1. No Creeps Were Harmed TD
  2. News

No Creeps Were Harmed TD News

Update 0.4.2

LOADOUTS (Experimental)
You can now save your favorite artifact loadouts. Simply select the artifacts you want to use, hit “save loadout” and give it a name. You can have as many loadouts as you like. Currently this feature is only active in English. Once the new text has been translated, I will enable it for all languages.

TWEAKS
-Artifact cast chance cooldown is per unit now, instead of per artifact type (more casts when using lots of turrets of the same type).
-Artifact storage increased from 50 to 75.
-Winter theme disabled by default (can be turned on from options menu).
-Number of selected objects is listed in the selection card header.
-Upgrade / Auto upgrade buttons retain functional when maxed out and have more than one object selected.
-Quantum Farm shows total income generated across its lifetime.

TUNING
-Pulser bullets can now pass through solid surfaces to track targets (still needs line of sight to fire).
-Pulser bullet tracking speed reduced from 180 to 160.
-Pulser bullet movement speed reduced from 2.75 to 2.6.
-Pulser bullet life reduced from 3.5f to 3.25.
-Snap Trap charges increased from 1, 3, 6 to 1, 4, 8.
-Beam Emitter range increased from 8.0, 9.0, 10.0, 12.0 to 8.5, 9.5, 10.5, 12.5.
-Ranger damage increased from 250, 300, 350, 400, 500, 1000 to 250, 350, 450, 550, 800, 1300.
-Flank starting cred increased to 1600 from 1500.
-Flank goal reward increased, moving it down the map list a bit.
-Flank has an extra booster tile on middle platform.

FIXES
-Fixed Mini-You Spawner not tracking damage stats.
-Fixed missing turret recommendations for Wired, Stencil, Tower, and Fracture.
-Boost Emitter is no longer effected by “All Damage” artifact stats.

Update 0.4.1

-Cast abilities now have a 5 second cooldown (per ability).
-Link to leaderboards (steam page) from the map selection page.
-Fixed Rama map having same art on all platforms.
-Remove “minimal rotation” sort tip (not needed).
-Quantum Farm limited to 10 per map (exploit prevention).
-Boost Emitter limited to 10 per map (exploit prevention).
-Fixed Nano Fixer and Boost Blast not being able to select enough map tiles (rare).
-Fix for leaderboards accepting negative numbers ... whoever you are.

No Creeps Were Harmed TD: Frozen Over 0.4.0!

[previewyoutube][/previewyoutube]

WINTER THEME!
It’s snowing in the weird reality of No Creeps and all the death mazes have been decorated accordingly. If you hate snow, you can turn the winter theme off at any time. The winter theme has no impact on gameplay. It’s just cool ..... Get it? .... I’ll show myself out.

NEW MAPS
Tracks: A small fixed path map with 5 parallel paths reminiscent of a slot car race track.
Loops: A jumbled set of platforms with looping paths both above and below.
Rama: A huge cylindrical map that creeps ascend on all sides.
Burst: A massive map of 5 interconnected creep paths.

LAZY UPGRADE SYSTEM
Most upgrades can now be set to automatic. Simply right click on an upgrade button to set it to full auto! Once you can afford the upgrade, all the hard button clicking is done for you. Why stop there? Use the multi selection feature and automate EVERYTHING, leaving you to focus on something else. Got a little carried away? No worries! You can pause the auto upgrade system if you need to pay for a new structure.

Keep in mind, the auto upgrade system will upgrade stuff as you can afford it, meaning it will tend to upgrade the cheapest thing first. That doesn’t always mean it’s the best thing. The last (most expensive upgrade) tends to be the best by far! There is no substitute for the human brain ... or Brian ... or whatever!

LEADERBOARDS!
Get a crazy high score on a map? You’re best scores are now tracked on Steam! You must play on medium or hard mode. Different maps and difficulty modes are separately tracked. You can turn this off if you want Steam to just mind its own business.

A FEW LITTLE THINGS
-Can now set artifacts as “favorite”, and added a favorite option to the sort button.
-Maps now track which difficulty you completed it on. Note: The game can’t figure out what difficulty you played it on before this change, so if the map has already been completed, it will assume it was medium difficulty.
-Improved target sort mouse-over info, so you don’t have to blindly click through the list for the setting you want.
-Can now enable health bars for basic creeps (disabled by default).
-Added brightness slider to visuals menu.

MINOR OPTIMIZATIONS
-Shadow distance optimizations to improve performance on potatoes.
-Max decals default is now 200 from 250 (will not change existing setting).
-Optimization of creep movement logic (very slight).
-Optimization of various code functions (very slight).
-Texture and shader optimizations (very slight).
-Slight reduction in game memory footprint.

