Update 0.4.2
LOADOUTS (Experimental)
You can now save your favorite artifact loadouts. Simply select the artifacts you want to use, hit “save loadout” and give it a name. You can have as many loadouts as you like. Currently this feature is only active in English. Once the new text has been translated, I will enable it for all languages.
TWEAKS
-Artifact cast chance cooldown is per unit now, instead of per artifact type (more casts when using lots of turrets of the same type).
-Artifact storage increased from 50 to 75.
-Winter theme disabled by default (can be turned on from options menu).
-Number of selected objects is listed in the selection card header.
-Upgrade / Auto upgrade buttons retain functional when maxed out and have more than one object selected.
-Quantum Farm shows total income generated across its lifetime.
TUNING
-Pulser bullets can now pass through solid surfaces to track targets (still needs line of sight to fire).
-Pulser bullet tracking speed reduced from 180 to 160.
-Pulser bullet movement speed reduced from 2.75 to 2.6.
-Pulser bullet life reduced from 3.5f to 3.25.
-Snap Trap charges increased from 1, 3, 6 to 1, 4, 8.
-Beam Emitter range increased from 8.0, 9.0, 10.0, 12.0 to 8.5, 9.5, 10.5, 12.5.
-Ranger damage increased from 250, 300, 350, 400, 500, 1000 to 250, 350, 450, 550, 800, 1300.
-Flank starting cred increased to 1600 from 1500.
-Flank goal reward increased, moving it down the map list a bit.
-Flank has an extra booster tile on middle platform.
FIXES
-Fixed Mini-You Spawner not tracking damage stats.
-Fixed missing turret recommendations for Wired, Stencil, Tower, and Fracture.
-Boost Emitter is no longer effected by “All Damage” artifact stats.
You can now save your favorite artifact loadouts. Simply select the artifacts you want to use, hit “save loadout” and give it a name. You can have as many loadouts as you like. Currently this feature is only active in English. Once the new text has been translated, I will enable it for all languages.
TWEAKS
-Artifact cast chance cooldown is per unit now, instead of per artifact type (more casts when using lots of turrets of the same type).
-Artifact storage increased from 50 to 75.
-Winter theme disabled by default (can be turned on from options menu).
-Number of selected objects is listed in the selection card header.
-Upgrade / Auto upgrade buttons retain functional when maxed out and have more than one object selected.
-Quantum Farm shows total income generated across its lifetime.
TUNING
-Pulser bullets can now pass through solid surfaces to track targets (still needs line of sight to fire).
-Pulser bullet tracking speed reduced from 180 to 160.
-Pulser bullet movement speed reduced from 2.75 to 2.6.
-Pulser bullet life reduced from 3.5f to 3.25.
-Snap Trap charges increased from 1, 3, 6 to 1, 4, 8.
-Beam Emitter range increased from 8.0, 9.0, 10.0, 12.0 to 8.5, 9.5, 10.5, 12.5.
-Ranger damage increased from 250, 300, 350, 400, 500, 1000 to 250, 350, 450, 550, 800, 1300.
-Flank starting cred increased to 1600 from 1500.
-Flank goal reward increased, moving it down the map list a bit.
-Flank has an extra booster tile on middle platform.
FIXES
-Fixed Mini-You Spawner not tracking damage stats.
-Fixed missing turret recommendations for Wired, Stencil, Tower, and Fracture.
-Boost Emitter is no longer effected by “All Damage” artifact stats.