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Magical Harvest News

Play the demo now!

[h2]Hyldena is waiting for you! [/h2]
[previewyoutube][/previewyoutube]

You can play through the first spring, which takes around 5 hours, as often as you want.
Discover the first farming features, catch all types and colours of fish, ad explore the mine with its riddles.
Maybe you can find all the magical shards, but this might be not as easy as it seems in the beginning.

We appreciate every feedback! You can write it directly in the game and send it to us there to help us to improve the game.

Sadly, the donation-dlc is currently not working thanks to a miscommunication between Steam and us. If you want to support us otherwise, consider becoming a Patreon to gain some benefits or donate on itch.io.
Patreon: https://www.patreon.com/moonflamegames
Itch.io: https://isavii.itch.io/magical-harvest-demo

Thank you very much for playing the game!
We wish you a lot of fun in Hyldena!

Best regards,
Isa & Marie

Just 3 days!

Hello Farmers!
3 days left! On 04 October at 4pm CET you can play the 5-hour demo on Steam or Itch io!
We are very excited and excited ourselves!
In the last few days, we have hardly had to fix any bugs. In this context, not really bugs, but rather improvements. We are happy with the current state and ready to release the demo.
We have used the time to test the demo extensively. The main quest is achievable, but it might take more than one playthrough.
You can also, if you are not a fan of puzzles, join together in the Discord and help each other out!



[h3]Discord[/h3]
We have a new Discord-Server! It offers more channels and more information about Magical Harvest and a. o. is linked to our Patreon.

[h3]Patreon[/h3]
Our Patreon is now live! You can support us via Patreon and get some benefits. There you can also find work-in-progress updates or information about backgrounds for design decisions. Over time, more and more posts will be added there.
For example, you will also find concepts of the Bachelors of Magical Harvest!

[h3]Donation-DLC[/h3]
Those who like to support us but don't like Patreon can also buy our Donation-DLC on Steam, which is also live now. The DLC is purely for donation and offers no additional content or benefits (unlike Patreon).
[h3]
Bachelors[/h3]
We are currently in the process of designing all the bachelors. So things are progressing in this area as well!
Initially, there will be one male and one female bachelor of each race. We are trying to diversify them in terms of appearance and character so that there is something for everyone. Later, we hope to have the time to add more. At least one elf or drakys is additionally planned.

[h3]Outlook[/h3]
In the last news, we already wrote a lot about the longer term planning. Once the demo has been released, we will have a 2-week holiday (but we will still be there if there are any problems with the demo version!).
After that, the localisation to German will take place and at the same time the UI will be revised.

So…
Be there in 4 days when the demo is released! We are happy to receive feedback and bug reports - which you can also write in the demo itself.

Best regards,
Your Magical Harvest Team
Isa & Marie

Just a few days left!

[h3]Hello Farmers![/h3]
Where have the last 2 weeks gone? The countdown is running! 19 days left until the release of the demo version (04 October) on Steam and Itch.io.

We had open house on September 10 at Spelkollektivet, where we live. There we were able to show Magical Harvest to the public for the first time and were overwhelmed by the positive feedback! So we are very confident that our demo offers enough - maybe even a bit too much for a pre-alpha demo?
It was very interesting to watch players and make adjustments based on that. For example, we noticed that the demo tutorial was not yet intuitive enough, which was immediately fixed.

[previewyoutube][/previewyoutube]

In the last two weeks, most of the bugs have been fixed and design adjustments have been made. The tutorial also explains now the keyboard controls (which were completely missing before) and gives a little more help for completing the tutorial tasks that explain the game.
A few stubborn bugs still lingered in the game until yesterday, but even those could now be solved. New features will not be added to avoid further bugs. Accordingly, the farm animals will be missing in the demo, but there are enough other things to do, so this is bearable. Also missing are the controller controls. This will be brought up to date in the process of the UI overhaul.

Homepage & Patreon
Besides the work on the game, the homepage has been updated and a Patreon page has been prepared. Maybe you already want to support us and get the game and extras via Patreon?
Homepage: https://magicalharvest.github.io/index.html

Trailer
In addition, a new trailer was created, which is centered on the gameplay. The trailer is therefore a bit longer and shows the gameplay elements of the demo version.