TUNING CHANGES
-SRM cost increased to 425 from 400.
-SRM upgrade cost increased to 180 from 170.
-SRM upkeep cost increased to 0.8% from 0.6%.
-Boost Emitter upgrade cost increased to 210 from 200.
-Boost Emitter upkeep cost increased to 1.4% from 1.2%.
-Very easy mode score rate reduced to 30% from 40%.
-Very easy mode income rate increased to 225% from 200%.
-Very easy mode start cred increased to 2000 from 1500.

SQUASHED BUGS!
-Fixed scroll bar staying up sometimes in the compendium menu.
-Fixed not being able to fully max out structures in some cases (rare).
-Fixed Gleep Vat saying it drops eggs on death (it doesn’t).
-Fixed case where some secondary selections would stay selected when they should not be.

TINY THINGS
-Artillery and SRM turrets have text about needing some overhead clearance.
-Less intense effects on Laser Gate.
-Driller damage and escaped creep warnings now display the creep type that caused it.
-Target options button removed from upper right menu (can still be accessed from escape menu).
-Score bar now shows progress to overpowered+ artifact levels.
-Laser Gates will shake when over 50% overload to draw attention to it.
-Added cloaked creep warning to map selection page and a reminder callout on first wave.
-Wave callout “next creep” text now has an image of said creep.
-Alternate camera rotate key mentioned in “how to play” section.
-Added page 12 to the “how to play” menu with some advanced tips.
-Added new tips to the map startup callout.
-Tips now appear on the map failed callout.
-Tips now appear on the “pick map” callout.
-V key no longer closes the chat window.
-Various text, tutorial, and interface tweaks.

Update 0.3.1

-Leviathan freak-out health ratio changed from 50% to 40%.
-Leviathan fire rate changed from 0.28 to 0.25.
-Leviathans do 50% more damage to the driller if they escape.
-Laser Gate volt wave and vortex bomb artifact mod damage has been reduced.
-Laser Gate overload damage will scale with overload value (fix for Medic Hub exploit).
-Laser Gate health bar moved up a bit.
-Creeps sent back by Chrono Ray have a clock icon, showing they have travelled through time.
-Chrono Ray duration now factors in fire rate.
-Chrono Ray loot stats changed from “duration / fire rate” to “range / distance”.
-Splitter group sized reduced from 5 to 4.
-Splitters have a 50% chance to only spawn 1 child if overpopulated.
-Better multi-click selection code, especially for Laser Gate.
-Some text updates.

Update 0.3.0 THE LEVIATHAN!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

THE LEVIATHAN!
This colossal creep fires homing orbs of explosive pain! Even if you can dent its thick carapace, you’re just going to piss it off! Once pissed, the Leviathan runs faster and attacks with ferocity! Killing it releases a vengeful swarm. Good luck!

NEW STRUCTURES
Laser Gate: Creeps that pass through the Laser Gate are punished with electricity! Passing creeps cause a feedback surge, increasing the damage output for a brief period. Beware, if the surge gets too high the Laser Gate will overload and explode!

Chrono Ray: Opens a crack in space-time and shoves a creep through it. Victims end up at an earlier point on their journey, so they can experience part of your death maze a second time. Paradox Prevention 101: You can only send creeps through time once.

NEW MAPS
Stencil: A multi floor map with several creep hive locations to contend with.
Tower: A massive vertical map surely to give creeps vertigo.
Wired: A complex map of twisted bridges with lots of routing opportunities.
Fracture: An exploded map with a lot of tiles, but few routing options.

ZERO-G CAMERA (Advanced / Weird)
There is a new setting in the inputs menu to enable the Zero-G Camera (default = off). For this setting, there is no up or down when rotating, allowing you to position the camera in any orientation. To control the twist axis (Z), you will need to press the “alternate rotate” key, which is currently bound to Alt by default. This feature was requested a few times, but I honestly don’t recommend people use this unless they have a hard time with the current camera orientation.

TWEAKS
-Kills last wave, total damage, and damage last wave can be seen by hovering over “kills” on your units selection card.
-Shadow quality can now be adjusted in the options / visuals menu.
-Drone teleport stun time reduced from 2.5 to 1.5.
-Brian teleport stun time reduced from 2.5 to 1.5.
-Brighter creep explosion waves.
-Micro map bonus time limit increased by 5 minutes.
-Chain Bolter can now pass through trash piles (if targeted).
-Medic drone health changed from 100, 150, 250, 550 to 150, 250, 550, 1000.
-Medic spawner health changed from 500 to 750.
-Medic move speed changed from 1.75 to 2.5.
-Front end map changed to Bypass.
-Added a hotkey for rushing (H).

FIXES
-Fixed discrepancy in pow generation rate on Quantum Farm based on sim rate (rates have been adjusted accordingly).
-Fix for drones getting forever stuck in world geometry.
-Drones can be self destructed (in case they still get stuck somehow).
-Reduced solid object check range on Brian and drones, resulting in less accidental teleportation.
-Fixed some FX running out of particles when upgrading or selling more than one object at a time.
-Difficulty mode is now saved when you turn the game off.
-Bunch of spelling, UI, and text tweaks.