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Grimlord News

Grimlord Demo v0.1.10 Release



Developer update
V 0.1.10

List of changes:

New features:
1.Add visual effects on the short-cut bridge raising out of water.
2. Add archery could now ignite black powder grenade
3. Add splashing effects
4. Add Staff tutorial
5. Add archery tutorial





FIx:
6. Fix items respawning issues
7. Fix over-fast mana regeneration
8. Fix Throwing physics of black power grenade
9. Fixed shield block issue
10. Fixed device calibration of player with different height
11.Fixed character crouch when player lower his head
12. Fixed hollow image of character when player lower his head
13. Fixed character feet piecing through the surface when player crouch
14. Fixed character auto rotating when player over lower his head
15. Fixed over high and over low issue of player height
16. Fixed issue of boss not attacking
17. Fix the level loading issues
18. Fix some image errors
19. Rearrange the position of some props
20. Optimize the body model to better fit reality

Grimlord Demo v0.1.9 Release

Update v0.1.9


Dear fellow adventurers:
We got tons of feedback in the past few weeks following the release of Grimlord’s demo, we were thrilled to get to know your experience with the game. And, we brought some new content for this amazing game fest, just update the game and give it a try.
In this new patch, we added hit effects of magic spells into the game, enemies will be frozen (added in the last update), paralyzed and burnt after being hit. These effects will restrict enemies’ movement in each of their unique ways and beef up the AOE abilities of sorcerer class.

now we just can't afford igoring staffs.

Other than that, we removed potion slots from the game, instead, there is a small satchel to carry your consumables. We hope to mimic the realistic experience of finding items in your bags, when putting your hand on the satchel, you will see an UI prompt, press the trigger button to cycle through your items, then you can pull out the one you wanted. When putting your item back into the satchel, simple move it to wherever you want to put in inside the satchel then release the grab button (if using the Check on mode, then you need only to press the grab button once to put your item back).

Since we added a satchel in the game, there will be more items coming up soon, and, to let you guys get a hands-on feeling of how new items can alter the way you play the game, we added black powder grenades.

You can throw them toward those filthy enemies and watch them explode into bits and pieces. Black powder grenades can be found in certain areas and enemies have a small chance of dropping them.
After this update, we will concentrate on the game’s beta version, if you are interested in our game, please add our game to your wish list or join our discord to talk about all things Grimlord, you may even get a passcode for beta test. We have high hopes for Grimlord and there will be more content coming up soon.
We appreciate each and every one of your comment and suggestion.
Thank you for playing our game, thank you for your support!

List of changes:

New features:
1.A satchel to hold consumables and small items.
2.Black powder grenade, cause small explosion and AOE burn damage.
3.Items found in the level will not be disposed by teleportation.
4.Added turn page option in storage (weapons and inventory).
5.Enemies will have a small chance of dropping black powder grenades.
6.Paralyze effect by lightning magic.
7.Burn effect by fire magic.
8.Frozen effect by ice magic.

List of fixes:
9.Fixed incorrect damage effect when disabled gore.
10. Fixed weird weapon slips.
11.Fixed virtual desktop link controller angle and button configuration problems.

Grimlord Demo v0.1.8 Release

Developer update
V 0.1.8


Dear fellow adventurers:
We got tons of feedback during one week of our game’s demo release, we read through all of them and appreciate each and every one, we are improving many aspects of the game based on your suggestions and experience with Grimlord, particularly the one with Index controller adaptation, so we made some tweaks and changes in this update.
Now you can get the correct controller configuration right after updating the game. However, we found out during our testing that there is still a small chance these functions would not work properly after the update. If you come across this issue, you need to delete the game and reinstall it.
We are very sorry for the inconvenience, we will follow a more strict guideline when programming the game from now on, to make sure these types of problems do not occur again.

List of changes:
1.New player health bar, blocking bar

2.Weapon slot UI
3.Potion slot UI

4..Weapon slot UI on player’s back will show the icon of currently equipped weapon

5.Fade out player health bar and blocking bar when not engaged in combat
6.Frozen effect

7.Prolonging frozen status from 2s to 5s
8.Waist slots sensitivity tweaks
9.LIV support(Experimental)
10.Removed multiple arrows scattering fire. This trick will come back with a polished archery skills tree.

List of fixes:
1.Weapon drops when using the grip button on Index controllers
2.Awkawd hand angle on using Index controllers
3.Losing grip when putting weapons into the forge
4.Unable to load maps correctly when teleported

Grimlord Demo v0.1.7 Release

Dear adventurers,

We are excited to announce that the demo build is now alive for players to download. The demo demonstrates a early-stage version where elements could be improved or replaced. Please receive this demo version as an appetizer and an invitation to our beta tests in the future. By disclosing the developing progressions, we would love to know your feedbacks and suggestions

The goal is to make Grimlord fits the community’s preferences. We are looking forward to know our feedback. We appreciate your attention and your patience more than you ever know. We hope you enjoy the demo!

Join our discord
- meet our amazing members
- talk to devs in person
- win free beta keys

[h3]List of Improvements[/h3]
1.Improved the effects of numerous physical collisions.
2.Adjusted the index gripping configuration, making weapons easier to hold.
3.Altered the descriptions on a number of weapons.
4.Added a swapping movement when casting spells with a staff.
5.Improved enemies’ getting up animation making them no longer stuck player’s weapon.
6.Improved bosses’ hit reaction animation, making them easier to stun.
7.Improved lighting
8.Improved blood splatter
9.Added game logo at the start menu.

[h3]EA version[/h3]
A huge and complex world map that’s 3-4 times the demo size for players to explore, and that’s merely the first chapter of the game.
A whole type of humanoid creatures’ combat logic and AI will be tested in game.
The initial talent system is being completed.
At least two other boss fights.
Adding a number of NPCs to give assignments and forge weapons and armors for you.
New eye-drawing clothes and armor.
A climbing system.
Adding more treasure chest in different sections in the game.
Adding more move sets and special attacks
Weapon handling and enemy reaction will be adjusted further.
Adding more weapon skills and abilities.

[h3]Contents updates further down the road[/h3]
5 chapters approximately.
Memorable boss fights in each chapter.
A Firekeeper type NPC guaranteed.
Legendary weapons (Might be in the temple that descent into darkness, all you need to do is find it and pull it out)
Extensive character creation
Female player body
Weapon trading
Some replayable dungeons
Co-op mode (planned)
PVP mode (planned)