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Windblown | The "Fungal Bloom" Update Open Beta

Hey all!

Thank you all so much for your support and feedback since our Lost & Altered update. Our team have spent the last few months working through it all, while also working on something extra special...

We're super happy to say that we've just deployed a brand new build to our Open Beta branch in Steam!

Introducing, the "Fungal Bloom" update!


This new update adds a bunch of new content to the game, all focused around improving your experience both in the Ark, and out on expeditions, so let's take a look at the headlines!

  • A complete overhaul of the Fungal Swamp Biome!
  • A New Weapon
  • 3 New Trinkets
  • 2 New Character-Story Quests
  • NPC Portraits


Plus loads more!

Fire any feedback to us via our Discord!

[h3]How to access the beta[/h3]
  • Go to your Steam game library.
  • Right click on Windblown and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "public_beta"
  • Click close and wait for the update to finish downloading.


[h2]🚨Remember - This is a BETA version of the game, meaning you may encounter bugs. Make sure to duplicate your save before jumping in. That way you can revert back to the Default Branch whenever you'd like without locking yourself to the new version before its release🚨[/h2]

Lost & Altered | Balancing, QoL Patches & Stabilty

Hey All!
[p]
First off, we just wanted to say a massive thank you to everyone who nominated Windblown for the Steam Awards. Seeing the community rally behind our game has been incredibly motivating for our whole team! ❤️

Meanwhile we’ve been digging through your recent feedback and match data to cook up a fresh batch of improvements.

Thank you all,
-MT
[/p]
Patch Notes
[p]Note: ⭐️ indicates changes inspired by community feedback!
[/p]

[h2]Balancing[/h2]
  • ⭐️ Lost Archipelago Weapons: Increased combo damage on Crocojaws, Golem Flail, Spinalsword & Worm Claws 0.7.1.11
  • ⭐️ Weapons: Crocojaws: You can now change the direction of the Alterattack 0.7.1.12
  • ⭐️ Weapons: Spinal Sword: 0.7.1.12
    - Reduced the Alterattack movement speed slightly
    - Special "kill" effect's duration increased
  • ⭐️ Weapons: Worm Claws: Alterattack can be interrupted way earlier (other languages will be localized afterward) 0.7.1.12
  • ⭐️ Weapons: Golem Flail combo modified:
    - Increased breach potential (to stun enemies) 0.7.1.11
    - Increased push force 0.7.1.11
    - Beware, Dashing is locked for a bit longer between attacks 0.7.1.11
    - Eased dash during the 2 last attacks of the combo 0.7.1.12
  • ⭐️ Trinkets: Smokey Dokey: Now triggers Dodges, thus dealing some damage and synergizing with Dodge-related Gifts 0.7.1.11
  • ⭐️ Affixes: You can no longer lose an affix by upgrading an item at the Thrift Shop (this could happen when the affix was replaced by a rare one). 0.7.1.10
  • ⭐️ Enemies: Ant's Egg: Hatch damage over time now starts after a short delay 0.7.1.16

[h2]QoL[/h2]
  • ⭐️ Weapons: Spinal Sword: Made English and French descriptions clearer 0.7.1.12
  • ⭐️ No Flashes accessibility option is now applied on Blast's VFXs. 0.7.1.15
  • ⭐️ Co-op: UI: The multiplayer lobby list now clearly displays which rooms can be joined and which ones cannot. 0.7.1.11
  • ⭐️ Co-op / UI: Added several popup messages which explains clearly why you cannot join some online groups: 0.7.1.12
    - Group is full
    - Expedition already started
    - Game difficulty not unlocked by player

[h2]Bugfixes[/h2]
  • Softlock: Ark: Improved how player death prevention is done, to prevent some rare locks. 0.7.1.10
  • ⭐️ Alterattack / Gobbling Fish: Fixed an issue where hitting the Gobbling Fish did not count as a hit for charging the Alterattack Gauge. 0.7.1.11
  • ⭐️ Weapons: Spinalsword: Fixed a targeting issue that often caused attacks to miss. 0.7.1.11
  • ⭐️ Weapons: Golem Flail: No criticals-based affixes will be proposed anymore (this weapon has no criticals on its own) 0.7.1.14
  • ⭐️ Weapons: Crocojaws: Fixed the charged attack activating Brutality even when hitting objects (e.g. breakable jars) 0.7.1.14
  • ⭐️ Trial Chests: Fixed being able to get items banned from your Deck or which are incompatible with your current build from those chests. 0.7.1.15
  • ⭐️ HUD: Fixed texts above the player being sometimes unreadable because they would appear on top of each other (e.g. Trinket up!, Bleed Infusion…). 0.7.1.15
  • ⭐️ Carving: Fixed cases where some enemies could not be carved when they fell out of the map. 0.7.1.16
  • ⭐️ Trinkets: Detonado: Fixed cases where having multiple Detonados' effects active at the same time can send out enemies flying too far away. 0.7.1.16
  • ⭐️ Enemies: Fixed Naveless Octo and Big Tentacle enemies having a gigantic aggro range. 0.7.1.15
  • ⭐️ Enemies: Big Jar: Will no longer drop its Encrypted Memory right after breaking and will instead wait for the Golem Chicken variant inside it to be defeated. 0.7.1.15
  • ⭐️ Enemies: The Mushroom Warrior's poison pools can no longer appear outside of the islands 0.7.1.16
  • ⭐️ Memoreaper Boss: Fixed the boss becoming invisible when using the Leafade Trinket. 0.7.1.16
  • ⭐️ Broken Banger Boss: Its lasers weren't destroyed when stuned and some lasers were missing 0.7.1.16
  • ⭐️ Naveless Warrior Boss: Fixed starfall explosions could kill player after its death 0.7.1.16
  • ⭐️ Elite Traits: Fixed Elite Starfall trait inflicting damage on the player after the enemy's death. 0.7.1.14
  • ⭐️ Overwhelm: Fixed readibility issues caused by its damages' text labels 0.7.1.16
  • Factory: 0.7.1.14
    - Fixed having a secret place without rewards
    - Fixed having some secret path being unclear
  • ⭐️ Lost Archipelago: 0.7.1.14
    - Fixed missing some decoration elements
    - Fixed having some gigantic elements placed in the middle of islands thus blocking the sight
  • ⭐️ Incubator: Fixed having some decoration being placed in the middle of islands (rare) 0.7.1.14
  • ⭐️ LD: Fixed not being able to reach small islands where a chest is placed 0.7.1.13
  • ⭐️ Shop: Training Dummy: Some Gifts and other effects will now work on this dummy. Including scythe effects, trinket cooldown reduction, etc. 0.7.1.15
  • ⭐️ Inventory: Dropped items will no longer displace other items on the ground 0.7.1.14
  • ⭐️ Shop: Fixed an issue where shop items could be moved 0.7.1.14
  • ⭐️ RTCs: Weapons are now hidden properly during the statue ritual at the onsen of the Sanctuary 0.7.1.14
  • ⭐️ VFXs: Added a cap on the Blast VFXs so they clutter less the screen 0.7.1.16
  • Graphics: Fireworks Trinket will no longer draw squares on the ground 0.7.1.13
  • ⭐️ UI: Shop: When not discovered, Memonites won't be spoiled in the UI of the shop items. 0.7.1.16
  • UI: Fixed weapon category icon position in FREND's UI 0.7.1.10
  • ⭐️ UI: Run End Stats: Fixed displaying negative numbers when you dealt more damage than your computer can comprehend (mostly in Endless) 0.7.1.10
  • UI: Fixed early access text being cropped 0.7.1.10
  • ⭐️ No Flashes accessibility option: Fixed having some VFX ignoring it (e.g. Fireworks Trinket's explosion) 0.7.1.15
  • ⭐️ Co-op / Softlock / Caverns: Fixed team being stuck because the last remaining player alive cannot use ropes. Now ropes are always usable when you are inside caverns. 0.7.1.14
  • ⭐️ Co-op / Softlock: When a Boss arena's entry is stepped through: AFK players will now be teleported to the alive ones in order to prevent them from being blocked by the closed doors later on. 0.7.1.15
  • ⭐️ Co-op / Gifts: Merged Scythe: Fixed merged scythes not displaying the right VFX in multiplayer. 0.7.1.15
  • ⭐️ Co-op / Trial Chests: Fixed a visual issue in multiplayer where an absent player's chest elements could still be visible. 0.7.1.15
  • ⭐️ Save: Fixed tooltip display mode toggling being triggering data save even if not changed (potential data corruption fix) 0.7.1.10
  • ⭐️ Minor bugfixes, text tweaks and object misalignment fixes several patches

Windblown | 'Labour of Love' Steam Awards Nomination

Hey all!


It's that time of year again, where the Steam Awards roll into town!

Last year we put ourselves forward for the "Best Game You Suck At" award, and we were honoured to see so many people get involved and agree!

Because Windblown has been available for a little while now, we're mixing things up and think "Labour of Love" this year would be super fitting.

