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Sunrise's Order News

Awaken your farmer's spirit with Sunrise's Order 1.0!

[h3]๐ŸŽ‰ The big day has finally arrived! ๐ŸŽ‰[/h3]
We are thrilled to announce that Sunrise's Order is now available in version 1.0! ๐Ÿฅณ


It's a time filled with excitement and pride for our small team of two. After months of hard work and dedication, our very first game has finally come to fruition. ๐ŸŽฎ We are so happy to share this adventure with you.

To mark this special occasion, we are offering a 20% discount on Sunrise's Order. ๐ŸŒŸ Don't miss out on this opportunity to explore our universe and experience something truly unique. ๐Ÿฃ

A huge thank you to everyone who participated in our early access. Your feedback has greatly helped us improve the experience of Sunrise's Order. ๐ŸŒฑ

https://store.steampowered.com/app/1931990/Sunrises_Order/

Now, let's get down to business. ๐Ÿฅ•
What has changed in the game with this new update?
Without further ado, here are the changes that have been made.



For update 1.0, we focused on the narrative aspect to help players explore all the available game mechanics, providing them with a permanent objective outside of contracts, while also improving certain existing dialogues. ๐Ÿ“

We've also added a board with additional objectives for players who desire even more challenges. You'll gain access to this board by reaching a certain farm level or by completing all main objectives. ๐Ÿ—น

Regarding customization, a common request was to allow players to choose short hair for characters in dresses and long hair for characters in overalls. We've granted this request! ๐Ÿ’‡

If you want to know the most significant changes made during the early access phase, I recommend reading our Devlog 1.0.

Alright, enough chit-chat, let's dive into our traditional list of additions, modifications, and fixes!

[h3]Added[/h3]
  • Addition of a multitude of new narrative missions throughout the adventure.
  • Addition of objectives at the beginning of the game.
  • Addition of a objectives board offering additional bonuses later in the game.
  • Ability to have short hair with the dress.
  • Ability to have long hair with overalls.
  • New hair colors (green, gray, and grape).
  • Addition of the ability to scroll through the contents of chests.
  • Steam Deck Verified.

[h3]Modifications and Improvements[/h3]
  • Improvement of certain early-game cinematics.
  • Reduction of the number of items required for the first 2 bridges.
  • Reduction of prerequisites for iron, bronze, silver, and gold tools.
  • Expansion of chests for additional materials (increased from 30 to 50 spaces).
  • Blueprints are only available when the player can craft the content.
  • Balancing of prices for basic tools.
  • Change in experience required for each level, resulting in a more stable progression.
  • Reduction of experience required for fishing and guardian levels.
  • Addition of a minimum fishing speed as fishing became too slow with upgrades.
  • Reduction of magical tree health points.
  • Animals now grow even if not fed.
  • Dog now has protection to prevent it from consuming multiple bones for the same package.
  • Standardization of '!' symbols on factories for a consistent appearance and to avoid appearing in other user interfaces.
  • Perfumery now uses weeds instead of coal as fuel.

[h3]Bug Fixes[/h3]
  • The sales summary screen is back!
  • The museum exhibit confirmation message is back!
  • Fixed a bug where the water bucket was hidden at the beginning of the game.
  • Fixed a bug where non-fish items could be placed in the pond.
  • Some achievements now track their progress more accurately.
  • Various minor bug fixes.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

Devlog 1.0

Hello farmers, ๐Ÿ‘‹
As you've probably recently learned, the 1.0 update is fast approaching and will be released on May 22, 2024.

Today, we're going to unveil the new features that will be added in this latest update as well as the major changes that have been made since the beginning of Early Access.



[h3]New Features in Version 1.0[/h3]
๐Ÿ“ New Story Missions
For the upcoming update, we've decided to enhance the narrative aspect to help players explore all the available mechanics in the game, providing them with a permanent goal beyond contracts. Additionally, we've also taken the time to improve some existing dialogues.

๐Ÿ—น Objective Board
After reaching a certain farm level or completing all the main story objectives, you'll gain access to a board containing additional endgame objectives to accomplish if you're up for another challenge.

๐Ÿ’‡ Character Hair Length
With the next update, it will be possible to choose between long hair and short hair for your character, regardless of whether you decide to dress them in overalls or a dress. New hair colors have also been added, such as green, gray, and grape.

๐ŸŽฎ Steam Deck Verified
We've previously announced this on our social media channels, but it's worth mentioning again here! We're delighted to inform you that Sunrise's Order is Steam Deck certified.

[h3]Improvements Released During Early Access[/h3]
For this section, we'll focus on the most significant additions that have significantly impacted the game. (Otherwise, this announcement would never end ๐Ÿ˜…) We've selected the 10 changes that deserve everyone's attention.

To discover all the additions, modifications, and fixes made during Early Access, we invite you to check out our previous posts.

๐Ÿ“ฆ New Animazon Subscriptions
In response to community feedback, we've added 2 new subscriptions to facilitate package tracking. The first subscription allows you to pinpoint the exact location of the package on the map. The second subscription offers you the option to have packages delivered directly to your home.