[h3]Outlook:[/h3]
The next three weeks will only be used to make some more minor adjustments. For example, adjusting sound effects or adding some animation to breathe more life into Magical Harvest.



After the release there will be a break of 2 weeks. Of course, if there are any serious bugs, they will be fixed.

What is the plan after the demo?
We hope to receive constructive feedback so that we can make adjustments and integrate ideas into the development as early as possible. After our break, background work will be in the foreground.
  • At the top of the list is the revision of the UI. This includes the translation from English to German and the option to select fonts in the settings.
  • Controller-support
  • In addition, the game is currently only designed for a screen ratio of 16:9, which is of course unfavorable for wide-screen users. This will also be adjusted in the course of the UI revision.

After this revision, the demo will be updated and made available.
Afterwards the project itself will be cleaned up. We still have a lot of old placeholder objects in the project folder and therefore we will first tidy them up.

So there will be no big, visible progress for a while. From December at the latest, we will focus on the next features again.
That' s it for the longer plan.
In two weeks there will be the new update - until then: have a nice time!

Best regards,
Your Magical Harvest Team
Isa & Marie

Demo release date!

[h3]Hello Farmers![/h3]

Only 1.5 weeks until the first public test of the demo. The Steam version will follow on 04 October 2022!
The demo version offers about 5 hours of playtime. The complete spring can be played and the first 3 of 5 levels of the currently implemented spring plants can be discovered. The growth time of the plants is reduced for the demo and the development chance as well as some drop chances are increased.

The demo is currently in a playable state. Minor improvements still need to be made, but these will not hold up the release. In the last 15 days a lot was planned, not everything was implemented, but a lot was additionally worked on or implemented.



Planned and implemented were:

Further was implemented:


The first farm animals have not yet found their way into the demo version, as they are still very buggy. Depending on how well the further improvement of the game progresses in the next two weeks, the animals may or may not be available in the Steam version. However, it is our own wish that they are implemented in the game.

So, there are a lot of (minor) improvements coming up in the next 1.5 weeks to further improve the demo for our playtest at Spelkollektivet in Sweden.
The only element that is still missing is some kind of termination condition for the demo version, at the end of spring.

In addition, the creation of a trailer is still at the top of the list. We are very excited and looking forward to next week! We are also full of confidence that the game will be fun and that the players will like it so far (we do, anyway!).

Best regards,
Your Magical Harvest Team
Isa & Marie

Intro & Tutorial

[h3]Hello Farmers![/h3]
Still 3.5 weeks until the demo can be played publicly for the first time (Steam will follow in early October). So, time is running, still a lot to do, but it will.
The timing for the last 15 days has fit exactly. Everything planned could be implemented and will also be useful for the later development of the game.


What was completed:

The tutorial and the intro can be skipped. However, this is not recommended the first time you play.
The quest and dialog system are used for the tutorial in the demo version to introduce players to the game principles. Creating a tutorial is a lot of work (much more than expected), so this amounts to a minimum for the demo, but it is sufficient.

There are many things that need to be considered in a tutorial so that players don't mess up the game data or can already do things that are not intended. That's where a lot of limitations come from during tutorials in some games.

Also, the intro is just meant to be a small introduction. The later game will get a different intro.


[h3]Planning until September 1:[/h3]
All the game components that will be in the demo are now in the game. Now we are faced with the task of further assembling and revising everything. For example, the stable animals and (demo) traders still need to be integrated effectively.

Accordingly, in the next few weeks, we will be adding improvements and connections in many areas of the game. We are also still working on a new trailer. Since the last trailer, the game has simply changed too much.
In detail:

As you can see, the topics here are spread throughout the game. On September 10th it will be officially tested for the first time (if you live in southern Sweden, you can drop by: Spelkollektivet - Open house).
After that, we have 2-3 weeks until the demo is released on Steam. These weeks will be used to further improve the demo based on the test game results.

We are very excited about it and hope that everything works smoothly!

What are your expectations for the demo version?
(Reminder: the demo is a pre-alpha version that does not include all game elements yet).

Best regards,
Your Magical Harvest Team
Isa & Marie