

Dear fellow adventurers:
Kept our heads down for months of hard work. We are now thrilled to release the Alpha version of Grimlord and believe me, there are tons of new content to explore! At the same time, we know that a lot of aspects of the game need to be improved. We sincerely invite you to participate in our test. Please click the Request Access button to let us know you want to join in!
We are aiming to build Grimlord fitting our community's preferences.
We will give out the full copy Steam Key of Grimlord to everyone who would provide us with well-considered feedback (content suggestions, content critics, bug reports, and so on and so forth), for appratiating your help on making Grimlord becoming a better game. Your feedbacks are gold to us!
Join our discord to talk to devs, or simply post your thoughts in the
Steam discussion.


we completed the first map of the game—Castle Roar, which is now open for exploration. There is more item supply point. Also, treasure chests are added for players to find legendary weapons and components. Now we have more weapons and weapon parts to be chosen from, and slightly more options to be crafted in the Blacksmith. Expanding the variety of weapons will be our priority after the implementation of progression systems.


We incorporated a climbing system, some hidden places can only be accessed by climbing up walls. It would be fun to strategically flank and assassinate your opponents.


In addition to the undead, human mercenaries have also joined the fight. They are more cunning and more lethal, their movements are unpredictable and their combat tactics are versatile. And each type of human enemy has a unique personality. Some are bolder and will get up in your face as soon as they see you, some are more discreet and favor long-range weapons and vantage points, and some will gang up on you or gradually surround you. Their AI will be much more complex and intricate in later versions.

To reflect a bit of reality when it comes to human enemies, if you hit them in their weak points like exposed necks or gaps in helmets, they will drop dead immediately. So, practice more and master your technics if you want to one-shot them.


Various mechanics and content including talent tree, new boss fights, and new regions, NPCs, and weapon parts are set to be updated in later versions!
Thank you for playing Grimlord, enjoy the carnage!
[previewyoutube][/previewyoutube]

[h3]Dev Log:[/h3]
New content:
1. New region: Castle Roar, is open to exploring!
2. New enemy AI: Human hostile. They will wield different weapons and combine different tactics when fighting you.
3. New enemy type: Mercenary scouts, lightly armored archers, and bowmen.
4. New enemy type: Imperial sentry guards, heavily armored master at arms that love close-quarter combat.
5. New enemy type: Warlocks without banners, cloth, and leather armored necromancers that summon ghouls.
6. Added treasure chests where you can find weapon parts or supplies.
7. Added weapon parts that you can obtain by going through treasure chests.
8. You can use new weapon parts to craft new weapons in the forge.
9. New interactives that allow you to open gates and doors in the castle.
10. Added Character creation option.
11. You can insert names on your save files.
12. Added a climbing system that allows you to climb on ladders and bricks on walls.
13. Archery system was redone, you can craft a quiver now and equip it on your waist, pressing the trigger button to pull out arrows.
14. Added a new dismember mechanic, now you can cut off the enemy's legs.
15. Add a new frozen effect. You can crush your enemies to pieces when they are frozen.
16. Added oil pots, you can throw them to form a puddle of oil on the ground which can be ignited and burn the enemy.
17. Add a new type of weapon slot. medium weapon’s handle can now be mounted in the large weapon slot on your back or a small weapon slot on your waist.
Optimized content:
18. The restoration points of potions have been increased. The restoration points of spells and life potions carried by players have been increased from 200 to 500 points, and the restoration points of potions obtained during gameplay have been increased from 50 to 150 points.
19. Fully recover supplies (potions and arrows) when the player resurrects, teleports, and rests.
20. Rendering quality improved.
21. AI efficiency has been optimized, to enhance performance when multiple enemies appear on the screen.
22. Tweaks the UI prompt rate of weapon slots to minimize distraction during combat.
23. Hand collision tweaks.
24. Potion drinking effects tweaks so they won’t overlay.
25. Enemy weak points tweaks, now you can stab the exposed parts of an enemy to land a critical hit.
26. Fixed some collision problems on some models.
27. Fixed some collision problems during interactions.
28. Fixed problems of unnormal player movement speed.