๐Ÿถ Dog's Utility
In exchange for a bone, the dog will indicate a package you haven't found on your island yet. If the dog doesn't eat the bone, it means there are no unclaimed packages.

๐ŸŒณ Skill Tree Overhaul
After thorough analysis, we've decided to rebalance the skill trees to ensure that each skill point has a significant impact on your progression. Some less relevant skills for advancing in the game have been removed, but rest assured, new skills have replaced them.

๐ŸŸ The Pond
We've taken the time to improve the pond. We've enhanced the user interface to provide more information, making it easier to use. Additionally, we've also included a more comprehensive tutorial to explain the pond mechanics in detail.

โš’๏ธ Construction Menu Modification
The way the construction menu functions remains similar, but the most significant changes are in the user interface, aiming to make information clearer and easier to find, thus facilitating its use.

๐ŸŽ’ Inventory Interface Modification
We've revamped the inventory interfaces. These changes allow you to navigate more easily through your chests and inventory, as more items will be displayed simultaneously.

๐Ÿ’ง Quality Watering Can
High-quality watering cans can water multiple plots of land simultaneously. This change will save you time in your day as a small farmer.

๐Ÿ“… Calendar
The calendar has become a valuable tool thanks to the new information it provides. "What did I order earlier? Have I received all my packages? When do my subscriptions end?" All these questions can be answered directly on the calendar.

๐Ÿ—’๏ธ Tutorial
During development, we added the tutorial menu. Over 27 tutorials are available for you to read to maximize your experience on Sunrise's Order.

๐Ÿ“Š General Rebalancing
Throughout the development of Early Access, we rebalanced a multitude of mechanics to ensure that players have a smooth progression in the game. We've modified the value of some products, the production cost of crafting items in factories, the amount of experience required for professions, and many other elements.

That concludes this post. Once again, I want to thank our community for joining us in Early Access. A big thank you as well to those who plan to embark on the adventure with us for the 1.0 update.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

IT'S TIME FOR THE UNVEILING ๐Ÿ“ข

[h3]๐ŸŽ‰The 1.0 of Sunriseโ€™s Order will be released on Steam on May 22, 2024๐ŸŽ‰[/h3]

After over 8 months of early access, we're finally ready to launch the full version of our very first game!๐Ÿง‘โ€๐ŸŒพ

Are you as excited as we are? ๐Ÿคฉ
Once again, thank you all for your support. We are grateful to have you as part of our community.

Since the early access launch, we have added, modified, and fixed a ton of content. We sincerely hope that you will enjoy version 1.0 and be satisfied with the improvements made to the game. ๐Ÿ˜Š


Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

SOMETHING IMPORTANT IS COMING ๐Ÿ‘€

Little hint:
Announcement of the release date of update 1.0

Alright, that's a big hint, but yes! In just a few days, we will finally reveal the official release date of 1.0 for Sunrise's Order.

Since its early access launch in September 2023, we have been working tirelessly to enhance Sunrise's Order based on player feedback.

We are extremely eager to share with you the official release date of Sunrise's Order version 1.0. We simply ask for a bit more patience until then. ๐Ÿ˜Š


Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

Update Notes 0.1.6.2

Hello everyone! ๐Ÿ‘‹
Today, we gather for an update that brings a plethora of changes to Sunrise's Order. We've also addressed numerous minor issues along the way.

We hope these modifications will meet your expectations and make your experience on Sunrise's Order even more enjoyable and pleasant! ๐Ÿ’ช

We invite you to explore everything with the list below:

[h3]Added[/h3]
  • Displaying the shortcut "Action1" when available.
  • New setting available: VSync!
  • Adding a title during conversations when it's not the farmer speaking.

[h3]Modifications and Improvements[/h3]
  • Stone tools are no longer unique. They can now be sold, broken, and crafted multiple times.
  • Rebalancing the likelihood of dead plants providing seeds.
  • In the development tree, the position of the factory plot and the furnace has been swapped.
  • Visual enhancement in the development tree.
  • Reordering of crafting lists.
  • Balancing values and crafting materials for gold jewelry.
  • Increased respawn rate of herbs and stones.
  • Increased appearance rate of shells at the beginning of the game.
  • Improved construction menu when modifying a building.
  • Enhanced virtual keyboard in the "Enter Code" menu. Unavailable keys are displayed better.
  • Buttons on animal feeders have been reversed:
    The "Use" button fills the feeder completely.
    The "Action1" button provides a single ration.
  • Tools are better positioned in the character's hand.
  • The basic watering can is now named "Water Bucket".
  • Grass collision has been improved.
  • Enlargement of small texts to fit the Steamdeck.

[h3]Bug Fixes[/h3]
  • The virtual keyboard is operational again.
  • Fixed a bug where the virtual keyboard would appear off-screen.
  • High-level watering cans now properly target tiles in the greenhouse.
  • Fixed a tile that wasn't accepting bushes when it should have.
  • In the computer subscription menu, the back button now returns us to the correct menu.
  • Fixed a display issue with the Enchanted China Cabinet.
  • It is no longer possible to open a menu while the character is fainting.
  • Fixed a bug that allowed duplicating an item, encouraging the player to do so.
  • Fixed a visual bug that briefly displayed the same contract twice.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook