NPC-Mood and Herbs
Hey everybody!
One thing first: do you know that we have a Discord server? Join and share your expectations and wishes and be part of a community!
Discord
Some news! The good: we have a really good story writer with a focus on romance! The bad: not until we have funding, because of course I want to be able to pay this person.
I'm also starting to get serious about this now. Unfortunately, a lot of time is spent on things like taxes and setting up a company - before the publisher/investor search begins. But well...
In spite of everything, the work in Magical Harvest does not stop. In the second half of August some smaller things have been added or changed:
Dialog system
The dialog system is still being expanded. The NPCs now have a "mood bar". Depending on the course of your conversations, they will be happier or in a bad mood. Some conversation options or their outcome will depend on your mood (for example: you won't be able to propose to an NPC who is in a bad mood).
Herbs
15 different herbs (3 x 5 pet levels) are now in the game, as well as animal food.
Storage boxes
Like the inventory, storage crates now have multiple sections. This means the smallest box has 50 item slots, and the largest currently has 150.
More small deco assets More fence options Signs showing the icons of the crops (the icons can be selected at any time) Don't feel like watering every day? Then get the magic sprinkler! It waters the fields automatically! Unfortunately, however, no design and visual effect yet.
Also, the rough concepts for the 40 different flowers have been sketched ... why do we have 5 different Tier stages of each type again? ... (2 flower types per season * 5 Tier levels = 40 different flowers)
Outlook Further development of the dialog system: the NPCs should start with a basic mood, depending on their characteristics. Morning grouches will not be so enthusiastic in the morning or before holidays most will have a good mood. The flower assets (I really shudder at those! They are truly not exciting to make!) Looking for further preparations in terms of publisher/investor. Finally an actual trailer! Or at least working towards it.
And try to do more towards social media somehow. If anyone has ideas... go for it =D
Thanks for stopping by and see you next time!
Best regards,
Isa
One thing first: do you know that we have a Discord server? Join and share your expectations and wishes and be part of a community!
Discord
Some news! The good: we have a really good story writer with a focus on romance! The bad: not until we have funding, because of course I want to be able to pay this person.
I'm also starting to get serious about this now. Unfortunately, a lot of time is spent on things like taxes and setting up a company - before the publisher/investor search begins. But well...
In spite of everything, the work in Magical Harvest does not stop. In the second half of August some smaller things have been added or changed:
Dialog system
The dialog system is still being expanded. The NPCs now have a "mood bar". Depending on the course of your conversations, they will be happier or in a bad mood. Some conversation options or their outcome will depend on your mood (for example: you won't be able to propose to an NPC who is in a bad mood).


Herbs
15 different herbs (3 x 5 pet levels) are now in the game, as well as animal food.

Storage boxes
Like the inventory, storage crates now have multiple sections. This means the smallest box has 50 item slots, and the largest currently has 150.

More small deco assets More fence options Signs showing the icons of the crops (the icons can be selected at any time) Don't feel like watering every day? Then get the magic sprinkler! It waters the fields automatically! Unfortunately, however, no design and visual effect yet.

Also, the rough concepts for the 40 different flowers have been sketched ... why do we have 5 different Tier stages of each type again? ... (2 flower types per season * 5 Tier levels = 40 different flowers)
Outlook Further development of the dialog system: the NPCs should start with a basic mood, depending on their characteristics. Morning grouches will not be so enthusiastic in the morning or before holidays most will have a good mood. The flower assets (I really shudder at those! They are truly not exciting to make!) Looking for further preparations in terms of publisher/investor. Finally an actual trailer! Or at least working towards it.
And try to do more towards social media somehow. If anyone has ideas... go for it =D
Thanks for stopping by and see you next time!
Best regards,
Isa