As you may know, we recently celebrated our 12 months Early Access anniversary, and we brought the biggest updates together in an awesome new trailer. Not to mention a whole bunch of smaller updates that completely changed how you play!

[previewyoutube][/previewyoutube]

We've loved making Windblown, but what's made it truly special has been working on it with all of you. Every update was shaped by the community, with inspirations in new content coming directly from players feedback.

It's been a rollercoaster year, but we're just getting started!

Cheers!

-MT

Lost & Altered | Recent Patches & Stability

Hey everyone!
[p]
So it's been a couple of weeks since the release of our Lost & Altered Update, and we want to thank everyone so much for their support and feedback since the new content dropped!

Your input helped us identify a few bugs that snuck through testing, and allowed the team to focus in on things impacting your experience the most.

We've now fixed the most common issues and the squashed the biggest bugs, and are now monitoring the games stability and picking up any new issues we see reported. Below you can see a full list of the patches we've deployed since the update!

Thank you all again so much - it's your help and feedback that allows us to tackle these issues when they arise. We're a small team, so your input is a HUGE help!

Cheers,
-MT
[/p]
Patch Notes
[p]Note: ⭐️ indicates changes inspired by community feedback!
[/p][h2]Balancing[/h2]
  • [p]⭐️ Weapons: Golem Flail: Now Overwhelms automatically on the finisher. Removed the random chances of Overwhelming. 0.7.1.7[/p]
  • [p]⭐️ Biomes: Lost Archipelago: Secret underground enemies no longer inflict damage during their death throes. 0.7.1.7[/p]
  • [p]⭐️ Biomes: Lost Archipelago: Reduced the health of enemies in the biome. 0.7.1.8[/p]
  • [p]⭐️ Pirate Boss's thrusting attack inflicts -30% damage 0.7.1.9[/p]
  • [p]⭐️ Equipment Box: First cost rebalance, no more Obsidian and some items now need a reduced Memonite rarity. 0.7.1.8[/p]
  • [p]⭐️ Weapons: Affixes: Rare corrosive pool on projectile stopped changed to on projectile hit. 0.7.1.9[/p]
[p]
[/p][h2]QoL[/h2]
  • [p]Keyboard/Mouse: By default the Heal Flask is now only bound to F on the keyboard (and not on the middle click anymore)[/p]
[p]
[/p][h2]Bugfixes[/h2]
  • [p]⭐️ Crash: Fixed rare crash during loading 0.7.1.2[/p]
  • [p]⭐️ Crash: Fixed multiple crashes. 0.7.1.6[/p]
  • [p]⭐️ Softlock: Fixed several softlocks during loading that would bring you back to the Ark in a middle of your expedition 0.7.1.2[/p]
  • [p]⭐️ Softlock: Fixed infinite loading when going to the Incubator biome 0.7.1.3[/p]
  • [p]⭐️ Softlock: Fixed freezes when showing descriptions in Japanese (Korean, Simplied and Traditional Chinese might have also been affected)0.7.1.4[/p]
  • [p]⭐️ Softlock: Thrift shop: Fixed several issues with upgrading or rerolling affixes, that could impact Weapons and Trinkets (even much later in the expedition). 0.7.1.5[/p]
  • [p]⭐️ Softlock: LD: Fixed several chunks that could create infinite loading. 0.7.1.5[/p]
  • [p]⭐️ Softlock: Fixed lock when talking to Carlos. 0.7.1.5[/p]
  • [p]⭐️ Fixed Pietro was missing on some old saves 0.7.1.1[/p]
  • [p]⭐️ Alterattack Marker:
    - Fixed display condition to prevent showing it when you haven't unlocked the Super Alterattack yet0.7.1.2
    - Fixed having its flame VFX getting bigger when the camera gets closer to your character 0.7.1.2[/p]
  • [p]⭐️ Weapons: Anchor Boom: Fixed interaction with +200% size affix. 0.7.1.6[/p]
  • [p]⭐️ Weapons: Shield: The training dummy in the Ark will no longer be able to kill you if you train with the Shield long enough. 0.7.1.5[/p]
  • [p]⭐️ Weapons: Spinalsword: Now correctly launches its effect with the +200% size affix. 0.7.1.8[/p]
  • [p]⭐️ Weapons: Worm Claws: Now correctly shatters Frozen. 0.7.1.5[/p]
  • [p]⭐️ Weapons: Boomerang: Fixed boomerang projectile sometimes taking too long to return if taking an updraft right before 0.7.1.7[/p]
  • [p]⭐️ Weapons: Elder Sword: Fixed finisher detection for related affixes. 0.7.1.6[/p]
  • [p]⭐️ Weapons: Elder Sword: Fixed combo giving 2 alterattack signals instead of just one. 0.7.1.7[/p]
  • [p]FREND: Newly unlocked memories cannot be removed from the Deck by mistake anymore 0.7.1.9[/p]
  • [p]Texts: Fixed having Cuprik & Pietro spoiling the story… 0.7.1.2[/p]
  • [p]Texts: Fixed several mistakes in all languages 0.7.1.2[/p]
  • [p]UI: Fixed dialog bubble having some text super close to the edge 0.7.1.2[/p]
  • [p]⭐️ Ark: Fixed Cuprik dropping their key for players that already did the quest. 0.7.1.8[/p]
  • [p]⭐️ Ark: Fixed being able to die in the Ark, either by the dummies' attacks when training with the Shield or when testing the Random Chrysalis Hex with some negative effect. 0.7.1.6[/p]
  • [p]⭐️ Ark: Fixed floating soil visual bug 0.7.1.2[/p]
  • [p]⭐️ Bosses: Tribomber : Fixed mines that remained on the ground after defeating it. 0.7.1.8[/p]
  • [p]Enemies: Fixed Amassmouss being teleported on an island way above when it is dodging back close to an edge 0.7.1.1[/p]
  • [p]⭐️ Enemies: Mushroom Warrior: Poison pools now immediately dissapear after its death. 0.7.1.7[/p]
  • [p]⭐️ Enemies: Lost Archipelago Underground: Fixed some enemiers that could get stuck for a few seconds when interrupted 2 times in a row. 0.7.1.8[/p]
  • [p]⭐️ Enemies: Elites: Fixed rotating lasers on elites able to spawn while being inside the Globbling Fish 0.7.1.6[/p]
  • [p]⭐️ Equipment Box: Gear that is currently equipped is no longer excluded from the selection. 0.7.1.8[/p]
  • [p]⭐️ FREND: Fixed not showing red bubble above head for new Weapons, Trinkets and Magifishes 0.7.1.9[/p]
  • [p]⭐️ Gifts: Midas: Fixed bonus damage value not updating in some cases. 0.7.1.6[/p]
  • [p]⭐️ Gifts: Survivor: Fixed permanent invicibility when activated then put into backpack. 0.7.1.6[/p]
  • [p]⭐️ Gifts: Fixed unwanted interactions with training dummies during expeditions. 0.7.1.6[/p]
  • [p]⭐️ Kill streak chest: Fixed how many kills were required for the Lost Archipelago. 0.7.1.5[/p]
  • [p]⭐️ Killstreak: Fixed the Survivor gift's activation preventing a reset on your killstreak 0.7.1.2[/p]
  • [p]⭐️ LD: Changed how you return from the special secret in the Ark, to avoid some confusion. 0.7.1.5[/p]
  • [p]⭐️ LD: Fixed offset collider of the door in front of the Headbanger. 0.7.1.6[/p]
  • [p]⭐️ LD: Fixed some issues with updrafts not being spawned in correctly 0.7.1.5[/p]
  • [p]⭐️ LD: Fixed the teleport back from some secret areas. 0.7.1.7[/p]
  • [p]⭐️ Loots: Dropping an item from your inventory near a Gift or Hex pillar will no longer move the pillar. 0.7.1.5[/p]
  • [p]⭐️ Loots: Fixed having some loots visuals offseted from their actual zone of interaction 0.7.1.2[/p]
  • [p]⭐️ NPCs: Fixed potential errors when interacting with them. 0.7.1.7[/p]
  • [p]⭐️ Naveless Boss: Fixed not dropping all rewards 0.7.1.2[/p]
  • [p]⭐️ SFX: Updated the mix so that sound effects can be better heard. 0.7.1.5[/p]
  • [p]⭐️ Saves: Fixed potential Memory Deck and Multiplayer issues when coming back from very old saves. 0.7.1.7[/p]
  • [p]⭐️ Summer: Fixed having no healing at the end in Stormy 0.7.1.2[/p]
  • [p]⭐️ Training dummies: Fixed "Kill" effects being applied on them during expeditions. 0.7.1.5[/p]
  • [p]⭐️ UI / Challenges: Fixed displaying "pural" text in the UI 0.7.1.2[/p]
  • [p]⭐️ UI: Fixed Alterattack marker. 0.7.1.5[/p]
  • [p]⭐️ UI: Fixed Weapon type icon appearing on inventory special items. 0.7.1.5[/p]
  • [p]⭐️ UI: Fixed an issue where the red glow to indicate low health would stay even if you're at full health. 0.7.1.6[/p]
  • [p]⭐️ UI: Fixed multiple other under the hood issues. 0.7.1.5[/p]
  • [p]⭐️ UI: Fixed popup text sometimes overflowing. 0.7.1.8[/p]
  • [p]⭐️ UI: Fixed selection always going back to the first item when decrypting Memories. 0.7.1.5[/p]
  • [p]⭐️ UI: Fixed the Select Species menu. 0.7.1.8[/p]
  • [p]⭐️ UI: Fixed the shells' pack icon showing it as a gear reward 0.7.1.2[/p]
  • [p]⭐️ UI: The End Run stats menu now adapts to player colors. 0.7.1.8[/p]
  • [p]⭐️ Carving: Fixed impossibility to perform if near an edge 0.7.1.2[/p]
  • [p]Steam: Fixed Steam rich presence not working in the Sanctuary and Lost Archipelago biomes 0.7.1.1[/p]
  • [p]⭐️ Co-op: LD: Fixed Blueprints sometimes being weirdly placed in multiplayer 0.7.1.9[/p]
  • [p]⭐️ Co-op: Fixed some issues when trying to create a multiplayer room. 0.7.1.7[/p]
  • [p]⭐️ Fixed some unclear texts 0.7.1.9[/p]

