemies spawning)

---

[h3]Director's Commentary[/h3]
This update marks the start of our efforts into making combat a lot more interesting. With two new enemy types released and some more in the works, we want to keep combat super fast paced and interesting during the entire duration of the run. We also did a lot of enemy tweaking like reducing/changing some spawns here and there and changing some behaviors like the Snake's Bullet not going through walls anymore.

We also focused a lot on the game's Stability, we identified some issues that were causing Crashes and we went hard on fixing those, the side-effects of this is not only Crashes being fixed but the game running MUCH smoother. We want to keep solving stability issues on a higher priority than other issues, so please keep reporting any crashes or things that are game-breaking! :smile:

As always, thank you SO VERY MUCH for playing Atomic and helping us make it better and better!

See you on the next update!

🔴 Atomic Picnic - A Multiplayer Third Person Shooter Survivors - DevsPlay v2 🔴

Hello Stalkers,


Welcome back to The Zone!


This Friday we will be back streaming Atomic Picnic and opening up for questions and commentaries!

Atomic Picnic is a new entry in the "Survivors" genre where you are hunted by lots of enemies, pick up experience to level up and get amazing upgrades! But this time you'll be doing everything in Third Person and with up to 3 other friends!



So join us and learn more about what's to come and how you can help shape the future of the game :D


Cheers!

Patch 0.1_19 - Fixes all around!

Hey everyone!

Thanks a ton for playing Atomic Picnic during the Steam Next fest and reporting all the issues you guys have been finding!

We're working round the clock to fix anything you guys report that can severy hamper gameplay!

Here's the list of today's fixes:
  • Fixed Portal issues
  • Fixed Littel Mac not spawning or spawning then completing the challenge immediately.
  • Fix bug that occured when someone left your lobby before you started a match
  • Fixed some icons not showing up on the ending screen
  • Improved error message when trying to join a cross-region lobby


Thank you all for playing and keep sending your love and feedbacks towards us, we're reading EVERYTHING!


Cheers

🔴 Atomic Picnic - A Multiplayer Third Person Shooter Survivors - DevsPlay 🔴

Hello Stalkers,


Welcome to The Zone!


This wednesday we will be streaming Atomic Picnic and opening up for questions and commentaries!

Atomic Picnic is a new entry in the "Survivors" genre where you are hunted by lots of enemies, pick up experience to level up and get amazing upgrades! But this time you'll be doing everything in Third Person and with up to 3 other friends!



So join us and learn more about what's to come and how you can help shape the future of the game :D


Cheers!