Lost & Altered – Anniversary Update Patch Notes

[p][/p][p]This isn’t just our 6th major update since we launched, it’s our 1-year anniversary celebration in Early Access; and is our BIGGEST one yet! We can’t wait for you to jump in.[/p][p]We would love to know what you think, and will be monitoring feedback in the coming weeks to ensure these latest additions are working properly.[/p][p][/p][p]Note: ⭐️ indicates changes inspired by community feedback![/p][p][/p][h2]Important changes[/h2]
  • [p]The new Lost Archipelago biome which includes:
    - A new Quest which will reveal some mysteries of the Vortex's past and introduce you to new characters…
    - A new Boss: the Broken Banger.
    - A bestiary of 10 new enemies (Blob, Golem Whip, Jaw, Baby Jaw, Laser Dog, Raptor Melee, Raptor Ranged, Tooth Beast, Baby Tooth Beast and Cavern) and 10 variants.[/p]
  • [p]4 new melee Weapons(all to be found in the Lost Archipelago):
    - Golem Flail: its hits have a chance to Overwhelm
    - Crocojaws: its hits activates Brutality
    - Spinalsword: it changes when someone near dies…
    - Worm Clawsdeals Corrosive damageTo get those you'll need to perform a new action.[/p]
  • [p]2 new Trinkets:
    - Fireworks: which flies in the air and stuns enemies around you (to be found in the Rat Village)
    - Smokey Dokey: which creates an AOE that makes most of the enemies' attacks miss you (to be found in the Lost Archipelago)[/p]
  • [p]4 new Gifts that will only drop in some new Secret areas:
    - Full Blast: Blasts change shape and hit in all directions around the target.
    - Echoing Effects: Shattering Freeze, triggering a Mark and Rush hits apply Echo (125%).
    - Countless Scythe: You can have 12 more Scythes at the same time.
    - Blood Gush: Bleed can be triggered 9 more times per second.[/p]
  • [p]⭐️ Alterattack Update: We've implemented significant changes to offer players greater depth, more strategic choices, and encourage the more aggressive playstyles (no more alter spam). Please take a look at the dedicated section for more details.[/p]
  • [p]⭐️ Magifish Update: Magifishes recharge in a different way and can be enhanced with an Alterattack signal. Please take a look at the dedicated section for more details.[/p]
  • [p]⭐️ New Expedition Recap Screen: You can now see all stats and information about your Expedition when it ends [/p]
  • [p]⭐️ New Backpack feature: Added a new Upgrade to Eperin that can store one of your equipments for later use during your Expeditions [/p]
  • [p]⭐️ New Killstreak Chest: You can open it by killing several foes in a row without being hit. You can switch that trial for the Timed Chest at the Ark (go the panel in front of the cannon).[/p]
  • [p]⭐️ New Equipment Box upgrade: Get the new Upgrade from Eperin, visit the new chest and purchase a Weapon or Trinket to take with you on your next Expedition.[/p]
  • [p]⭐️ 5 new Affixes are now available, with effects that enhance the Alterattack damage or grant Brutality, Echo, and even Overwhelm effects.[/p][p]⭐️ 7 new Rare Affixes: this new kind of Affixes have a smaller chance of appearing but give stronger effects.
    Yes, there is a rare Size+% affix among them![/p]
  • [p]New combat arenas and events. 70 new common islands to be found il all biomes. And a dozen of new biome-specific islands in the Golem Gardens and the Factory.[/p]
  • [p]NPCs: They can now propose several talking/interaction options.[/p]
  • [p]Updated Early Game Tutorials: A mysterious little girl will now assist you against the Headbanger until you kill it for the first time… [/p]
  • [p]New Cinematics for Boss fights and for NPCs' unlocks[/p]
  • [p]⭐️ New Traditional Chinese localization[/p]
  • [p]4 new Achievements![/p]
  • [p]Optimization: Upgraded game and rendering engines to the latest versions to improve stability and prepare the game for future updates[/p][p][/p]
[h2]Alterattack Update[/h2]
  • [p]⭐️ Damage Bonus Calculation:
    - The bonus now scales with the number of successful hits on a target
    - Manage your hits well and you'll deal more damage than before
    - If you miss entirely, the bonus is zero
    - This change encourages aggressive, high-risk playstyles
    - Tip: You can check how hits are counted via a new colored bar in the Weapon's button displayed in your Player HUD[/p]
  • [p]⭐️ Chaining Changes:
    - Validating an Alterattack now ends the cycle. So to reach a Super Alterattack, avoid validating the base one; for Ultra, avoid validating both the base and the Super one ("Chained" are now individually called "Super" and "Ultra" Alterattacks).
    - When you reach your maximum chain (either Super or Ultra depending on your progress in the game), not validating it directly will not end the circle. You can now keep combo-ing to get a better moment to unleash it.
    - Their damage bonuses are now significantly higher (they multiply instead of just adding)
    - This rewards players who commit to long, risky chains and avoid getting hit (the chain also ends if you're hit)
    - Also, waiting just a bit after the signal and switching Weapons won't break the Chaining anymore - Note: Chained Alterattacks still receive a base bonus even if no hits landed
    - Tip: the bar's color in the Player HUD reflects the progression in the chaining[/p]
  • [p]⭐️ Weapons Changes:
    - All weapons' base damage bonuses have been updated. The more risk required to trigger an Alterattack, the higher the bonus. For example, slow melee weapons now grant higher bonuses than ranged ones.
    - Boomerang / Ninja Stars / Sharp Sisters: their Alterattacks now have more i-frames
    - Boomerang: when its comes back automatically, you can trigger the other's weapon Alterattack even if you were already mashing the input
    - Charged Blade: can now ignite an Alterattack during non-held combos (with reduced bonus)
    - Katars: its combo hits 2 times when you are infusing Bleed (e.g. after its Alterattack)
    - Shield:
    - The number of rotating shields from Alterattacks now increase if it is a Super or Ultra one
    - The Alterattack rotating shields briefly stun enemies when hit
    - Guarded Hits can now trigger Alterattacks (with half the bonus of a parried one)
    - When you Parry, the Alterattack opportunity is now triggered when you hit (and not directly when the movement starts)[/p]
  • [p]⭐️ Gifts Changes:
    - They have been updated to be compatible with the logic changes, and some have been rebalanced
    - Brutal Alterattacks: is now called Aggressive Alterattacks. Value changed to x1.5 (from x1.75)
    - Advanced Alterattacks: changed to "Your Alterattacks are always chained with bonuses x0.6."
    - Super Alterattacks: is now called Megalterattacks. Value changed to x1.25 (from x1.5)
    - Double Alterattack: changed to "Triggers another Alterattack after the 1st one, with a bonus x0.5." (will now re-trigger the previous Chaining level)
    - Alter Mark and other effects triggering an automatic Alterattack give the bonus as if all hits were successful. To compensate, their cooldown has been increased [/p]
  • [p]⭐️ Misc:
    - Hitting an enemy who is unaware of your presence will not be heavily punished with damage reduction anymore
    - The signal of the Ultra Alterattack is usable for a bit longer than the previous ones (1s instead of 0.66s)[/p]
[p] [/p][h2]Magifish Update[/h2]
  • [p]They are recharged by time. [/p]
  • [p]⭐️ You are briefly invincible when you launch a Magifish [/p]
  • [p]⭐️ BUT unleashing it while Alterattack signal is active will increase their duration and reduce the cooldown (depending on the Alterattack Chaining)[/p]
[p][/p][h2]Balancing[/h2]
  • [p]Rope: is now unlocked inside the new biome. Previous saves will need to unlock it again.[/p]
  • [p]Memory Link (previously refered as Player Remains): Is now an unlocked with Eperin[/p]
  • [p]⭐️ Weapons: a lot of their attacks can now be interrupted way earlier by dashing [/p]
  • [p]⭐️ Melee Weapons:
    - Improved the targeting of their combo attacks, making it especially more accurate when attacking between dashes
    - Combo movements enhanced on Elder Sword, Eye Blade, Charged Blade, Goo Brush, Heavy Blade, Katars and Umbrella.[/p]
  • [p]⭐️ Ranged Weapons: hamonized their interruption timings [/p]
  • [p]⭐️ Weapons: Telepike: Held attack has no cooldown anymore but now has a longer recovery after the teleportation[/p]
  • [p]⭐️ Trinkets: Chrono Catch: Duration is now 4.5s and speed is now reduced by 25% (were 6s and 30% respectively)[/p]
  • [p]Trinkets: Frost Nova: Initial damage no longer shatters Freeze if used with Echo[/p]
  • [p]⭐️ Gifts: Blast: Improved behaviour with Sharp Sisters' Alterattack[/p]
  • [p]⭐️ Affixes: The values of "Attack speed + / Total damage -" and "Total damage + / Attack speed -" have been rebalanced[/p]
  • [p]⭐️ Economy: The Gift Slots now have a higher chance of appearing in the Shops [/p]
  • [p]Enemies: Some enemy AOE attacks can now injure other enemies (and not just players).[/p]
  • [p]Infected Tribomber Boss: Has new attacks! And several previous attacks have been updated.[/p]
  • [p]Memoreaper Boss: fast 180 degrees sword attack is much slower [/p]
  • [p]Naveless Brothers Boss: between each fight you have 10 seconds to pick another opponent, otherwise one will break free from his incubator automatically[/p]
  • [p]⭐️ Elites: Delayed some traits activation by 1s after the elite is spawned[/p]
  • [p]Elite Traits:
    - Fire AOEs: size reduced in Cataclysmic
    - Rotating lasers: are now toggled on/off every 5 seconds. When there is 2, the second is placed on the enemy's back. In Cataclysmic there are now 3 lasers.[/p]
  • [p]Enemies: Ark's Dummy: Now deals damage when attacking you[/p]
  • [p]Enemies: Bunker: The Bunker enemy in Factory has been updated with a new small jump ability to help it close the distance and maintain pressure on players. [/p]
  • [p]⭐️ Enemies: Gundog Alpha: New Flamethrower attack[/p]
  • [p]Enemies: Sentinel: AOE attack updated[/p]
  • [p]Co-op: Revenge: We don't push enemies when entering the Revenge anymore[/p]
  • [p]Co-op: Timed Chest: Can be activated again in co-op[/p]
  • [p]Co-op: Trial Chests: Rewards in those chests are now exclusive to the player who opened it[/p][p][/p]
[h2]QoL[/h2]
  • [p]Ark / Training Racks: The 3 training racks have been merged into one, and have been moved to the other side of the central island in the Ark. The weapon training upgrade now needs to be bought first before accessing the 2 others.[/p]
  • [p]Trinkets / Magifishes: when the cooldown is still active, trying to launch it will display the remaining duration above your head[/p]
  • [p]⭐️ Gears & Gifts UIs: Those interfaces now features icons to show what is considered melee or ranged [/p]
  • [p]HUD:
    - Updated placement of several counters and indicators.
    - Moved Brutality feedbacks from above the player to near the Health bar.
    - Added new feedbacks near the Health bar for Infusions and Lifesteal effects. [/p]
  • [p]⭐️ UI: Tooltips: The last description mode chosen (simple, detailed etc.) is now saved and applied on all relevant interfaces[/p]
  • [p]Inventory / Objectives: When you close the inventory, the displayed objective will fade out with it [/p]
  • [p]⭐️ Options: New music damping setting[/p]
  • [p]⭐️ Options: The "No Flashes" option now removes flashes of lights from the fireworks in Rat Village and from the Fireworks trinket[/p]
  • [p]Options: You can now force to show the killstreak counter on your HUD [/p]
  • [p]⭐️ Options: you can toggle the HUD's display of your current run timer. This timer is also no longer paused if you backtrack after defeating a Boss.[/p]
  • [p]⭐️ Factory Ziplines: The dash cooldown is now ignored when you use them to make the movement more seamless.[/p]
  • [p]Tutorials: updated the Alterattack and Crystallize unlock zones, that were sometimes difficult to understand. They now contain statues that are connected to the doors: destroying them to open it. [/p]
  • [p]⭐️ Crystallize: silly damage numbers are not shown anymore [/p]
  • [p]⭐️ Save Manager: Play time is easier to read [/p][p] [/p]
[h2]Bugfixes[/h2]
  • [p]Dash: fixed being hit even if you dashed at the same exact frame an nothing was preventing you to do it [/p]
  • [p]Melee Attacks: fixed an issue where some circular melee attacks would fail to hit targets that were too close to the attacker[/p]
  • [p]⭐️ Crystallize: Fixed trying to perform a Crystallize on an enemy who already disappeared, leading to a teleportation[/p]
  • [p]⭐️ Weapons: Katars: Fixed always being able to crit with the "Next hit critical after held attack" affix after triggering it once[/p]
  • [p]⭐️ Weapons: Fishing Rod: Fixed enemies rarely not dying when being dropped off with the fishing rod[/p]
  • [p]⭐️ Weapons: Shield:
    - Fixed blood impacts being incoherent (blocking not having blood vfx, parrying spreading some)
    -
    Fixed some deflected projectiles with the shield not having their damages scaled
    - Fixed being hit while rotating shields from the Alterattack should protect you
    - Fixed not being able to launch the next chained Alterattack when parrying
    - Fixed hearing "hit" SFXs during the Alterattack
    - Fixed proposing the "Alterattack Damage+ affix" to this weapon[/p]
  • [p]⭐️ Trinkets: Chrono Catch & Ice Bomb can now be applied ontop of eachother without issue[/p]
  • [p]⭐️ Gifts: Boost Stock: Fixed the bonus Boost sometimes not appearing in Endless Mode[/p]
  • [p]⭐️ Gifts: Merged Scythe: Behaviour is more robust now[/p]
  • [p]⭐️ Gifts: Unstable: Fixed the Unstable Gift's VFX sometimes not playing completely[/p]
  • [p]⭐️ Affixes: Fixed incompatibilities sometimes ignored when upgrading gear[/p]
  • [p]⭐️ Enemies: Fixed Ant Mother's egg being able to spawn outside of terrain[/p]
  • [p]⭐️ Memoreaper Boss: Healers cannot be spawned outside of the arena anymore[/p]
  • [p]⭐️ Stagger: Fixed enemy sometimes staying in the air if staggered mid-flight [/p]
  • [p]⭐️ Elites: Fixed having their effects damaging players on the first frame of activation[/p]
  • [p]⭐️ Game Difficulties: the starting Fish Knife now properly gains additional gear level linked to a Game Difficulty[/p]
  • [p]⭐️ Biome Extra Reward: Prevented locked biomes from getting the bonus until they are unlocked[/p]
  • [p]⭐️ Arena: Fixed pressure plates still being visible after an arena's activation if the linked player(s) was dead during it[/p]
  • [p]⭐️ Arena: Fixed pressure plates sometimes still being up after entering an arena [/p]
  • [p]Loots / Challenges: Fixed having interactable loots in the middle of a challenge fight (they are now delayed properly)[/p]
  • [p]⭐️ Loot: Improved loot positioning so they overlap less frequently[/p]
  • [p]⭐️ LD: Ark: Prevented players from being stuck on an island[/p]
  • [p]⭐️ LD: Reward icons above doors are now correctly hidden before their setup[/p]
  • [p]⭐️ Zipline: Fixed being able to drop items while on a zipline, which created issues[/p]
  • [p]⭐️ Tutorials: Tutorials will be resumed after loading a save if left unfinished[/p]
  • [p]⭐️ VFXs: Fixed slashes drawing shadows on the ground[/p]
  • [p]⭐️ UI: FREND-4V3R: Fixed menu being hard to use with scrollwheel[/p]
  • [p]⭐️ UI: Heal Flask: Fixed the heal AOE marker still being visible even though the flask VFX on the ground isn't there anymore[/p]
  • [p]⭐️ UI: Shop: Fixed toggle tooltip label on shop items' descriptions not updating to reflect the current toggle action[/p]
  • [p]UI / RTCs: Fixed showing the Boss HUD briefly before the fight intro cinematic [/p]
  • [p]Visuals: the sea of cloud beneath the islands is now rendered properly again [/p]
  • [p]⭐️ Under the hood errors:
    - Fixed error when parrying a non-character's attack like a mine[/p]
  • [p]⭐️ Endless:
    - Fixed bosses spawning without being at max HP when in higher loops
    - Fixed showing wrong lower prices for gates in endless[/p]
  • [p]⭐️ Co-op: Crash: Fixed crashes happening when interacting with the UI[/p]
[p][/p][h2]Optimization[/h2]
  • [p]Optimized several aspects of the rendering to enhance the performances[/p]